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Asteria (character sheet)

Captain Asteria Adelphi Nikos, Aster
Technocracy MtA, Void Engineers / Person
Old version of the Asteria character sheet.

This is an old version of the character sheet, this version is for World of Darkness.

Currently played by . View current character page.
Type
Affiliation
Border Corps
Arete
3 / 3
Willpower
5 / 5
Quintessence
2 / 2
Paradox
0 / 10
Experience
0 xp
0 free + 0 spent
Nature
Benefactor
Demeanor
Idealist
Essence
Questing
Concept
BCD Marine

Notes

Valeria has been prescribed hypertension medication and osteo supplements to combat the effects of standard Earth gravity and atmospheric pressure on her space-born physiology. She is also experiencing dizziness, nausea, and vertigo, but it is believed this will subside with time.

The greater concern is the psychological effect of the subject's attempts to integrate into Earth culture. In particular, it is unknown how she will adapt to the Terran lifestyle. She has never known crime, famine, or injustice. Copernicus is a post-scarcity society.

There will be an acclimatization period.

Attributes

Physical

Strength
3
Dexterity
4
Stamina
3

Social

Charisma
2
Manipulation
1
Appearance
3

Mental

Perception
3
Intelligence
2
Wits
3

Abilities

Talents

Alertness
0
Art
0
Athletics
0
Awareness
0
Brawl
0
Empathy
0
Expression
0
Intimidation
0
Leadership
0
Streetwise
0
Subterfuge
0

Skills

Crafts
+1 diff
Drive
+1 diff
Etiquette
+1 diff
Firearms
+1 diff
Martial Arts
+1 diff
Meditation
+1 diff
Melee
+1 diff
Research
+1 diff
Stealth
+1 diff
Survival
+1 diff
Technology
+1 diff

Knowledges

Academics
0
Computer
can't
Cosmology
can't
Enigmas
can't
Esoterica
can't
Investigation
can't
Law
can't
Medicine
can't
Occult
can't
Politics
can't
Science
can't

Advantages

Spheres

Correspondence
0
Entropy
2
Forces
3
Life
0
Matter
0
Mind
0
Prime
0
Spirit
1
Time
0

Backgrounds

No Backgrounds listed.

Advantage Notes

12 Device Points

Environmental Mods (3 points): Valeria can survive in a vacuum without losing consciousness or suffering tissue damage. She can operate normally without oxygen for an hour, after which she doubles her stamina for rolls to continue.

Physical Enhancement (3 points): +1 Dexterity

Sensory Enhancement (3 points): Gain Acute Senses (3 points)

Pheromones (2 points): +4 to social rolls (Intimidate, Etiquette, Expression, etc.)

Other

Merits

Acute Senses
3 pt.

Health

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated