Hanamiya An-Yeri (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Drow)
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Modifiers:
- -2 Racial (Drow)
Constitution Checks
Intelligence Score
Modifiers:
- +1 (Level 4)
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Modifiers:
- +2 Racial (Drow)
- +1 (Level 8)
Charisma Checks
Saves
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +½ (Ranger 8 / Rogue 1)
- +0 (Constitution)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +2½ (Ranger 8 / Rogue 1)
- +5 (Dexterity)
- +1 Resistance (Gestalt)
Modifiers:
- +2½ (Ranger 1 / Sorcerer 1)
- +½ (Ranger 2 / Sorcerer 2)
- +½ (Ranger 3 / Sorcerer 3)
- +½ (Ranger 4 / Sorcerer 4)
- +½ (Ranger 5 / Sorcerer 5)
- +½ (Ranger 6 / Sorcerer 6)
- +½ (Ranger 7 / Sorcerer 7)
- +⅓ (Ranger 8 / Rogue 1)
- +2 (Wisdom)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d10: 10 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con) +1 (fav)
- d10: 6 +0 (con)
Modifiers:
- 0 hp (Base)
Modifiers:
- +5 (Dexterity)
- +4 (Feat)
Conditional Modifiers:
Combat
Base Attack Bonus:
- +1 (Ranger 1 / Sorcerer 1)
- +1 (Ranger 2 / Sorcerer 2)
- +1 (Ranger 3 / Sorcerer 3)
- +1 (Ranger 4 / Sorcerer 4)
- +1 (Ranger 5 / Sorcerer 5)
- +1 (Ranger 6 / Sorcerer 6)
- +1 (Ranger 7 / Sorcerer 7)
- +1 (Ranger 8 / Rogue 1)
Modifiers:
- +1 (Strength)
- +8 (Base Attack Bonus)
Modifiers:
- +1 (Strength)
- +5 (Dexterity)
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
- +8 (Base Attack Bonus)
Armour Class
Modifiers:
- +5 (Dexterity)
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Modifiers:
- +5 (Dexterity)
- +1 Dodge (Feat)
- +1 Deflection (Gestalt)
Modifiers:
- +1 Deflection (Gestalt)
- +4 Armor (Mage Armor (generally active))
Attacks
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +1 (Strength)
- +1 (Masterwork Weapon)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +1 (Strength)
- +1 (Masterwork Weapon)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
Third Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- -2 (Rapid Shot)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +4 (Favoured Enemy)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +4 (Favoured Enemy)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +4 (Favoured Enemy)
- -2 (Rapid Shot)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +4 (Favoured Enemy)
- -2 (Rapid Shot)
Third Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +4 (Favoured Enemy)
- -2 (Rapid Shot)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -5 (Second Attack)
First Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
Second Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
Third Attack
Modifiers:
- +8 (Base Attack Bonus)
- +5 (Dexterity)
- +1 (Weapon Focus: Composite Longbow)
- +2 (Favoured Enemy)
- -2 (Rapid Shot)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Charisma)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +3 (Class)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +2 Racial (Keen Senses)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Eschew Materials (SB) (Eschew Materials (SB))
-
Weapon Focus (Comp. Longbow) (Weapon Focus (Comp. Longbow))
-
Precise Shot (CSF) (Precise Shot (CSF))
-
Dodge (Dodge)
-
Endurance (RB) (Endurance (RB))
-
Improved Initiative (Improved Initiative)
-
Rapid Shot (CSF) (Rapid Shot (CSF))
-
Point Blank Shot (SBF) (Point Blank Shot (SBF))
-
Many Shot (Many Shot)
Languages
- Abyssal
- Elven
- Genko
- Undercommon
Special Abilities
- Darkvision 120 ft
- Keen Senses (Ex)
- Drow Immunities (see below)
- Spell Resistance 13
- Spell-like Abilities (see below)
- Poison use
- Light blindness
- Fey Bloodline Arcane (+2 DC compulsion)
- Laughing Touch (see below)
- Favored Enemy (see combat notes)
- Favored Terrian (see combat notes)
- Track
- Wild Empathy
- Endurance
- Hunter's Bond (see combat notes)
- Combat Style (Archery)
- Woodland Stride
- Swift Tracker
- Trapfinding
- Sneak attack +1d6
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
left to spend: 1 (25)
- +2 Dex (4)
- +4 Int (knowledge (the planes), Sense Motive) (16)
- +1 Saves (1)
- +1 AC (1)
- +1 Elenion Anulca (2)
Notes
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Spells
Source | Caster Level | max. Spell Level | DC |
---|---|---|---|
Arcane (Sorcerer) | 7 (per day 7,7,5) | 3 | 14+ |
Divine (Ranger) | 5 (per day 2,1 ) | 2 | 12+ |
Sorcerer Known Spells
- 0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
- 1th (5+1): Shield, Mage Armor, Web, Shocking Grasp, Magic Missile, Entangle
- 2nd (3+1): Spider Climb, Resist Energy, See Invisibility, Hideous Laughter
- 3rd (2+1): Fireball, Magic Circle against Evil, Deep Slumber
Ranger List
- 1th (2): Endure Elements, Pass without Trace
- 2nd (2): Barkskin, Cure light wounds