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Locations (in Setting)

A location is an area in the world, such as a castle, tavern, city, forest, mountain or even an entire planet. Some locations, such as countries, may also be Factions.

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Alphabetical

River beach within the city
Embassy of the Mer Kingdom in the South Quarter
Capital city of the Silver Rain Republic, located on one of the larger islands.
Large collection of shipwrecks beached on Lusre Island
Barter only market in the West Quarter
Major South Voran city on the island of Urt
Largest temple in the city and seat of the Cardinal
Central area of the city, which is neutral between the three nations in the city
Chapel devoted to Saint Theris and used by its cult as a base
Large temple devoted to Saint Molina
Tower that marks the hour and keeps weight and measurement standards
Tavern for all people in the East Quarter
City in the south of Urt
Duirt's Folly is the name given to the Arena in the Central Quarter
Fancy restaurant and inn primarily for the nobility
East quarter of the city of Duirt, controlled by South Vorus
Biggest dock in the city, for large sea-going vessels
Important bridge with buildings upon it
Large market where every kind of fish is traded
Bazaar primarily controlled by House Xueris
Former tavern and inn of House Frost
Former village an hours travel away from the city
Popular tavern in the Central Quarter
Square that houses many of the students of the Ivory Tower
Biggest library on the island of Urt
Big Volcano island in the Silver Rain Republic
Major Ecclesian city far up river from Duirt
Park featuring the statues of heroes.
Large area of storehouses
Former location in the city, now destroyed
A refuge that welcomes citizens for meals and enjoyment.
University for South Voran Mages and seat of the East Quarter leadership
Small keep outside the city
Island three days sailing from Duirt
Major city in the south of Eccles
Market in the East Quarter where slaves are sold
Large street filled with market stands
Tiny alleyways around a large water filled crater where the poor live
Reasonably large city of Merfolk, located under the sea, some distance from Duirt
Large graveyard with countless mausolea
Farmers market in the West Quarter
Large memorial obelisk in the Grand Square
Huge and ancient forest outside the city, under the domain of House Elwyn and inhabited by the Druids
Road along the west bank of the river with statues devoted to Ecclesia
School for Aventi mages
Port city on the coast at the mouth of the river leading to the capital of Zandara.
Main settlement on Lusre Island
Mythical land mass far across the sea
Low area of the city where sewage runs off into
Brothel in the South Quarter
Tearoom and bookstore, owned by Zarina Hawking
Base of operations of the Reivers in the area
Armory for the royal South Voran forces
Ruined church that seems to be at the center of strange events far too often
Settlement founded by the Aventi
Ruined shrine one hour out of the city
Tavern for the very poorest
Southern area of the city of Duirt, controlled by the Silver Rain Republic
Stone Quarry some 10 miles outside of Duirt
Island within the city housing a lot of industry. Smells terrible
Hospital in a former church
Main traffic lane along the southern part of the Central island
Tunnels under the city
A large island some 350.000 square kilometers in size.
Major road on the north side of the Central Quarter
Western part of the city controlled by Eccles
Large docks for sea and river going vessels
Road with many guildhalls in the West Quarter
Road featuring many ship wharves, connecting the east and west docks
Large defensive structure in the East Quarter
Capital city of South Vorus, located on the Voran Mainland
Witchy home owned by Nari
Capital city of North Vorus, located on the Voran Mainland