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Asteria (character sheet)

Captain Asteria Adelphi Nikos, Aster
Technocracy MtA, Void Engineers / Person

A proud Space Marine out of her depth

Played by . View character page.
Type
Affiliation
Border Corps
Arete
3 / 3
Willpower
6 / 6
Quintessence
1 / 1
Paradox
0 / 10
Experience
0 xp
0 free + 0 spent
Nature
Benefactor
Demeanor
Idealist
Essence
Questing
Concept
BCD Marine

Notes

Paradigms: Tech Holds All the Answers in a Mechanistic Cosmos Full of Gods and Monsters

Common Practices: Dominion, Hypertech, Martial Arts, and Cybernetics

Instruments: Devices, vehicles, weapons, armor, mathematics, genetic tailoring, computers, training regimens, chemistry, tools, body language

Personal Instrument: Border Corps Best Practices (training manual on daily life as well as combat maneuvers)

Aster's Avatar is a constant nagging voice to do better, see more, explain the irrational. Subtle.

Aster uses the Data sphere. Specialty: Forces

Attributes

Physical

Strength
3
Dexterity
5
Stamina
3

Social

Charisma
3
Manipulation
1
Appearance
2

Mental

Perception
3
Intelligence
3
Wits
2

Attribute Notes

+1 Dexterity from Genetic Engineering, max dexterity is 6

Abilities

Talents

Alertness
3
Art
0
Athletics
3
Awareness
2
Brawl
0
Empathy
1
Expression
0
Intimidation
1
Leadership
2
Streetwise
0
Subterfuge
0

Skills

Crafts
+1 diff
Drive
+1 diff
Etiquette
+1 diff
Firearms
3
Hypertech
2
Martial Arts (Hard Style)
3
Meditation
+1 diff
Melee
+1 diff
Research
+1 diff
Stealth
2
Survival
+1 diff
Technology
1

Knowledges

Academics
2
Biotech
1
Computer
1
Cosmology
can't
Enigmas
can't
Esoterica
can't
Investigation
1
Law
can't
Medicine
can't
Occult
can't
Politics
can't
RD Data
2
Science
2

Ability Notes

Maneuvers: Hard Strike (Difficulty: 5 STR+1/B); Death Strike (Difficulty: 5 STR+2/L strikes); Nerve Strike (Difficulty: 7 STR+3/B, if you score at least 3 successes target must roll Stamina vs 8 or lose their turn); Joint Lock (Roll Dexterity+Martial Arts to grapple, then roll Dex+Martial Arts as Lethal damage immediately); Dragon Tail Sweep (Difficulty: 8, as throw but without grappling first); Spinning Kick (Difficulty: 6 STR+3/B)

Advantages

Spheres

Correspondence
0
Entropy
3
Forces
2
Life
0
Matter
1
Mind
0
Prime
0
Spirit
0
Time
0

Backgrounds

Enhancements
5
(Genetic Engineering)
Genius
1
(A subtle driving voice imitating mania)
Resources
1
(Shore Leave Stipend Running Out)
Cloaking
3

Advantage Notes

15 Device Points

Skeletal Enhancement (2 points): +2 Bruised Health Levels

Physical Enhancement (3 points): +1 Dexterity

Sensory Enhancement (5 points): Gain Acute Senses (3 points), Infrared Vision

Pheromones (1 points): +2 to social rolls (Intimidate, Etiquette, Expression, etc.)

Armor (4 points): +2 Armor, soak at difficulty 6; 2 vs Aggravated damage

Other

Merits

Acute Senses
3 pt.

Flaws

Construct
2 pt.
Addiction
2 pt.
Deranged
3 pt.

Health

Bruised
0
Bruised
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

+2 HLs from Skeletal Enhancement

Freebie Notes

1 freebie on Willpower, 2 freebies on Skills, 5 on Knowledges, 6 on BGs, 8 on Arete

Other Notes

Genetic Flaws: Hypertension, impatience, heart problems, hyper flexibility syndrome

Construct Flaw: Unfamiliar with Earth norms, misses most pop culture cues and frequently oblivious to societal standards the world over; this flaw is not in effect when off-planet with other Technocrats, but when will that happen?

Addiction: Technically not an addiction, but she requires special medications to acclimatize to earth gravity; she gets these from the Union but might have to rob a medical clinic if she is in a serious jam.

Derangement: Obsessive-Compulsive Disorder

Carries Biggs X-5A Protector (p. 453) with taser rounds and standard, uses laser sight

Wears a kevlar vest (3 Armor)