Differences on Player Housing
For a price, characters can build their own homes or.
To simplify the process of getting a house, we have created three examples, though you can set up small bases. Duethe exact details as they apply to financial restrictions,your situation or make your own proposal.
Each house comes with some additional [[Lifestyle]] points to represent the savings in terms of rent and the likes.
You only get Lifestyle Points from a single building. If you should not expect to own very large mansions, but yhave multiple houses, only the biggest one grants Lifestyle Points.
==== Example Buildings ====
Below are the default buildings. You can own a house at mid level and a very nice house at high level.
To simplify the processcustomize many of getting a house, we have created two possible houses for those who are mostly looking for a place to live. Buying one of these houses ithe details as simple as letting a DM know you want to do it, and they can add it to your sheet. You should create a wiki page for your house.
Alternatively, you may create your own house using the rulesdescribed below - the two sample houses were built using those same rules.
---- Benefits and costsSmall House ----
A small house is a minor dwelling intended for a single person possibly with their immediate family.
It contains a living room with chairs and a table, a closet for clothes, a privy and a separate area with a bedroom. Cooking is done over the hearth. A simple house is made of owning awood, though the chimney is stone. It has only one floor.
//Cost: 640 gp (outside the city), 800 gp (East, West or South Quarter) or 880 gp (Central Quarter)//
//Special: Grants 1 Lifestyle Point//
---- Medium House ----
A medium house is a dwelling intended for housing a family and possibly a guest.
It is made of wood though the chimney is stone and the doors and windows have been reinforced. There are two separate bedrooms with comfortable beds and a cabinet for clothes. The living room is centered around a hearth on which cooking can be done, and there is a dining area with a large table.
The medium house has either an attic or a cellar (players choice) which can be used for storage, and a small garden.
//Cost: 1480 gp (outside the city), 1850 gp (East, West or South Quarter) or 2035 gp (Central Quarter)//
//Special: Grants 2 Lifestyle Points//
----
If Big House ----
A big house is a large dwelling intended for luxury living for a family with room for servants or guests.
It is made of stone and contains a large living room with chairs and a big table. Cooking is done over the hearth. The ground floor has a separate study with room for a limited number of books, and it hosts a wooden writing desk.
Upstairs there is a master bedroom with a bed large enough for two, and a spacey closet for clothes. A separate privy area with a bath can also be found on the upper floor. The big house has either an attic or a cellar (players choice) which can be used for storage, and a large garden.
//Cost: 2760 gp (outside the city), 3450 gp (East, West or South Quarter) or 3795 gp (Central Quarter)//
//Special: Grants 3 Lifestyle Points//
---- Shop or Workshop ----
A shop or workshop is a place of business, usually used for someone with a Skilled Labour job. It can be a store, a smithy, a workplace, etc.
As you ownneed to be located in a location close to your own housecustomers, you get 2 Lifestyle Points, representing savings you makecannot set up a shop away from the city
//Cost: 500 gp (East, West or South Quarter) or 550 gp (Central Quarter)//
//Special: Necessary to earn an advancement in terms of rent and the likes.Skilled Labour//
==== SimpleCustomized Player Houseing ====
ThereYou can design the details of your house based on the examples above, providing different details (maybe you want a small wizard tower instead, for example).
Write up a proposal for the DM team to review, including how much you believe it should cost. For houses, we generally apply the rule that you get as many lifestyle points as the most expensive house that is cheaper.
As a guideline for proposing a price, a stone house costs 500 gold more than a wood one, and we use the Stronghold Components from the Stronghold Builders Guide as a reference, though you cannot use those rules as written: they are two basic player houses available, a big house and a small house. The price of each house depends on the location where it is built. The Central Quarter is the most expensive and outside away from the city is the cheapest to live. Note that for all houses, you have to pay taxes to the local government. This is purely for fluff and is included in your cost of living (i.e. your regular income)only used as a guide.
---- Small HouseIC Laws regarding Player Housing ----
A small house contains a living room with chairs and a table, a closet for clothes, a privy and a separate area with a bedroom. CookingBelow is done over the hearth. A simple house is made of wood, though the chimney is stone. It has only one floor.
A small house uses the Basic Bedroom Suite stronghold component
//Cost: 640 gp (outside the city), 800 gp (East, West or South Quarter) or 880 gp (Central Quarter)//
---- Big House ----
A big house is made of stone and contains a large living room with chairs and a big table. Cooking is done over the hearth. The ground floor has a separate study with room for a limited number of books, and it hosts a wooden writing desk.
Upstairs there is a master bedroom with a bed large enough for two, and a spacey closet for clothes. A separate privy area with a bath can also be found on the upper floor. The big house has either an attic or a cellar (players choice) which can be used for storage.
A big house uses 2x Basic Bedroom Suite, 1x Basic Baths, 1x Basic Storage and 1x Basic Study / Office stronghold components.
//Cost: 2760 gp (outside the city), 3450 gp (East, West or South Quarter) or 3795 gp (Central Quarter)//
==== Customized Player Housing ====
This section describes the rules and details surrounding getting ownership ofa list regarding housing and real-estate that apply in [[setting/Duirt]] in more detail. We describe the rules for making player housing, how the DM team calculates the cost and the procedures that must be followed, both by players and by DM's, in regards to player housing. For the purposes of this page, player housing is any piece of land that is cultivated or built upon.
We use the [[https://en.wikipedia.org/wiki/Stronghold_Builder%27s_Guidebook|Stronghold Builders Guide]] as a source for components, but NONE of the other rules from that book are used.
Houses and real estate count as commodities, and sell for the same price as they were bought at.
---- Walls ----
Normal houses are built out of wood, which is sturdy and a lot more resistant to fire than most people think. For an additional fee of 1.000 gp, your house can be made of stone instead.
---- Location ----
Better locations cost more money. Building in the East Quarter, West Quarter or South Quarter incurs no additional cost. Buildings in the Central Quarter cost an additional 10%. Buildings more than 1 mile outside the city cost 20% less.
==== IC Laws regarding Player Housing ====
Below is a list regarding housing and real-estate that apply in [[ic:Duirt]]Duirt. These laws are IC laws. That means you can break or bend them, but doing so risks problems with the law.
* You may put up an open, wooden fence around your property to keep in livestock, but the government may order you to remove it at their leisure.
* No building or group of buildings may have a surrounding wall, be they hedges, wood or stone, taller than 2 feet.
* No building may be higher than 3 floors, have battlements, barbicans, gatehouses, a portcullis, drawbridges, moats, machicolations, turrets, murder-holes or other fortifications without permission from government, nor may actual defensive walls with or without crenelations be put up.
* Exception: Wizard towers may be higher, but may not have defensive works.
* Windmills and watermills may not be built within five miles of other mills and they require a permit.
* If your building is within city walls and produces stench due to animals or industry practices there (for example, a tannery), you need a permit from the city or you will be fined.
* Exceptionally large constructs require an Oath of Fealty. ((As determined by the DM team))
==== OOC Restrictions ====
Due to the current level of technology and magic in the setting, as well as the OOC balance of the game, the following restrictions apply:
* No building may have more than 4 floors, counting all floors, both above and below ground, except wizard towers, which face some other sanity restrictions.
* No building may have more than 2 floors below ground.
* Magical Architecture, as described in the [[https://en.wikipedia.org/wiki/Stronghold_Builder%27s_Guidebook|Stronghold Builders Guide]], is **not** available.