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Asteria (character sheet)

compared to Asteria (character sheet)

A proud Space Marine out of her depth

Played by . View character page.
Type
Mage
Sect
Void Engineers
Affiliation
Border Corps
Arete
3
/
3

Willpower
6
/
6

Quintessence
1
/
1

Paradox
0
/
10

Experience
0
xp
0
free +
0
spent
Nature
Benefactor
Demeanor
Idealist
Essence
Questing
Concept
BCD Marine

Notes

Aster**Paradigms:** hasTech beenHolds prescribedAll hypertensionthe medicationAnswers in a Mechanistic Cosmos Full of Gods and osteoMonsters **Common supplementsPractices:** toDominion, Hypertech, Martial Arts, and Cybernetics **Instruments:** Devices, vehicles, weapons, armor, mathematics, genetic tailoring, computers, training regimens, chemistry, tools, body language **Personal Instrument:** Border Corps Best Practices (training manual on daily life as well as combat the effects of standard Earth gravity and atmospheric pressure on her space-born physiology. She is also experiencing dizziness, nausea, and vertigo, but it is believed this will subside with time. The greater concern is the psychological effect of the subjectmaneuvers) Aster's attempts to integrate into Earth culture. In particular, it is unknown how she will adapt to the Terran lifestyle. She has never known crime, famine, or injustice. CopernicusAvatar is a post-scarcityconstant society. **Therenagging willvoice beto ando acclimatizationbetter, period.**see more, explain the irrational. Subtle. Aster uses the Data sphere. Specialty: Forces

Attributes

Physical

Strength
3 → 3
Dexterity
5 → 5
(
Lightning Reflexes
)
Stamina
3 → 3

Social

Charisma
3 → 3
Manipulation
1 → 1
Appearance
2 → 2

Mental

Perception
3 → 3
Intelligence
3 → 3
Wits
2 → 2

Attribute Notes

+1 Dexterity from Genetic Engineering, max dexterity is 6

Abilities

Talents

Alertness
3 → 3
Art
0 → 0
Athletics
3 → 3
Awareness
3 → 2
Brawl
0 → 0
Empathy
1 → 1
Expression
2 → 0
Intimidation
0 → 1
Leadership
1 → 2
Streetwise
0 → 0
Subterfuge
0 → 0

Skills

Crafts
0 → 0
Drive
0 → 0
Etiquette
0 → 0
Firearms
3 → 3
Hypertech
2 → 2
Martial Arts
3 → 3
(
Hard Style
)
Meditation
0 → 0
Melee
0 → 0
Research
0 → 0
Stealth
2 → 2
Survival
0 → 0
Technology
1 → 1

Knowledges

Academics
2 → 2
Biotech
0 → 1
Computer
2 → 1
Cosmology
1 → 0
Enigmas
0 → 0
Esoterica
0 → 0
Investigation
1 → 1
Law
0 → 0
Medicine
0 → 0
Occult
0 → 0
Politics
0 → 0
RD Data
1 → 2
Science
1 → 2

Ability Notes

Maneuvers: **Hard Strike** (Difficulty: 5 STR+1/B); **Death Strike** (Difficulty: 5 STR+2/L strikes); **Nerve Strike** (Difficulty: 7 STR+3/B, if you score at least 3 successes target must roll Stamina vs 8 or lose their turn); **Joint Lock** (Roll Dexterity+Martial Arts to grapple, then roll Dex+Martial Arts as Lethal damage immediately); **Dragon Tail Sweep** (Difficulty: 8, as throw but without grappling first); **Spinning Kick** (Difficulty: 6 STR+3/B)

Advantages

Spheres

Correspondence
20
Entropy
23
Forces
2
Life
0
Matter
01
Mind
0
Prime
0
Spirit
0
Time
0

Backgrounds

Enhancements
5 → 5
(Genetic Engineering)
Genius
0 → 1
(A subtle driving voice imitating mania)
Genius
1 → 0
Resources
0 → 1
(Shore Leave Stipend Running Out)
Resources
1 → 0
(Stipend from Shore Leave)
Cloaking
1 → 3

Ability Notes

15 Device Points **Skeletal Enhancement (2 points):** +2 Bruised Health Levels **Physical Enhancement (3 points):** +1 Dexterity **Sensory Enhancement (35 points):** Gain Acute Senses (3 points), Infrared Vision **Pheromones (31 points):** +62 to social rolls (Intimidate, Etiquette, Expression, etc.) **Armor (4 points):** +2 Armor, soak at difficulty 6; 2 vs Aggravated damage

Other

Merits

Acute Senses
3

Flaws

Construct
2
Addiction
2
Deranged
3

Health

Bruised
Bruised
Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

+2 HLs from Skeletal Enhancement

Freebie Notes

1 freebie on Willpower, 2 freebies on Skills, 5 on Knowledges, 6 on BGs, 8 on Arete

Ability Notes

Genetic Flaws:**Genetic Flaws:** Hypertension, impatience, heart problems, hyper flexibility syndrome Construct Flaw:**Construct Flaw:** Unfamiliar with Earth norms, misses most pop culture cues and frequently oblivious to societal standards the world over; this flaw is not in effect when off-planet with other Technocrats, but when will that happen? Addiction:**Addiction:** Technically not an addiction, but she requires special medications to acclimatize to earth gravity; she gets these from the Union but might have to rob a medical clinic if she is in a serious jam. Derangement:**Derangement:** Obsessive-Compulsive Disorder Carries Biggs X-5A Protector (p. 453) with taser rounds and standard, uses laser sight Wears a kevlar vest (3 Armor)