Hanamiya An-Yeri (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Drow)
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Modifiers:
- -2 Racial (Drow)
Constitution Checks
Intelligence Score
Modifiers:
- +1 (level)
- +2 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Modifiers:
- +2 Racial (Drow)
Charisma Checks
Saves
Modifiers:
- +0 (Constitution)
- +5 (Base)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +5 (Dexterity)
- +5 (Base)
- +1 Resistance (Gestalt)
Modifiers:
- +2 (Wisdom)
- +5 (Base)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
Modifiers:
- 53 hp (Base)
Modifiers:
- +5 (Dexterity)
- +4 (Feat)
Conditional Modifiers:
Combat
Base Attack Bonus:
Modifiers:
- +1 (Strength)
- +7 (BAB)
Modifiers:
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
- +1 (Strength)
- +5 (Dexterity)
- +7 (BAB)
Armour Class
Modifiers:
- +5 (Dexterity)
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Modifiers:
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
- +5 (Dexterity)
Modifiers:
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Attacks
No attacks listed
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +5 (Dexterity)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +3 (Charisma)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +3 (Class)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +3 (Charisma)
Modifiers:
- +3 (Charisma)
Modifiers:
- +5 (Dexterity)
Modifiers:
- +5 (Dexterity)
Modifiers:
- +3 (Charisma)
- +3 (Class)
Modifiers:
- +2 (Wisdom)
- +3 (Class)
Modifiers:
- +3 (Charisma)
- +3 (Class)
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Wisdom)
- +2 Racial (Keen Senses)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +3 (Charisma)
Modifiers:
- +5 (Dexterity)
Modifiers:
- +2 (Wisdom)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class)
Modifiers:
- +5 (Dexterity)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +2 (Wisdom)
- +3 (Class)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
Feats
-
Eschew Materials (SB) (Eschew Materials (SB))
-
Weapon Focus (Comp. Longbow) (Weapon Focus (Comp. Longbow))
-
Precise Shot (CSF) (Precise Shot (CSF))
-
Dodge (Dodge)
-
Endurance (RB) (Endurance (RB))
-
Improved Initiative (Improved Initiative)
-
Rapid Shot (CSF) (Rapid Shot (CSF))
-
Point Blank Shot (SBF) (Point Blank Shot (SBF))
-
Many Shot (Many Shot)
Languages
- Abyssal
- Elven
- Genko
- Undercommon
Special Abilities
- Darkvision 120 ft
- Keen Senses (Ex)
- Drow Immunities (see below)
- Spell Resistance 13
- Spell-like Abilities (see below)
- Poision use
- Light blindness
- Fey Bloodline Arcane (+2 DC compulsion)
- Laughing Touch (see below)
- Favored Enemy (see combat notes)
- Favored Terrian (see combat notes)
- Track
- Wild Empathy
- Endurance
- Hunter's Bond (see combat notes)
- Combat Style (Archery)
- Woodland Stride
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Spells
Source | Caster Level | max. Spell Level | DC |
---|---|---|---|
Arcane (Sorcerer) | 7 (per day 7,7,5) | 3 | 13+ |
Divine (Ranger) | 4 (per day 2,0 ) | 2 | 12+ |
Sorcerer Known Spells
0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
1th (5+1): Shield, Mage Armor, Web, Shocking Grasp, Magic Missile, Entangle
2nd (3+1): Spider Climb, Resist Energy, See Invisibility, Hideous Laughter
3rd (2+1): Fireball, Magic Circle against Evil, Deep Slumber
Ranger List
1th (2): Endure Elements, Pass without Trace
2nd (0):