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Hanamiya An-Yeri (character sheet)

Old version of the Hanamiya An-Yeri character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Ranger 8, Sorcerer 7, Rogue 1 [Gestalt]
Favored Class:
Ranger

Levels

1
Ranger 1 / Sorcerer 1
Favoured Class Bonus:
+1 HP
2
Ranger 2 / Sorcerer 2
Favoured Class Bonus:
+1 HP
3
Ranger 3 / Sorcerer 3
Favoured Class Bonus:
+1 HP
4
Ranger 4 / Sorcerer 4
Favoured Class Bonus:
+1 HP
5
Ranger 5 / Sorcerer 5
Favoured Class Bonus:
+1 HP
6
Ranger 6 / Sorcerer 6
Favoured Class Bonus:
+1 HP
7
Ranger 7 / Sorcerer 7
Favoured Class Bonus:
+1 HP
8
Ranger 8 / Rogue 1
Favoured Class Bonus:
+1 SP
Experience:
114 999 xp
Next Level:
115 000 xp
Character Level:
8
Alignment:
Tainted Chaotic Neutral
Race:
Drow
  • No racial traits set
Size:
Medium

Ability Scores

Strength
12 (+1)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
20 (+5)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Racial (Drow)
  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Drow)

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
9

Modifiers:

  • +1 (level)
  • +4 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
18 (+4)

Charisma Score

Base Value:
15

Modifiers:

  • +2 Racial (Drow)
  • +1 (Level)

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +6 (Base fortitude bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ = +6)
  • +0 (Constitution)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+14

Modifiers:

  • +8 (Base reflex bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + 2½ = +8)
  • +5 (Dexterity)
  • +1 Resistance (Gestalt)
Will
+8

Modifiers:

  • +5 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ⅓ = +5⅚)
  • +2 (Wisdom)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
59 hp
Ranger 1 / Sorcerer 1:
11 hp
  • d10: 10 +0 (con) +1 (fav)
Ranger 2 / Sorcerer 2:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 3 / Sorcerer 3:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 4 / Sorcerer 4:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 5 / Sorcerer 5:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 6 / Sorcerer 6:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 7 / Sorcerer 7:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 8 / Rogue 1:
6 hp
  • d10: 6 +0 (con)

Modifiers:

  • 0 hp (Base)
Initiative
+9

Modifiers:

  • +5 (Dexterity)
  • +4 (Feat)

Conditional Modifiers:

Combat

BAB
+0

Base Attack Bonus:

CMB
+9

Modifiers:

  • +1 (Strength)
  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
CMD
26
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +5 (Dexterity)
  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +1 Dodge (Feat)
  • +1 Deflection (Gestalt)

Armour Class

Armour Class
21
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +1 Dodge (Feat)
  • +1 Deflection (Gestalt)
  • +4 Armor (Mage Armor (generally active))
Touch AC
17
Base Value:
10

Modifiers:

  • +1 Dodge (Feat)
  • +1 Deflection (Gestalt)
  • +5 (Dexterity)
Flat-Footed AC
15
Base Value:
10

Modifiers:

  • +1 Deflection (Gestalt)
  • +4 Armor (Mage Armor (generally active))

Attacks

Weapon:
MW Longsword
FE bonus might apply
Attack:
+10 / +5
Crit:
19-20/x2
Damage:
1d8+1
Type:
Slashing

First Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
1d8 + 1
Extra dmg.:
Type:
Slashing

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +1 (Strength)
  • +1 (Masterwork Weapon)

Second Attack

Attack:
+5
Crit:
19‒20 / ×2
Damage:
1d8 + 1
Extra dmg.:
Type:
Slashing

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +1 (Strength)
  • +1 (Masterwork Weapon)
  • -5 (Second Attack)
Weapon:
Elenion Anulca
For Point Blank +1 attack and damage, and possible sneak attack +1d6
Attack:
+14 / +9
Crit:
20/x3
Damage:
1d8+2
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 2
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)

Second Attack

Attack:
+9
Crit:
×3
Damage:
1d8 + 2
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -5 (Second Attack)
Weapon:
Elenion Anulca (Rapid Shot)
Rapid Shot + Many Shot (* if first attack roll hits, apply damage twice, apply crit only once, DR is seperate for each)
Attack:
+12 / +12 / +7
Crit:
20/x3
Damage:
1d8+2
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+12
Crit:
×3
Damage:
1d8 + 2
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)

Second Attack

Attack:
+12
Crit:
×3
Damage:
1d8 + 2
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)

Third Attack

Attack:
+7
Crit:
×3
Damage:
1d8 + 2
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
Weapon:
Elenion Anulca (vs FE Outsiders)
vs Outsiders (FE)
Attack:
+18 / +13
Crit:
20/x3
Damage:
1d8+6
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+18
Crit:
×3
Damage:
1d8 + 6
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +4 (Favoured Enemy)

Second Attack

Attack:
+13
Crit:
×3
Damage:
1d8 + 6
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +4 (Favoured Enemy)
  • -5 (Second Attack)
Weapon:
Elenion Anulca (vs FE Outsiders, Rapid Shot)
vs Outsiders (FE) with Rapid Shot & Many Shot
Attack:
+16 / +16 / +11
Crit:
20/x3
Damage:
1d8+6
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 6
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +4 (Favoured Enemy)
  • -2 (Rapid Shot)

Second Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 6
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +4 (Favoured Enemy)
  • -2 (Rapid Shot)

Third Attack

Attack:
+11
Crit:
×3
Damage:
1d8 + 6
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +4 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
Weapon:
Elenion Anulca (vs FE Elf)
vs Humanoid (elf) (FE)
Attack:
+16 / +11
Crit:
20/x3
Damage:
1d8+4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)

Second Attack

Attack:
+11
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -5 (Second Attack)
Weapon:
Elenion Anulca (vs FE Elf, Rapid Shot)
vs Humanoid (elf) (FE) with Rapid Shot & Many Shot
Attack:
+14 / +14 / +9
Crit:
20/x3
Damage:
1d8+4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)

Second Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)

Third Attack

Attack:
+9
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -5 (Second Attack)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Dexterity)
  • +3 (Class Skill)
Appraise
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Bluff : †
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Strength)
  • +3 (Class Skill)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+9
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
Disguise
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Charisma)
Escape Artist
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
Fly
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
Handle Animal
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
  • +3 (Class)
Heal
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 (Class)
Intimidate
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
  • +3 (Class)
Knowledge: Nature †
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography †=
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Planes †
+10
(8)
Not a Class Skill
Ranks:
8 ranks

Modifiers:

  • +2 (Intelligence)

Conditional Modifiers:

Knowledge: Arcana †
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge : Dungeoneering †
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Linguistics
+7
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception: †=
+14
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +2 Racial (Keen Senses)

Conditional Modifiers:

Perform
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Charisma)
Ride
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
Sense Motive: †
+13
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Stealth: =
+16
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +5 (Dexterity)
  • +3 (Class Skill)

Conditional Modifiers:

Survival: †=
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Strength)

Feats

  • Eschew Materials (SB)
    (Eschew Materials (SB))
  • Weapon Focus (Comp. Longbow)
    (Weapon Focus (Comp. Longbow))
  • Precise Shot (CSF)
    (Precise Shot (CSF))
  • Dodge
    (Dodge)
  • Endurance (RB)
    (Endurance (RB))
  • Improved Initiative
    (Improved Initiative)
  • Rapid Shot (CSF)
    (Rapid Shot (CSF))
  • Point Blank Shot (SBF)
    (Point Blank Shot (SBF))
  • Many Shot
    (Many Shot)

Languages

  • Abyssal
  • Elven
  • Genko
  • Undercommon

Special Abilities

  • Darkvision 120 ft
  • Keen Senses (Ex)
  • Drow Immunities (see below)
  • Spell Resistance 13
  • Spell-like Abilities (see below)
  • Poison use
  • Light blindness
  • Fey Bloodline Arcane (+2 DC compulsion)
  • Laughing Touch (see below)
  • Favored Enemy (see combat notes)
  • Favored Terrian (see combat notes)
  • Track
  • Wild Empathy
  • Endurance
  • Hunter's Bond (see combat notes)
  • Combat Style (Archery)
  • Woodland Stride
  • Swift Tracker
  • Trapfinding
  • Sneak attack +1d6

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
0 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 1 (25)

  • +2 Dex (4)
  • +4 Int (knowledge (the planes), Sense Motive) (16)
  • +1 Saves (1)
  • +1 AC (1)

Notes

Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.

A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

Spells

Source Caster Level max. Spell Level DC
Arcane (Sorcerer) 7 (per day 7,7,5) 3 14+
Divine (Ranger) 5 (per day 2,1 ) 2 12+

Sorcerer Known Spells

  • 0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
  • 1th (5+1): Shield, Mage Armor, Web, Shocking Grasp, Magic Missile, Entangle
  • 2nd (3+1): Spider Climb, Resist Energy, See Invisibility, Hideous Laughter
  • 3rd (2+1): Fireball, Magic Circle against Evil, Deep Slumber

Ranger List

  • 1th (2): Endure Elements, Pass without Trace
  • 2nd (2): Barkskin, Cure light wounds