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Player Housing

Old version of Player Housing
Table of Contents

For a price, characters can build their own homes or set up small bases. Due to financial restrictions, you should not expect to own very large mansions, but you can own a house at mid level and a very nice house at high level.

To simplify the process of getting a house, we have created two possible houses for those who are mostly looking for a place to live. Buying one of these houses is as simple as letting a DM know you want to do it, and they can add it to your sheet. You should create a wiki page for your house.

Alternatively, you may create your own house using the rules below - the two sample houses were built using those same rules.

Benefits and costs of owning a house

If you own your own house, you get 2 Lifestyle Points, representing savings you make in terms of rent and the likes.

Simple Player House

There are two basic player houses available, a big house and a small house. The price of each house depends on the location where it is built. The Central Quarter is the most expensive and outside away from the city is the cheapest to live. Note that for all houses, you have to pay taxes to the local government. This is purely for fluff and is included in your cost of living (i.e. your regular income)

Small House

A small house contains a living room with chairs and a table, a closet for clothes, a privy and a separate area with a bedroom. Cooking is done over the hearth. A simple house is made of wood, though the chimney is stone. It has only one floor.

A small house uses the Basic Bedroom Suite stronghold component

Cost: 640 gp (outside the city), 800 gp (East, West or South Quarter) or 880 gp (Central Quarter)

Big House

A big house is made of stone and contains a large living room with chairs and a big table. Cooking is done over the hearth. The ground floor has a separate study with room for a limited number of books, and it hosts a wooden writing desk.

Upstairs there is a master bedroom with a bed large enough for two, and a spacey closet for clothes. A separate privy area with a bath can also be found on the upper floor. The big house has either an attic or a cellar (players choice) which can be used for storage.

A big house uses 2x Basic Bedroom Suite, 1x Basic Baths, 1x Basic Storage and 1x Basic Study / Office stronghold components.

Cost: 2760 gp (outside the city), 3450 gp (East, West or South Quarter) or 3795 gp (Central Quarter)

Customized Player Housing

This section describes the rules and details surrounding getting ownership of real-estate in Duirt in more detail. We describe the rules for making player housing, how the DM team calculates the cost and the procedures that must be followed, both by players and by DM's, in regards to player housing. For the purposes of this page, player housing is any piece of land that is cultivated or built upon.

We use the Stronghold Builders Guide as a source for components, but NONE of the other rules from that book are used.

Houses and real estate count as commodities, and sell for the same price as they were bought at.

Walls

Normal houses are built out of wood, which is sturdy and a lot more resistant to fire than most people think. For an additional fee of 1.000 gp, your house can be made of stone instead.

Location

Better locations cost more money. Building in the East Quarter, West Quarter or South Quarter incurs no additional cost. Buildings in the Central Quarter cost an additional 10%. Buildings more than 1 mile outside the city cost 20% less.

IC Laws regarding Player Housing

Below is a list regarding housing and real-estate that apply in ic:Duirt. These laws are IC laws. That means you can break or bend them, but doing so risks problems with the law.

  • You may put up an open, wooden fence around your property to keep in livestock, but the government may order you to remove it at their leisure.
  • No building or group of buildings may have a surrounding wall, be they hedges, wood or stone, taller than 2 feet.
  • No building may be higher than 3 floors, have battlements, barbicans, gatehouses, a portcullis, drawbridges, moats, machicolations, turrets, murder-holes or other fortifications without permission from government, nor may actual defensive walls with or without crenelations be put up.
  • Windmills and watermills may not be built within five miles of other mills and they require a permit.
  • If your building is within city walls and produces stench due to animals or industry practices there (for example, a tannery), you need a permit from the city or you will be fined.
  • Exceptionally large constructs require an Oath of Fealty. (( As determined by the DM team ))

OOC Restrictions

Due to the current level of technology and magic in the setting, as well as the OOC balance of the game, the following restrictions apply:

  • No building may have more than 4 floors, counting all floors, both above and below ground, except wizard towers, which face some other sanity restrictions.
  • No building may have more than 2 floors below ground.
  • Magical Architecture, as described in the Stronghold Builders Guide, is not available.