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Merits and Flaws

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Old version of Merits and Flaws

Custom merits and flaws approved for this campaign. See also: Class Merits, Exotic Merit

Sweet Blood (1-pt. merit)

Normally, the vitae of kindred only starts to taste good after a whole point of blood. Your vitae tastes sweet directly after the first sip; it still tastes of blood, but the drinker experiences it differently immediately after swallowing the first sip.

Harmless Kiss (1-pt. merit)

Instead of having to lick the feeding wound close to trigger a selective amnesia, your Kiss' wounds automatically close and trigger amnesia. If you want someone to remember that you fed on them, you have to lick the wound to prevent the amnesia from setting in. This merit is very beneficial for the Masquerade when you are in the habit of being interrupted during feeding.

Meteorological (2-pt. merit)

Like a famer who has worked the same plot of land for fifty years, you always know what the weather is going to be. Supernaturally so, even if you are underground and have not seen the outside that day, the power still works. You know what the weather in the area is going to be, whether it will rain, be foggy, there will be a storm, or otherwise. The prediction area is wide enough to cover a days ride by horse, but no further. If you travel by rail, you cannot see far enough at the start.

This power does not predict supernaturally created weather, you cannot use it to predict actions by people in the future. You can know how created weather will naturally play out.

(( Unapproved. Proposal to be obtained from Tlaloc, aztec god of Rain and Storms. Not available on character creation. ))