RPGpad Beta | Report a bug
Log in Register

Hanamiya An-Yeri (character sheet)

Old version of the Hanamiya An-Yeri character sheet.

This is an old version of the character sheet, this version is for Custom.

Currently played by . View current character page.

Character sheet

Name Hanamiya An-Yeri
Race Drow
Gender Female
Alignment Tainted Chaotic Neutral

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Ranger 7
Slot 2 Sorcerer 7

Ability Scores

Strength 12 +1 12 base
Dexterity 20 +5 16 base, 2 racial, 2 gestalt
Constitution 10 +0 12 base, -2 racial
Intelligence 12 +1 9 base, 1 abs, 2 gestalt
Wisdom 14 +2 14 base
Charisma 17 +3 15 base, 2 racial

Gestalt punten

left to spend: 0 (12)

  • +2 Dex (4)
  • +2 Int (knowledge (the planes)) (4)
  • +1 Saves (1)
  • +1 AC (1)

Combat Abilities

Hit Points 53
Armour Class 17 10 base, 5 dex, 1 dodge, 1 deflection
With Mage Armor 21 10 base, 4 Mage Armor, 5 dex, 1 dodge, 1 deflection
Flat-Footed Armour Class 11 10 base, 1 deflection
With Mage Armor 15 10 base, 4 Mage Armor, 1 deflection
Touch Armour Class 17 10 base, 5 dex, 1 dodge, 1 deflection
Initiative +9 +2 in Abyss
Fortitude Save +6
Reflex Save +11
Will Save +8 +2 vs Ench
Base Attack Bonus +7 / +2
MW Longsword +9 / +4 1d8+1 (19-20/x2)
+1 Comp. Longbow (mighty+1) +13 / +8 1d8+2 (20/x3)
Rapid Shot + Many Shot +11* / +11 / +6 1d8+2 (20/x3)
Favored Enemy (Outsiders (Evil))
+1 Comp. Longbow (mighty+1) +17 / +12 1d8+6 (20/x3)
Rapid Shot + Many Shot +15* / +15 / +10 1d8+6 (20/x3)
Favored Enemy (Humanoid (Elf))
+1 Comp. Longbow (mighty+1) +15 / +10 1d8+4 (20/x3)
Rapid Shot + Many Shot +13* / +13 / +8 1d8+4 (20/x3)
* if first attack roll hits, apply damage twice, apply crit only once, DR is seperate for each
CMB +8 7 bab + 1 strength
CMD 24 10 base + 8 CMB + 5 dex + 1 dodge

Skills

Legend: † is favoured enemy-affected, = is favoured terrain-affected.

Skill Bonus Ranks Notes
Acrobatics 5 0
Acrobatics (jump) 5 0
Appraise 0 0
Bluff † 7 † 1
Climb 2 1
Craft() 0 0
Diplomacy 5 2
Disable Device 5 0
Disguise 3 0
Escape Artist 5 0
Fly 5 0
Handle Animal 11 1
Heal 6 1
Intimidate 7 1
Knowlegde (Nature) † 5 † 1
Knowlegde (Geography) †= 11 †= 7
Knowlegde (the Planes) † 8 † 7
Knowlegde (Dungeoneering) † 5 † 1
Knowlegde (Arcana) † 7 † 3
Linguistics 3 2
Perception †= 14 †= 7
Perform 3 0
Profession 2 0
Ride 5 0
Sense Motive † 2 † 0
Sleight of Hand 5 0
Spellcraft 11 7
Stealth = 15 = 7
Survival †= 12 †= 7 when tracking 15
Swim 2 0
Use Magic Device 3 0

Feats

  • Eschew Materials [SB]
  • Weapon Focus (Comp. Longbow) [1]
  • Precise Shot [CSF]
  • Dodge [3]
  • Endurance [RB]
  • Improved Initiative [5]
  • Rapid Shot [CSF]
  • Point Blank Shot [SBF]
  • Many Shot [7]

Miscellaneous

Movement & Lifting

Walk 30 ft
Light Load 43 lbs
Medium Load 86 lbs
Heavy Load 130 lbs
Lift 130 over head, 260 lift off ground
Drag 650 lbs

Languages

  • Undercommon
  • Genko
  • Abyssal
  • Elven

Special Abilities

Drow

  • Darkvision 120ft
  • Keen Senses (Ex)
  • Drow immunities
  • Spell Resistance 13(( 6 base + 7 class level ))
  • Spell-like abilities, see below
  • Poison-use; Drow are skilled in the use of poison and never risk accidentally poisoning themselves
  • Light blindness; Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area

Ranger

  • Track (Ex)
  • Wild Empathy (Ex)
  • Endurance (Ex)
  • Companion's Bond (Ex)
    • This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.
  • Favored Enemy (Ex) [†]
    • +4 Outsiders (Evil)
    • +2 Humanoid (Elf)
      • He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
  • Favored Terrain (Ex) [=]
    • +2 Planes (Abyss)
      • The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
  • Combat Style (Archery)
    • Precise Shot
    • Rapid Shot

Sorcerer

  • Eschew Materials (Ex)
  • Fey Bloodline
    • Bloodline Arcane: +2 DC compulsion subschool spells
    • Laughing Touch (Sp)
    • Woodland Stride (Ex)

Spellcasting

Source Caster Level max. Spell Level DC
Arcane (Sorcerer) 7 (per day 7,7,5) 3 13+
Divine (Ranger) 4 (per day 2,0 ) 2 12+

Spell list

Sorcerer's known list

  • 0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
  • 1th (5+1): Shield, Mage Armor, Web, Shocking Grasp, Magic Missile, Entangle
  • 2nd (3+1): Spider Climb, Resist Energy, See Invisibility , Hideous Laughter
  • 3rd (2+1): Fireball, Magic Circle against Evil, Deep Slumber

Ranger list

  • 1th (2): Endure Elements, Pass without Trace
  • 2nd (0):

Special

  • A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.

Gestalt Items

Empty