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Factions (in Setting)

A faction is a group of people who work together for a common goal, such as a gang, merchant guild, noble house, corporation, or nation. Factions may work together to form greater factions, and some factions such as countries may also be Locations.

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Alphabetical

Witches and Enchanters on the Path to Arcadia, Supernal Realm of Fate and Time, and abode of Fae.
Undead Revolutionaries
Bloody-Minded Cultists of the Old Ways
Not All Wolves Change Equally
Succubus Kisses
Savages on the Wild Hunt
Outsiders by Choice or Circumstance
Blood slaves with a measure of vampiric power
Self-Styled Lords of the Night
Strength Through Adaptation
Warlocks and Psychonauts on the Path to Pandemonium, Supernal Realm of Mind and Space, and abode of Demons.
Shadows in the Dark
Alchemists and Necromancers on the Path to Stygia, Supernal Realm of Death and Matter, and abode of Shades.
The Beasts that Haunt the Blood
Laws of the Forsaken
Thaumaturgists and Theurgists on the Path to the Aether, Supernal Realm of Prime and Forces, and abode of Angels.
Mages Who Leave, or Never Joined, an Order
Vampires Seeking Transcendence
Those tainted by Vitae who rise despite the lack of a formal Embrace
Cold-Hearted Hunters
A Blood Talon Pack
A Pack of Iron Masters in Mid-Paradi Section B
Nomadic Roma Group
Shamans and Ecstatics on the Path to the Primal Wild, Supernal Realm of Spirit and Life, and abode of Beasts.
Lords Over the Damned
Vampires Who Hunt Their Own
Werewolves of a Different Stripe