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Asteria (character sheet)

Captain Asteria Adelphi Nikos, Aster
Technocracy MtA, Void Engineers / Person
Old version of the Asteria character sheet.

This is an old version of the character sheet, this version is for World of Darkness.

Currently played by . View current character page.
Type
Affiliation
Border Corps
Arete
3 / 3
Willpower
6 / 6
Quintessence
1 / 1
Paradox
0 / 10
Experience
0 xp
0 free + 0 spent
Nature
Benefactor
Demeanor
Idealist
Essence
Questing
Concept
BCD Marine

Notes

Aster has been prescribed hypertension medication and osteo supplements to combat the effects of standard Earth gravity and atmospheric pressure on her space-born physiology. She is also experiencing dizziness, nausea, and vertigo, but it is believed this will subside with time. The greater concern is the psychological effect of the subject's attempts to integrate into Earth culture. In particular, it is unknown how she will adapt to the Terran lifestyle. She has never known crime, famine, or injustice. Copernicus is a post-scarcity society.

There will be an acclimatization period.

Attributes

Physical

Strength
3
Dexterity
5
Stamina
3

Social

Charisma
3
Manipulation
1
Appearance
2

Mental

Perception
3
Intelligence
3
Wits
2

Attribute Notes

+1 Dexterity from Genetic Engineering, max dexterity is 6

Abilities

Talents

Alertness
3
Art
0
Athletics
3
Awareness
3
Brawl
0
Empathy
1
Expression
2
Intimidation
0
Leadership
1
Streetwise
0
Subterfuge
0

Skills

Crafts
+1 diff
Drive
+1 diff
Etiquette
+1 diff
Firearms
3
Hypertech
2
Martial Arts (Hard Style)
3
Meditation
+1 diff
Melee
+1 diff
Research
+1 diff
Stealth
2
Survival
+1 diff
Technology
1

Knowledges

Academics
2
Computer
1
Cosmology
1
Enigmas
can't
Esoterica
can't
Investigation
1
Law
can't
Medicine
can't
Occult
can't
Politics
can't
RD Data
1
Science
2

Ability Notes

Maneuvers: Hard Strike (Difficulty: 5 STR+1/B); Death Strike (Difficulty: 5 STR+2/L strikes); Nerve Strike (Difficulty: 7 STR+3/B, if you score at least 3 successes target must roll Stamina vs 8 or lose their turn); Joint Lock (Roll Dexterity+Martial Arts to grapple, then roll Dex+Martial Arts as Lethal damage immediately); Dragon Tail Sweep (Difficulty: 8, as throw but without grappling first); Spinning Kick (Difficulty: 6 STR+3/B)

Advantages

Spheres

Correspondence
2
Entropy
2
Forces
2
Life
0
Matter
0
Mind
0
Prime
0
Spirit
0
Time
0

Backgrounds

Enhancements
5
(Genetic Engineering)
Genius
1
Resources
1
(Stipend from Shore Leave)
Cloaking
1

Advantage Notes

15 Device Points

Skeletal Enhancement (2 points): +2 Bruised Health Levels

Physical Enhancement (3 points): +1 Dexterity

Sensory Enhancement (3 points): Gain Acute Senses (3 points)

Pheromones (3 points): +6 to social rolls (Intimidate, Etiquette, Expression, etc.)

Armor (4 points): +2 Armor, soak at difficulty 6; 2 vs Aggravated damage

Other

Merits

Acute Senses
3 pt.

Flaws

Construct
2 pt.

Health

Bruised
0
Bruised
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

+2 HLs from Skeletal Enhancement

Freebie Notes

1 freebie on Willpower, 2 freebies on Skills, 5 on Knowledges, 6 on BGs, 8 on Arete

Other Notes

Genetic Flaws: Hypertension, impatience, heart problems, requires special medications to acclimatize to earth gravity, hyper flexibility syndrome

Construct Flaw: Unfamiliar with Earth norms, misses most pop culture cues and frequently oblivious to societal standards the world over; this flaw is not in effect when off-planet with other Technocrats, but when will that happen?