See also: Dae'run's Financial Bookkeeping
Name | Dae'run Tallhoof |
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Race | Minotaur |
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Gender | Male |
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Alignment | Honourable True Neutral |
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XP | 131 150 / 160 000 |
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Classes and Level
Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.
Slot 1 | Druid 8 | Elementalist 1 |
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Slot 2 | Barbarian 9 |
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Ability Scores
Strength | 21 | +5 | 16 base, 2 racial, 2 gestalt, 1 abs |
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Dexterity | 16 | +3 | 14 base, 2 gestalt |
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Constitution | 15 | +2 | 15 base |
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Intelligence | 10 | +0 | 8 base, 2 gestalt |
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Wisdom | 18 | +4 | 15 base, 1 abs, 2 gestalt |
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Charisma | 10 | +0 | 10 base |
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Gestalt punten
left to spend: 0 (25)
Hero Points
Combat Abilities
Hit Points | 95 | |
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Armour Class | 20 | 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large |
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Flat-Footed Armour Class | 20 | 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large |
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Touch Armour Class | 14 | 10 base, 1 gestalt, 3 dex, 1 dodge, -1 large |
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| | |
Initiative | +2 | |
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Fortitude Save | +9 | |
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Reflex Save | +7 | |
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Will Save | +11 | |
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| | |
Base Attack Bonus | +9/+4 | |
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Corrán Ishtar | +14/+9 | 3d6 + 8 (20/x3) |
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Corrán Ishtar (+P) | +11/+6 | 3d6 + 17 (20/x3) |
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Large MW Composite Bow (mighty 4) | +12/+7 | 2d6 + 4 (20/x3) |
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Large Crystal Greatsword (Sygill) | +13/+8 | 2d12 + 7 (19-20/x2) |
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Gîl-en-Tâurë | +13/+8 | 1d8 + 7 (20/x2) |
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| | |
CMB | +15 | 9+5+1 |
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CMD | 30 | 10+9+5+3+1+1+1 |
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Rage Stats
Hit Points | 112 | 96+16 |
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Armour Class | 18 | 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large, -2 rage |
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Flat-Footed Armour Class | 18 | 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large, -2 rage |
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Touch Armour Class | 12 | 10 base, 1 gestalt, 3 dex, 1 dodge, -1 large, -2 rage |
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| | |
Initiative | +3 | |
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Fortitude Save | +11 | |
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Reflex Save | +7 | |
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Will Save | +13 | |
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Strength | 25 (+7) | 16 base, 2 racial, 2 gestalt, 1 abs, 4 morale (rage) |
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Dexterity | 16 (+3) | 14 base, 2 gestalt |
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Constitution | 19 (+4) | 15 base, + 4 morale (rage) |
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Intelligence | 10 (+0) | 8 base, 2 gestalt |
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Wisdom | 18 (+4) | 15 base, 1 abs, 2 gestalt |
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Charisma | 10 (+0) | 10 base |
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Base Attack Bonus | +9/+4 | |
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Corrán Ishtar | +16/+11 | 3d6 + 11 (20/x3) |
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Corrán Ishtar (+P) | +13/+9 | 3d6 + 20 (20/x3) |
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| | |
CMB | +17 | 9+7+1 |
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CMD | 32 | 10+9+7+3+1+1+1 |
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Skills
Skill | Bonus | Ranks |
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Acrobatics | 7 | 1 |
Acrobatics (jump) | 11 | 1 |
Appraise | 0 | 0 |
Bluff | 0 | 0 |
Climb | 9 | 1 |
Craft(cermet) * | 7 (12) | 9 |
Diplomacy | 0 | 0 |
Disable Device | 3 | 0 |
Disguise | 0 | 0 |
Escape Artist | 3 | 0 |
Fly | 3 | 0 |
Handle Animal | 4 | 1 |
Heal | 9 | 2 |
Intimidate | 4 | 1 |
Knowledge (Nature) | 14 | 9 |
Knowledge (Geography) | 4 | 1 |
Knowledge (The planes) | 4 | 1 |
Linguistics | 2 | 2 |
Perception | 16 | 9 |
Perform | 0 | 0 |
Profession | 4 | 0 |
Ride | 3 | 0 |
Sense Motive | 4 | 0 |
Sleight of Hand | 3 | 0 |
Spellcraft | 5 | 2 |
Stealth | 3 | 0 |
Survival | 15 | 6 |
Swim | 5 | 0 |
Use Magic Device | 0 | 0 |
* note: current knowledge is not yet sufficient for the full benefit of full ranks
see here for a variety of Dae'run Wildshape Forms with stats
Feats
Leadership
Miscellaneous
Movement & Lifting
Walk | 30 ft (( 30 base, -10 med. armor, 10 barbarian )) | Rage |
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Light Load | 306 lbs | 512 lbs |
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Medium Load | 612 lbs | 1036 lbs |
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Heavy Load | 920 lbs | 1600 lbs |
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Lift | 920 over head, 1840 lift off ground | 1600 over head, 3200 lift off ground |
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Drag | 4600 lbs | 8000 lbs |
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Languages
Sylvan
Druidic
Genko
Elven
Terran
Special Abilities
Racial
Druid
Nature Sense (Ex)
Wild Empathy (Ex)
Woodland Stride (Ex)
Trackless Step (Ex)
Natural Bond (Earth)
Elementalist
Shifter's speech (Ex)
Elemental Shape (Su)
Barbarian
Fast Movement (Ex)
Impr. Uncanny dodge (Ex)
Trap Sense +3 (Ex)
Damage Reduction 1/-
Rage (Ex)
Rage Powers:
Guarded Stance (( +2 dodge to AC against Melee, move action, con rounds ))
Rolling Dodge (( +2 dodge to AC against Ranged, move action, con rounds ))
Renewed Vigor (( heal 2d8 + con while raging, standard action, 1/day ))
Internal Fortitude (( while raging, immunity to sickened and nauseated ))
Spellcasting
Source | Caster Level | max. Spell Level | DC |
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Divine (Druid) | 9 (per day 4,5,5,4,3,1 (ex. domain)) | 5 | 14+ |
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Spell list
Dae'run Normal list
0th (4): Create Water, Detect Magic, Detect Poison, Resistance
1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape
4th (3): Dispell Magic (2x) + Air Walk + [D] Spike Stones
5th (1): Commune with Nature + [D] Wall of Stone
Dae'run Combat list
0th (4): Resistance , Detect Magic, Create Water, Detect Poison
1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
4th (3): Flame Strike (2x), Dispell Magic + [D] Spike Stones
5th (1): Death Ward + [D] Wall of Stone
Special
Gestalt Items
Social Circle