Asteria (character sheet)
compared to Asteria (character sheet)
A proud Space Marine out of her depth
Played by Adelaide.
View character page.
Type
Mage
Sect
Void Engineers
Affiliation
Border Corps
Arete
3
3
Willpower
6
6
Quintessence
1
1
Paradox
0
10
Experience
0
xp0
free + 0
spentNature
Benefactor
Demeanor
Idealist
Essence
Questing
Concept
BCD Marine
Notes
**Paradigms:** Tech Holds All the Answers in a Mechanistic Cosmos Full of Gods and Monsters
**Common Practices:** Dominion, Hypertech, Martial Arts, and Cybernetics
**Instruments:** Devices, vehicles, weapons, armor, mathematics, genetic tailoring, computers, training regimens, chemistry, tools, body language
**Personal Instrument:** Border Corps Best Practices (training manual on daily life as well as combat maneuvers)
Aster's Avatar is a constant nagging voice to do better, see more, explain the irrational. Subtle.
Aster uses the Data sphere. Specialty: Forces
Attributes
Physical
Strength
3 → 3
Dexterity
5 → 5
(
Lightning Reflexes
)
Stamina
3 → 3
Social
Charisma
3 → 3
Manipulation
1 → 1
Appearance
2 → 2
Mental
Perception
3 → 3
Intelligence
3 → 3
Wits
2 → 2
Attribute Notes
+1 Dexterity from Genetic Engineering, max dexterity is 6
Abilities
Talents
Alertness
3 → 3
Art
0 → 0
Athletics
3 → 3
Awareness
2 → 2
Brawl
0 → 0
Empathy
1 → 1
Expression
1 → 0
Intimidation
1 → 1
Leadership
2 → 2
Streetwise
0 → 0
Subterfuge
0 → 0
Skills
Crafts
0 → 0
Drive
0 → 0
Etiquette
0 → 0
Firearms
3 → 3
Hypertech
2 → 2
Martial Arts
3 → 3
(
Hard Style
)
Meditation
0 → 0
Melee
0 → 0
Research
0 → 0
Stealth
2 → 2
Survival
0 → 0
Technology
1 → 1
Knowledges
Academics
2 → 2
Biotech
1 → 1
Computer
2 → 1
Cosmology
1 → 0
Enigmas
0 → 0
Esoterica
0 → 0
Investigation
1 → 1
Law
0 → 0
Medicine
0 → 0
Occult
0 → 0
Politics
0 → 0
RD Data
0 → 2
Science
1 → 2
Ability Notes
Maneuvers: **Hard Strike** (Difficulty: 5 STR+1/B); **Death Strike** (Difficulty: 5 STR+2/L strikes); **Nerve Strike** (Difficulty: 7 STR+3/B, if you score at least 3 successes target must roll Stamina vs 8 or lose their turn); **Joint Lock** (Roll Dexterity+Martial Arts to grapple, then roll Dex+Martial Arts as Lethal damage immediately); **Dragon Tail Sweep** (Difficulty: 8, as throw but without grappling first); **Spinning Kick** (Difficulty: 6 STR+3/B)
Advantages
Spheres
Correspondence
0
Entropy
3
Forces
2
Life
0
Matter
1
Mind
0
Prime
0
Spirit
0
Time
0
Backgrounds
Enhancements
5 → 5
(Genetic Engineering)
Genius
1 → 1
(A subtle driving voice imitating mania)
Resources
0 → 1
(Shore Leave Stipend Running Out)
Cloaking
2 → 3
Ability Notes
15 Device Points
**Skeletal Enhancement (2 points):** +2 Bruised Health Levels
**Physical Enhancement (3 points):** +1 Dexterity
**Sensory Enhancement (5 points):** Gain Acute Senses (3 points), Infrared Vision
**Pheromones (1 points):** +2 to social rolls (Intimidate, Etiquette, Expression, etc.)
**Armor (4 points):** +2 Armor, soak at difficulty 6; 2 vs Aggravated damage
Other
Merits
Acute Senses
3
Flaws
Construct
2
Addiction
2
Deranged
3
Health
Bruised
Bruised
Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated
Health Notes
+2 HLs from Skeletal Enhancement
Freebie Notes
1 freebie on Willpower, 2 freebies on Skills, 5 on Knowledges, 6 on BGs, 8 on Arete
Ability Notes
**Genetic Flaws:** Hypertension, impatience, heart problems, hyper flexibility syndrome
**Construct Flaw:** Unfamiliar with Earth norms, misses most pop culture cues and frequently oblivious to societal standards the world over; this flaw is not in effect when off-planet with other Technocrats, but when will that happen?
**Addiction:** Technically not an addiction, but she requires special medications to acclimatize to earth gravity; she gets these from the Union but might have to rob a medical clinic if she is in a serious jam.
**Derangement:** Obsessive-Compulsive Disorder
Carries Biggs X-5A Protector (p. 453) with taser rounds and standard, uses laser sight
Wears a kevlar vest (3 Armor)