RPGpad Beta | Report a bug
Log in Register

Player Housing

Table of Contents

For a price, characters can build their own homes.

To simplify the process of getting a house, we have created three examples, though you can set the exact details as they apply to your situation or make your own proposal.

Each house comes with some additional Lifestyle points to represent the savings in terms of rent and the likes.

You only get Lifestyle Points from a single building. If you have multiple houses, only the biggest one grants Lifestyle Points.

Example Buildings

Below are the default buildings. You can customize many of the details as described below

Small House

A small house is a minor dwelling intended for a single person possibly with their immediate family.

It contains a living room with chairs and a table, a closet for clothes, a privy and a separate area with a bedroom. Cooking is done over the hearth. A simple house is made of wood, though the chimney is stone. It has only one floor.

Cost: 640 gp (outside the city), 800 gp (East, West or South Quarter) or 880 gp (Central Quarter)

Special: Grants 1 Lifestyle Point

Medium House

A medium house is a dwelling intended for housing a family and possibly a guest.

It is made of wood though the chimney is stone and the doors and windows have been reinforced. There are two separate bedrooms with comfortable beds and a cabinet for clothes. The living room is centered around a hearth on which cooking can be done, and there is a dining area with a large table.

The medium house has either an attic or a cellar (players choice) which can be used for storage, and a small garden.

Cost: 1480 gp (outside the city), 1850 gp (East, West or South Quarter) or 2035 gp (Central Quarter)

Special: Grants 2 Lifestyle Points

Big House

A big house is a large dwelling intended for luxury living for a family with room for servants or guests.

It is made of stone and contains a large living room with chairs and a big table. Cooking is done over the hearth. The ground floor has a separate study with room for a limited number of books, and it hosts a wooden writing desk.

Upstairs there is a master bedroom with a bed large enough for two, and a spacey closet for clothes. A separate privy area with a bath can also be found on the upper floor. The big house has either an attic or a cellar (players choice) which can be used for storage, and a large garden.

Cost: 2760 gp (outside the city), 3450 gp (East, West or South Quarter) or 3795 gp (Central Quarter)

Special: Grants 3 Lifestyle Points

Shop or Workshop

A shop or workshop is a place of business, usually used for someone with a Skilled Labour job. It can be a store, a smithy, a workplace, etc.

As you need to be located in a location close to your customers, you cannot set up a shop away from the city

Cost: 500 gp (East, West or South Quarter) or 550 gp (Central Quarter)

Special: Necessary to earn an advancement in Skilled Labour

Customized Player Housing

You can design the details of your house based on the examples above, providing different details (maybe you want a small wizard tower instead, for example).

Write up a proposal for the DM team to review, including how much you believe it should cost. For houses, we generally apply the rule that you get as many lifestyle points as the most expensive house that is cheaper.

As a guideline for proposing a price, a stone house costs 500 gold more than a wood one, and we use the Stronghold Components from the Stronghold Builders Guide as a reference, though you cannot use those rules as written: they are only used as a guide.

IC Laws regarding Player Housing

Below is a list regarding housing and real-estate that apply in Duirt. These laws are IC laws. That means you can break or bend them, but doing so risks problems with the law.

  • You may put up an open, wooden fence around your property to keep in livestock, but the government may order you to remove it at their leisure.
  • No building or group of buildings may have a surrounding wall, be they hedges, wood or stone, taller than 2 feet.
  • No building may be higher than 3 floors, have battlements, barbicans, gatehouses, a portcullis, drawbridges, moats, machicolations, turrets, murder-holes or other fortifications without permission from government, nor may actual defensive walls with or without crenelations be put up.
  • Exception: Wizard towers may be higher, but may not have defensive works.
  • Windmills and watermills may not be built within five miles of other mills and they require a permit.
  • If your building is within city walls and produces stench due to animals or industry practices there (for example, a tannery), you need a permit from the city or you will be fined.
  • Exceptionally large constructs require an Oath of Fealty. (( As determined by the DM team ))