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Force Power

Force Powers, Force Rating
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The hallmark of Jedi is their use of the Force to perceive and influence the world. In FWURG, Force Powers are represented as distinct powers, each of which has a specific effect upon the world.

Force powers can only be learned or used if the Jedi meets certain Virtue requirements. If the character fails to meet these requirements for any reason, the force power cannot be used by the character (but they still know it, and can regain access simply by meeting the requirements once more).

Jedi Character Creation: Starting characters can acquire force powers with their starting Training Points. Furthermore, all Jedi Padawan automatically get the Innate Force Powers for free.

Jedi Progression: Jedi can learn new force powers (as described below) if they are available to the Jedi Order by spending Training Points.

All Force Powers

This is a list of all designed Force Powers. Note that not all of these are available for training.

The Innate Force Powers are not listed because they have special rules.

Learning Force Powers

Jedi learn force powers via instruction, meditation, and practice. A Force Power can only be learned from someone that knows it, or from a holocron (or similar Force-related source of knowledge), see Jedi Training Availability for an up-to-date listing. Normally the Jedi Order provides the necessary training materials.

Furthermore, a Jedi must meet three requirements:

  • Powers can be of Initiate, Padawan, Knight or Master level. This indicates that the Jedi should be of the noted rank or higher before they can learn the force power.
  • All Force Powers build on the Jedi's understanding of the Force. This is represented by these powers having Virtue requirements. A virtue requirement is satisfied if the Jedi has the listed rating or higher for the indicated virtues.
  • Many Force Powers build on mastery and understanding of other powers. A Jedi must have mastered all listed prerequisite powers before they can continue their learning.

If all these requirements are met, the Jedi can learn the force power by spending 10 Training Points.

Using Force Powers

At the start of each Mission, a Jedi gains Light Force Points and Dark Force Points equal to their light and dark force ratings (explained below). The player can spend these force point pools to use force powers. The two pools of force points do not replenish during a mission, so it is very possible for starting Jedi to "run out", and not be able to call upon the Force again for the rest of that mission.

How you use a force power depends on the type of the power:

  • Active powers must be activated to gain their benefits (note that this activation might be a Player choice, their character might very will do this instinctively). Active powers normllay require an expenditure of 1 force point, otherwise their cost is listed with the type indicator in the description. Depending on whether the power is Light or Dark their activation cost must respectively be paid in Light Force Points or Dark Force Points. Neutral powers can be activated with either kind of Force Points (even mixed if necessary).
  • Passive powers are "always on", and have no cost in Force Points to get their benefits. A Jedi can supress a passive power if he so desires. Note that each passive power is a distinct effect. (Passive powers can be understood as a special case of Active powers that have a cost of zero, and that are always activated.)
  • Enhancement powers add options to other powers or change them in some way. Sometimes they list an additional cost, which is to be paid in addition to the normal costs for the power that is enhanced. If another power is explicitly listed that power is the one that is enhanced, if no power is listed, the text of the power should clarify which powers are augmented.

Furtermore, to get the benefits of a force power (regardless of type) the Jedi must meet the virtue requirements of the power. If, for any reason, the Jedi no longer meets the virtue requirements they still have the power but lose all use of it. They cannot use the power again until they meet the requirements once more.

Force Ratings

Jedi that use the Force to change the world through their Force Powers are also affected by their use of those powers. We represent this with their Light Force Rating and Dark Force Rating. Each of these ratings represents the Jedi's training and understanding in using Light or Dark force powers.

The Light and Dark Force ratings are computed by counting the number of Light and Dark force powers a Jedi knows (including those they cannot currently use). Jedi Padawan and above add 3 points to the correct rating because of their mastery of the Innate Force Powers.

Neutral powers counts as either Light or Dark for a Jedi's force rating depending on their highest Virtue. That is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark. (If A Light and Dark virtue are tied for highest Jedi count neutral powers as Light.)

For example, a Jedi Padawan with Force Jump and Mid-Air Redirect (and a Light virtue as highest virtue), has a Light Force Rating of 5 (= 2 from the neutral Force Jump powers, 3 from the neutral innate powers), and a Dark Force Rating of 0.

The Jedi Order will expell all jedi that every have Dark Force Rating of more than 20% of their Light Force Rating. Note that this can very quickly happen if you have a Dark Virtue as highest virtue, since all your neutral powers will "swap sides" in that case.