Hanamiya An-Yeri (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Darkvision (120 ft.)
- Drow Immunities
- Keen Senses
- Light Blindness
- Poison Use
- Spell Resistance
- Spell-Like Abilities
- Weapon Familiarity
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Drow)
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Modifiers:
- -2 Racial (Drow)
Constitution Checks
Intelligence Score
Modifiers:
- +1 (Level 4)
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Modifiers:
- +2 Racial (Drow)
- +1 (Level 8)
Charisma Checks
Saves
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +½ (Ranger 8 / Rogue 1)
- +½ (Ranger 9 / Sorcerer 8)
- +½ (Ranger 10 / Sorcerer 9)
- +0 (Constitution)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +2½ (Ranger 8 / Rogue 1)
- +½ (Ranger 9 / Sorcerer 8)
- +½ (Ranger 10 / Sorcerer 9)
- +5 (Dexterity)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +⅓ (Ranger 8 / Rogue 1)
- +½ (Ranger 9 / Sorcerer 8)
- +½ (Ranger 10 / Sorcerer 9)
- +2 (Wisdom)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d10: 10 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
Modifiers:
- 0 hp (Base)
Modifiers:
- +5 (Dexterity)
- +4 (Improved Initiative Feat)
Conditional Modifiers:
Combat
Base Attack Bonus:
- +1 (Ranger 1 / Sorcerer 1)
- +1 (Ranger 2 / Sorcerer 2)
- +1 (Ranger 3 / Sorcerer 3)
- +1 (Ranger 4 / Sorcerer 4)
- +1 (Ranger 5 / Sorcerer 5)
- +1 (Ranger 6 / Sorcerer 6)
- +1 (Ranger 7 / Sorcerer 7)
- +1 (Ranger 8 / Rogue 1)
- +1 (Ranger 9 / Sorcerer 8)
- +1 (Ranger 10 / Sorcerer 9)
Modifiers:
- +1 (Strength)
- +10 (Base Attack Bonus)
Modifiers:
- +1 (Strength)
- +5 (Dexterity)
- +1 Deflection (Gestalt)
- +10 (Base Attack Bonus)
- +1 Dodge (Dodge Feat)
Armour Class
Modifiers:
- +5 (Dexterity)
- +1 Dodge (Dodge Feat)
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Modifiers:
- +5 (Dexterity)
- +1 Deflection (Gestalt)
- +1 Dodge (Dodge Feat)
Modifiers:
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Attacks
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +1 (Strength)
- +1 (Masterwork Weapon)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +1 (Strength)
- +1 (Masterwork Weapon)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Third Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +6 (Favoured Enemy)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +6 (Favoured Enemy)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +6 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +6 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Third Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +6 (Favoured Enemy)
- -2 (Rapid Shot)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Third Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- +2 Enhancement (Elenion Anulca)
Third Attack
Modifiers:
- +10 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- -5 (Second Attack)
- +2 Enhancement (Elenion Anulca)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +2 Racial (Drow)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Feats
-
Eschew Materials ( (SB))
- Weapon Focus (Comp. Longbow)
-
Precise Shot ( (CSF))
- Dodge
-
Endurance ( (RB))
- Improved Initiative
-
Rapid Shot ((CSF))
-
Point-Blank Shot ( (SBF))
- Manyshot
- Deadly Aim
-
Far Shot ((CSF))
Languages
- Abyssal
- Elven
- Genko
- Undercommon
Special Abilities
- Darkvision 120 ft
- Keen Senses (Ex)
- Drow Immunities (see below)
- Spell-like Abilities (see below)
- Poison use
- Light blindness
- Fey Bloodline Arcane (+2 DC compulsion)
- Laughing Touch (see below)
- Favored Enemy (see combat notes)
- Favored Terrian (see combat notes)
- Track
- Wild Empathy
- Endurance
- Hunter's Bond (see combat notes)
- Combat Style (Archery)
- Woodland Stride
- Swift Tracker
- Trapfinding
- Sneak attack +1d6
- Evasion
- Fleeting Glance (Sp)
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
left to spend: 4 (35)
- +2 Dex (4)
- +4 Int (knowledge (the planes), Sense Motive) (16)
- +1 Saves (1)
- +1 AC (2)
- +2 Elenion Anulca (8)
Ranger Spellcasting
Modifiers:
- +7 (Caster Level)
- +2 (Wisdom)
Modifiers:
- +2 (Wisdom)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Sorcerer Spellcasting
Modifiers:
- +9 (Caster Level)
- +4 (Charisma)
Modifiers:
- +4 (Charisma)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Bloodline Selection
Spells Known
Level 0
- Detect Magic
- Detect Poison
- Arcane Mark
- Message
- Dancing Lights
- Light
- Mending
- Read Magic
Level 1
Modifiers:
- +1 (Bloodline)
- Shield
- Mage armor
- Web
- Shocking Grasp
- Magic Missile
- Entangle
Level 2
Modifiers:
- +1 (Bloodline)
- Spider Climb
- See Invisibility
- Resist Energy
- Hideous Laughter
- Scorching Ray
Level 3
Modifiers:
- +1 (Bloodline)
- Fireball
- Magic Circle against Evil
- Deep Slumber
- Gaseous Form
Level 4
Modifiers:
- +1 (Bloodline)
- Enervation
- Dimension Door
- Poison
Notes
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.