Hanamiya An-Yeri (character sheet)
Old version of the
Hanamiya An-Yeri character sheet.
This is an old version of the character sheet, this version is for Custom.
Currently played by Gerben.
View current character page.
Character sheet
Name | Hanamiya An-Yeri |
---|---|
Race | Drow |
Gender | Female |
Alignment | Tainted Chaotic Neutral |
Classes and Level
Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.
Slot 1 | Ranger 7 |
---|---|
Slot 2 | Sorcerer 7 |
Ability Scores
Strength | 12 | +1 | 12 base |
---|---|---|---|
Dexterity | 20 | +5 | 16 base, 2 racial, 2 gestalt |
Constitution | 10 | +0 | 12 base, -2 racial |
Intelligence | 12 | +1 | 9 base, 1 abs, 2 gestalt |
Wisdom | 14 | +2 | 14 base |
Charisma | 17 | +3 | 15 base, 2 racial |
Gestalt punten
left to spend: 0 (12)
- +2 Dex (4)
- +2 Int (knowledge (the planes)) (4)
- +1 Saves (1)
- +1 AC (1)
- +1 Elenion Anulca (2)
Combat Abilities
Hit Points | 53 | |
---|---|---|
Armour Class | 17 | 10 base, 5 dex, 1 dodge, 1 deflection |
With Mage Armor | 21 | 10 base, 4 Mage Armor, 5 dex, 1 dodge, 1 deflection |
Flat-Footed Armour Class | 11 | 10 base, 1 deflection |
With Mage Armor | 15 | 10 base, 4 Mage Armor, 1 deflection |
Touch Armour Class | 17 | 10 base, 5 dex, 1 dodge, 1 deflection |
Initiative | +9 | +2 in Abyss |
Fortitude Save | +6 | |
Reflex Save | +11 | |
Will Save | +8 | +2 vs Ench |
Base Attack Bonus | +7 / +2 | |
MW Longsword | +9 / +4 | 1d8+1 (19-20/x2) |
+1 Comp. Longbow (mighty+1) | +13 / +8 | 1d8+2 (20/x3) |
Rapid Shot | +11 / +11 / +6 | 1d8+1 (20/x3) |
Favored Enemy (Outsiders (Evil)) | ||
+1 Comp. Longbow (mighty+1) | +17 / +12 | 1d8+6 (20/x3) |
Rapid Shot | +15 / +15 / +10 | 1d8+5 (20/x3) |
Favored Enemy (Humanoid (Elf)) | ||
+1 Comp. Longbow (mighty+1) | +15 / +10 | 1d8+4 (20/x3) |
Rapid Shot | +13 / +13 / +8 | 1d8+3 (20/x3) |
CMB | +8 | 7 bab + 1 strength |
CMD | 24 | 10 base + 8 CMB + 5 dex + 1 dodge |
Skills
Legend: † is favoured enemy-affected, = is favoured terrain-affected.
Skill | Bonus | Ranks | Notes |
---|---|---|---|
Acrobatics | 5 | 0 | |
Acrobatics (jump) | 5 | 0 | |
Appraise | 0 | 0 | |
Bluff † | 7 † | 1 | |
Climb | 2 | 1 | |
Craft() | 0 | 0 | |
Diplomacy | 5 | 2 | |
Disable Device | 5 | 0 | |
Disguise | 3 | 0 | |
Escape Artist | 5 | 0 | |
Fly | 5 | 0 | |
Handle Animal | 11 | 1 | |
Heal | 6 | 1 | |
Intimidate | 7 | 1 | |
Knowlegde (Nature) † | 5 † | 1 | |
Knowlegde (Geography) †= | 11 †= | 7 | |
Knowlegde (the Planes) † | 8 † | 7 | |
Knowlegde (Dungeoneering) † | 5 † | 1 | |
Knowlegde (Arcana) † | 8 † | 4 | |
Linguistics | 3 | 2 | |
Perception †= | 14 †= | 7 | |
Perform | 3 | 0 | |
Profession | 2 | 0 | |
Ride | 5 | 0 | |
Sense Motive † | 2 † | 0 | |
Sleight of Hand | 5 | 0 | |
Spellcraft | 11 | 7 | |
Stealth = | 15 = | 7 | |
Survival †= | 12 †= | 7 | when tracking 15 |
Swim | 2 | 0 | |
Use Magic Device | 3 | 0 |
Feats
- Eschew Materials
- Weapon Focus (Comp. Longbow)
- Precise Shot
- Dodge
- Endurance
- Improved Initiative
- Rapid Shot
Planned Feats
- Many Shot(level 7th)
- Mobility (sorc. bloodline 7th)
- Favored Defense ?(APG), Deadly Aim?(level 9th)
- Improved Precise shot (ranger combat style 10th)
- (level 11th)
- (level 13th)
- Lightning Reflexes (sorc. bloodline 13th)
Miscellaneous
Movement & Lifting
Walk | 30 ft |
---|---|
Light Load | 43 lbs |
Medium Load | 86 lbs |
Heavy Load | 130 lbs |
Lift | 130 over head, 260 lift off ground |
Drag | 650 lbs |
Languages
- Undercommon
- Genko
- Abyssal
Special Abilities
Drow
- Darkvision 120ft
- Keen Senses (Ex)
- Drow immunities
- Spell Resistance 12(( 6 base + 6 class level ))
- Spell-like abilities, see below
- Poison-use; Drow are skilled in the use of poison and never risk accidentally poisoning themselves
- Light blindness; Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area
Ranger
- Track (Ex)
- Wild Empathy (Ex)
- Endurance (Ex)
- Companion's Bond (Ex)
- This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.
- Favored Enemy (Ex) [†]
- +4 Outsiders (Evil)
- +2 Humanoid (Elf)
- He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
- Favored Terrain (Ex) [=]
- +2 Planes (Abyss)
- The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
- Combat Style (Archery)
- Precise Shot
- Rapid Shot
Sorcerer
- Eschew Materials (Ex)
- Fey Bloodline
- Bloodline Arcane: +2 DC compulsion subschool spells
- Laughing Touch (Sp)
- Woodland Stride (Ex)
Spellcasting
Source | Caster Level | max. Spell Level | DC |
---|---|---|---|
Arcane (Sorcerer) | 7 (per day 7,6,4) | 3 | 13+ |
Divine (Ranger) | 4 (per day 2 ) | 1 | 12+ |
Spell list
Sorcerer's known list
- 0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
- 1th (4+1): Shield, Mage Armor, Web, Shocking Grasp, Entangle
- 2nd (2+1): Spider Climb, Resist Energy, Hideous Laughter
- 3rd (1): Fireball
Ranger list
- 1th (2): Endure Elements, Pass without Trace
Special
- A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.
Gestalt Items
Empty