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Hanamiya An-Yeri (character sheet)

Drow of the Hanamiya clan

Played by . View character page.
Class:
Ranger 11, Sorcerer 10, Rogue 1 [Gestalt]
Favored Class:
Ranger

Levels

1
Ranger 1 / Sorcerer 1
Favoured Class Bonus:
+1 HP
2
Ranger 2 / Sorcerer 2
Favoured Class Bonus:
+1 HP
3
Ranger 3 / Sorcerer 3
Favoured Class Bonus:
+1 HP
4
Ranger 4 / Sorcerer 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
5
Ranger 5 / Sorcerer 5
Favoured Class Bonus:
+1 HP
6
Ranger 6 / Sorcerer 6
Favoured Class Bonus:
+1 HP
7
Ranger 7 / Sorcerer 7
Favoured Class Bonus:
+1 HP
8
Ranger 8 / Rogue 1
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Charisma
9
Ranger 9 / Sorcerer 8
Favoured Class Bonus:
+1 SP
10
Ranger 10 / Sorcerer 9
Favoured Class Bonus:
+1 SP
11
Ranger 11 / Sorcerer 10
Favoured Class Bonus:
+1 SP
Experience:
329 999 xp
Next Level:
330 000 xp
Character Level:
11
Alignment:
Tainted Chaotic Neutral
Race:
Drow
  • Darkvision (120 ft.)
  • Drow Immunities
  • Keen Senses
  • Light Blindness
  • Poison Use
  • Spell Resistance
  • Spell-Like Abilities
  • Weapon Familiarity
Size:
Medium

Ability Scores

Strength
12 (+1)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
20 (+5)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Racial (Drow)
  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Drow)

Constitution Checks

Conditional Modifiers:

Intelligence
14 (+2)

Intelligence Score

Base Value:
9

Modifiers:

  • +1 (Level 4)
  • +4 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
18 (+4)

Charisma Score

Base Value:
15

Modifiers:

  • +2 Racial (Drow)
  • +1 (Level 8)

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2½ (Ranger 1 / Sorcerer 1)
  • (Ranger 2 / Sorcerer 2)
  • (Ranger 3 / Sorcerer 3)
  • (Ranger 4 / Sorcerer 4)
  • (Ranger 5 / Sorcerer 5)
  • (Ranger 6 / Sorcerer 6)
  • (Ranger 7 / Sorcerer 7)
  • (Ranger 8 / Rogue 1)
  • (Ranger 9 / Sorcerer 8)
  • (Ranger 10 / Sorcerer 9)
  • (Ranger 11 / Sorcerer 10)
  • +0 (Constitution)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+15

Modifiers:

  • +2½ (Ranger 1 / Sorcerer 1)
  • (Ranger 2 / Sorcerer 2)
  • (Ranger 3 / Sorcerer 3)
  • (Ranger 4 / Sorcerer 4)
  • (Ranger 5 / Sorcerer 5)
  • (Ranger 6 / Sorcerer 6)
  • (Ranger 7 / Sorcerer 7)
  • +2½ (Ranger 8 / Rogue 1)
  • (Ranger 9 / Sorcerer 8)
  • (Ranger 10 / Sorcerer 9)
  • (Ranger 11 / Sorcerer 10)
  • +5 (Dexterity)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Will
+10

Modifiers:

  • +2½ (Ranger 1 / Sorcerer 1)
  • (Ranger 2 / Sorcerer 2)
  • (Ranger 3 / Sorcerer 3)
  • (Ranger 4 / Sorcerer 4)
  • (Ranger 5 / Sorcerer 5)
  • (Ranger 6 / Sorcerer 6)
  • (Ranger 7 / Sorcerer 7)
  • +⅓ (Ranger 8 / Rogue 1)
  • (Ranger 9 / Sorcerer 8)
  • (Ranger 10 / Sorcerer 9)
  • (Ranger 11 / Sorcerer 10)
  • +2 (Wisdom)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
77 hp
Ranger 1 / Sorcerer 1:
11 hp
  • d10: 10 +0 (con) +1 (fav)
Ranger 2 / Sorcerer 2:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 3 / Sorcerer 3:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 4 / Sorcerer 4:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 5 / Sorcerer 5:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 6 / Sorcerer 6:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 7 / Sorcerer 7:
7 hp
  • d10: 6 +0 (con) +1 (fav)
Ranger 8 / Rogue 1:
6 hp
  • d10: 6 +0 (con)
Ranger 9 / Sorcerer 8:
6 hp
  • d10: 6 +0 (con)
Ranger 10 / Sorcerer 9:
6 hp
  • d10: 6 +0 (con)
Ranger 11 / Sorcerer 10:
6 hp
  • d10: 6 +0 (con)

Modifiers:

  • 0 hp (Base)
Initiative
+9

Modifiers:

  • +5 (Dexterity)
  • +4 (Improved Initiative Feat)

Conditional Modifiers:

Combat

BAB
+11

Base Attack Bonus:

  • +1 (Ranger 1 / Sorcerer 1)
  • +1 (Ranger 2 / Sorcerer 2)
  • +1 (Ranger 3 / Sorcerer 3)
  • +1 (Ranger 4 / Sorcerer 4)
  • +1 (Ranger 5 / Sorcerer 5)
  • +1 (Ranger 6 / Sorcerer 6)
  • +1 (Ranger 7 / Sorcerer 7)
  • +1 (Ranger 8 / Rogue 1)
  • +1 (Ranger 9 / Sorcerer 8)
  • +1 (Ranger 10 / Sorcerer 9)
  • +1 (Ranger 11 / Sorcerer 10)
CMB
+12

Modifiers:

  • +1 (Strength)
  • +11 (Base Attack Bonus)
CMD
29
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +5 (Dexterity)
  • +1 Deflection (Gestalt)
  • +11 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)

Armour Class

Armour Class
21
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +1 Dodge (Dodge Feat)
  • +1 Deflection (Gestalt)
  • +4 Armor (Mage Armor (generally active))
Touch AC
17
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Dodge Feat)
Flat-Footed AC
15
Base Value:
10

Modifiers:

  • +1 Deflection (Gestalt)
  • +4 Armor (Mage Armor (generally active))

Attacks

Weapon:
MW Longsword
FE bonus might apply
Attack:
+13 / +8
Crit:
19‒20 / ×2
Damage:
1d8 + 1
Type:
Slashing

First Attack

Attack:
+13
Crit:
19‒20 / ×2
Damage:
1d8 + 1
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • +1 (Strength)
  • +1 (Masterwork Weapon)

Second Attack

Attack:
+8
Crit:
19‒20 / ×2
Damage:
1d8 + 1
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • +1 (Strength)
  • +1 (Masterwork Weapon)
  • -5 (Second Attack)
Weapon:
Elenion Anulca
For Point Blank +1 attack and damage, and possible sneak attack +1d6. For Deadly Aim -3 attack for +6 damage
Attack:
+19 / +14 / +9
Crit:
×3 / ×2
Damage:
1d8 + 3
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+19
Crit:
×3
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+9
Crit:
×2
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (Rapid Shot)
Rapid Shot + Many Shot (* if first attack roll hits, apply damage twice, apply crit only once, DR is seperate for each)
Attack:
+17 / +17 / +12 / +7
Crit:
×3 / ×2
Damage:
1d8 + 3
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+17
Crit:
×3
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+17
Crit:
×3
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+12
Crit:
×3
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Fourth Attack

Attack:
+7
Crit:
×2
Damage:
1d8 + 3
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • -2 (Rapid Shot)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE Outsiders)
vs Outsiders (Evil) (FE)
Attack:
+25 / +20 / +15
Crit:
×3
Damage:
1d8 + 9
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+25
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+20
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+15
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE Outsiders (Evil), Rapid Shot)
vs Outsiders (FE) with Rapid Shot & Many Shot
Attack:
+23 / +23 / +18 / +13
Crit:
×3
Damage:
1d8 + 9
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+23
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+23
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+18
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Fourth Attack

Attack:
+13
Crit:
×3
Damage:
1d8 + 9
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +6 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE Elf)
vs Humanoid (elf) (FE)
Attack:
+21 / +16 / +11
Crit:
×3
Damage:
1d8 + 5
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+21
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+11
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE Elf, Rapid Shot)
vs Humanoid (elf) (FE) with Rapid Shot & Many Shot
Attack:
+19 / +19 / +14 / +9
Crit:
×3
Damage:
1d8 + 5
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+19
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+19
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Fourth Attack

Attack:
+9
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE human)
vs Humanoid (human) (FE)
Attack:
+21 / +16 / +11
Crit:
×3
Damage:
1d8 + 5
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+21
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+11
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)
Weapon:
Elenion Anulca (vs FE human, Rapid Shot)
vs Humanoid (human) (FE) with Rapid Shot & Many Shot
Attack:
+19 / +19 / +14 / +9
Crit:
×3
Damage:
1d8 + 5
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+19
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Second Attack

Attack:
+19
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • +2 Enhancement (Elenion Anulca)

Third Attack

Attack:
+14
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -5 (Second Attack)
  • +2 Enhancement (Elenion Anulca)

Fourth Attack

Attack:
+9
Crit:
×3
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • +5 (Dexterity)
  • +1 (Weapon Focus: Composite Longbow)
  • +2 (Favoured Enemy)
  • -2 (Rapid Shot)
  • -10 (Third Attack)
  • +2 Enhancement (Elenion Anulca)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Drow)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Bluff : †
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+12
(5)
Class Skill
Ranks:
5 ranks

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
Disguise
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
Escape Artist
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Fly
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
Handle Animal
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
  • +3 (Class)
Heal
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 (Class)
Intimidate
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Charisma)
  • +3 (Class Skill)
  • +3 (Class)
Knowledge: Nature †
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography †=
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Planes †
+13
(11)
Not a Class Skill
Ranks:
11 ranks

Modifiers:

  • +2 (Intelligence)

Conditional Modifiers:

Knowledge: Arcana †
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge : Dungeoneering †
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Linguistics
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception: †=
+18
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +2 (Wisdom)
  • +2 Racial (Drow)
  • +3 (Class Skill)

Conditional Modifiers:

Perform
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Charisma)
Ride
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive: †
+16
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Stealth: =
+19
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival: †=
+16
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Feats

  • Eschew Materials
    ( (SB))
  • Weapon Focus (Comp. Longbow)
  • Precise Shot
    ( (CSF))
  • Dodge
  • Endurance
    ( (RB))
  • Improved Initiative
  • Rapid Shot
    ((CSF))
  • Point-Blank Shot
    ( (SBF))
  • Manyshot
  • Deadly Aim
  • Far Shot
    ((CSF))

Languages

  • Abyssal
  • Draconic
  • Elven
  • Genko
  • Sylvan
  • Undercommon

Special Abilities

  • Darkvision 120 ft
  • Keen Senses (Ex)
  • Drow Immunities (see below)
  • Spell-like Abilities (see below)
  • Poison use
  • Light blindness
  • Fey Bloodline Arcane (+2 DC compulsion)
  • Laughing Touch (see below)
  • Favored Enemy (see combat notes)
  • Favored Terrian (see combat notes)
  • Track
  • Wild Empathy
  • Endurance
  • Hunter's Bond (see combat notes)
  • Combat Style (Archery)
  • Woodland Stride
  • Swift Tracker
  • Trapfinding
  • Sneak attack +1d6
  • Evasion
  • Fleeting Glance (Sp)
  • Quarry

Other

Spell Resistance:
16

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
0 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 29 (60)

  • +2 Dex (4)
  • +4 Int (knowledge (the planes), Sense Motive) (16)
  • +1 Saves (1)
  • +1 AC (2)

Ranger Spellcasting

Caster Level:
8
Casting Ability:
Wisdom
Concentration
+10

Modifiers:

  • +8 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
45 ft.
Medium Range:
180 ft.
Long Range:
720 ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
3
2
1
0
Level 1 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
0

Sorcerer Spellcasting

Caster Level:
10
Casting Ability:
Charisma
Concentration
+14

Modifiers:

  • +10 (Caster Level)
  • +4 (Charisma)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Charisma)
Close Range:
50 ft.
Medium Range:
200 ft.
Long Range:
800 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
7
7
7
6
3
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
6
Bonus Spells / Day (Charisma):
1
Level 2 spells / day:
Class Base:
6
Bonus Spells / Day (Charisma):
1
Level 3 spells / day:
Class Base:
6
Bonus Spells / Day (Charisma):
1
Level 4 spells / day:
Class Base:
5
Bonus Spells / Day (Charisma):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (Charisma):
0

Bloodline Selection

Bloodline:
Fey

Spells Known

Level 0
Known Spells:
9
Class Base:
9
No modifiers listed
  • Detect Magic
  • Detect Poison
  • Arcane Mark
  • Message
  • Dancing Lights
  • Light
  • Mending
  • Read Magic
Level 1
Known Spells:
6
Class Base:
5

Modifiers:

  • +1 (Bloodline)
  • Shield
  • Mage armor
  • Web
  • Shocking Grasp
  • Magic Missile
  • Entangle
Level 2
Known Spells:
5
Class Base:
4

Modifiers:

  • +1 (Bloodline)
  • Spider Climb
  • See Invisibility
  • Resist Energy
  • Hideous Laughter
  • Scorching Ray
Level 3
Known Spells:
4
Class Base:
3

Modifiers:

  • +1 (Bloodline)
  • Fireball
  • Magic Circle against Evil
  • Deep Slumber
  • Gaseous Form
Level 4
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Bloodline)
  • Enervation
  • Dimension Door
  • Poison
Level 5
Known Spells:
1
Class Base:
1
No modifiers listed
  • Contact Other Plane

Notes

Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.

A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.