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Jedi Order

000 WORK IN PROGRESS, Jedi Council
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Old version of Jedi Order
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These are the rules that are directly related to the Jedi Order, or to a characters relation with the Jedi Order.

Expulsion due to Corruption

Jedi are expelled from the order if they become corrupted. There is no way around this. In character this means that members of the Jedi Council, and other particularly attuned Jedi Masters, can sense the corruption growing in a Jedi. Out of character this means that you will need to watch how you shift your Virtues and what Force Powers you train.

  • A Jedi will be expelled if they have more than one-third of their Virtue points in Dark Virtues.
  • A Jedi will be expelled if their Dark Force Rating ever exceeds 20% of their Light Force rating. (Note that neutral force powers "switch sides" the moment you have a dark virtue as highest virtue.)

Jedi Council

The Jedi Council is the leadership of the Jedi Order. Among the decision they must make are decisions on promotion, what Equipment to stock, and which spaceships to maintain.

There is a limited number of seats on the council. A Jedi Master can only be invited to sit on the council—and become a Council Member—if there is a free seat.

  • The Jedi Order has a council of 3 seats.

Hangar Slots

The Jedi Order has a limited capacity for maintaining space vessels. This capapcity is expressed in "Hangar Slots".

  • The Jedi Order has 2 Hangar Slots

This means that it can support up to two millenium-falcon sized vessels. There are ways to increase the number of Hangar Slots, but they require either dedication of time and effort by Jedi characters, or by the Union.

If a vessel is sacrificed or destroyed during a missions, that vessels is no longer available to the Jedi Order. New vessels can be salvaged from missions, or gained from Union Projects. If a member world wants to contribute a vessels, they can only do so by committing a Fleet to the Jedi Order—meaning that the member world does not have access to the Fleet for the duration of the Jedi mission.

A vessel can only be used by a single Jedi mission at a time, meaning that at the start only two away-missions can go on at a time.

Vessel Subsystems

Unless otherwise noted, basic vessels alway have: a hyperdrive, a specified amount of lifesupport, and a basic turret to defend against fighters. They also list the size of the skeleton crew, and effective minimum crew.

In addition, each vessel can have up to 3 subsystems. It is not normally possible to take out a subsystem and place it on another vessel. These subsystems are integrated features of the vessel.

Some hypothetical examples of subsystems are:

  • the "Long Range Relay" subsystem which is used to relay local communications to turn the basic gear's short-range communicators into long-range communicators,
  • the oft-seen "Hyperspace Communication Array" subsystem that allows the vessel to communicate with the Jedi temple,.
  • the "Twin-Linked Laser Canon" subsystem which gives the vessel the ability to defend itself against other space vessels,
  • the "Equipment Workshop" which allows the vessel to store three additional Equipment,
  • the "Augmented Ion Drive" subsystem which makes the ship run faster than most other ships (allowing them to catch up in a chase).

Note that any vessel must be designed and approved before introduction, and that introduction will require roleplay and effort. And even then, the Jedi Council might simply decide not to use it.