Table of Contents
This page is about Lady Gallorett's share of Alexanders Treasure.
Non-Magic things
- Teksten over alchemical metallurgy
- Occulte teksten over verschillende griekse en perzische rituelen
- Occulte en religieuze teskten uit india
- Een aantal originele scrolls met poems van Sappho
Magic Items
Twin Quills
Rating: 2
This exquisitely carved wooden quill holder holds two starkly white, identical quills. The carvings of the quill holder show two veiled women with wings, each sitting to the side of an indentation where an inkwell is to be placed. The pair of quills were crafted from feathers plucked from two captive Peri---a rare pair of twin sisters. The Sorcerer that captured the twins bound them to their respective quill. When an inkwell of sufficient quality is placed on the stand the ethereal Peri are roused from their slumber, and are bound to perform two services for whomever placed the inkwell.
The first sister's quill writes on its own, taking dictation and writing out letters, orders, and any other type of document or note requested of her in a neat and well-readable script. To most it seems as if the quill itself is moving around and writing, but those that are in tune with the occult might see fleeting glimpses of the outline of a winged woman holding the quill as she writes.
When an a name and some form of address is written on a letter or enveloppe with the second sister's quill, she will take the missive and deliver it to the adressee. The missive will be delivered with the same speed as if it was delivered via contemporary post services. Though unlike most post services, the Peri sister will always be able to find the adressee. Even if the adress if vague, she will track them down eventually---the exact time of delivery is at the storyteller's discretion: delivering a missive to a vague or difficult to reach place might take longer. Once the missive is delivered, she hurries back without delay to reunite with ther sister.
Being ethereal beings, both sisters understand any mortal language, though they are not free to communicate beyond the minimum required to fulfil their tasks, or even alert others to their captive state.
Vizier's Scrying Bowl
Rating: ???
This bowl, cleverly constructed from thin strips of interlocking carved human bone, allows the an ambitious vizier to see anyone or anything they have ever held with their own hands. To use the scyring bowl, the vizier fills the bowl with hot water, shuts the room from light, and deeply concentrates on the person or object they wish to observe. The scrying bowl's reach is, like the ambitious vizier's influence, limited to people and things within the domain of the vizier's sovereign.
If the person or object is within the scrying bowl's reach and not supernaturally protected against prying eyes---both conditions are at the storyteller's discretion---the vizier gains an idea of where the subject of their scrutiny is, and what is currently transpiring at that location. This is not a clear vision, but a stream of symbolic meaning that needs to be interpreted with an (Wits + Occult) check, more successes means a better idea of the situation, allowing the vizier to learn such things as the gist of the conversation that is had, who is present at the location, where they are transporting the subject to, and the very skilled vizier might even glean some of the emotions and surface thoughts present.
The Astral Domain of Kazar, guardian of the Temple at Alcaraz
Rating: 6? (maybe more)
Kazar's Domain is a magic item in the abstract sense: it is the expression of the mantle of authority over the Temple at Alcaraz. Claiming the domain, and with it the mantle of authority, grants the new owner the domain, and all supernatural rights and obligations that come with it.
If the mantle is claimed, the domain changes on a fundamental level to match the new owner. Afterwards it no longer is the 'Astral Domain of Kazar'; it will have become the domain of the new claimant. The new owner does not have direct control over, or input in the new configuration of the domain---the mantle of authority transcends such things and does as it does not because the current wearer wills it so. Regardless of the specific features, both natural and constructed, the inside of the domain is about 4 square mile, with the boundaries consisting of clearly natural boundaries.
The domain and mantle of authority come with the following benefits:
- The domain can house up to twelve people without issue, providing them with mundane food and drink if they require such sustenance. Those inside the domain do not recover from wounds, nor do they restore lost blood. It is neither a good place for convalescence, nor can those inside be fed upon repeatedly. It is possible to have more than twelve people inside the domain, which allows receiving guests (or intruders), but they should not stay for an extended stay.
- The domain has a single entrance to it in the real world. The owner of the domain can freely move this entrance to any place nearby herself; the entrance will blend in with the local environment to no draw too much attention. For example, it will present itself as a normal door when placed on a wall in a mansion, or it might become a trapdoor when placed on the floor of a cellar. Regardless of where the entrance is placed, everyone that goes through it will enter the domain---though they will do so only with their clothing and personal belongings, boxes, crates, and large objects they are carrying will remain outside, and end up near the domain's entrance.
- Supernatural creature might recognize the owner of the domain as having 'increased authority' over some aspect of the world, and might change their attitude accordingly. Weaker creatures might try to curry favour, or cower in fear in hopes of being ignored. Stronger creatures might seek out the owner to ask for a boon, two feuding entities might present their case to the wearer of the mantle for judgement, and some might even try to gain access to the domain to steal from the treasure within. Regardless of their disposition, the owner of the domain enjoys a -1 difficulty on any rolls for social interaction with all supernatural creatures that recognize such authority (though such recognition might be purely subconscious).
Additionally, having claimed the mantle of authority over the Temple at Alcaraz, the owner of the domain has the following rights and obligations:
- The owner of the domain is under the obligation to protect supernatural creatures that fall under the purview of the Temple at Alcaraz---which includes many creatures from babylonian and persian origin, and may encompass others at the storyteller's discretion. While the owner may ask for a small service or favour in return, as a lord would do, they are duty-bound to intervene on the creature's behalf.
- The owner of the domain is under an obligation to collect treasure that enhances the splendour of the temple. The owner of the domain gains some sense of nearby treasures that would enhance the splendour and wealth of the temple. "Nearby" in this case can easily be measured in tens or even hundreds of miles---as the splendour of the treasure increases, only those treasures that would improve it are of interest to the holder of the mantle. What exactly counts as 'treasure' is partially dependent upon the world-view of the owner of the domain. When a new owner claims the mantle of authority, they discuss the definition of "treasure" with the storyteller to find something that suits the campaign. Examples include: gold and precious stones, exemplary jewelry from all corners of the earth, unique scrolls and works of literary art, or statues of great quality.
- The owner of the domain has the right to order any supernatural creature under the purview of the Temple at Alcaraz to tell them the truth when queried about treasures that would increase the temple's splendour, as well as items, people, or creatures that the owner of the domain is seeking to collect for their own purposes.
- The owner of the domain has the right to declare an individual or entity anathema to the Temple, which will clearly mark that creature as an enemy of the Temple to any entities under the purview of the Temple and might even convey some meaning to other supernaturals. Supernatural creatures under the purview of the Temple will seek to harm the individual, and depending on their abilities might either harass them for some time, or outright battle them. Other supernatural creatures are under no such obligation, but those that have some idea of what the marking means might seek out the owner of the domain for their own reasons.
History: Kazar, the guardian of the Temple at Alcaraz [1], fled to the eventual site of Persepolis after the sack of Alcaraz, taking with him the holy site itself and any treasure he could save from those revolting against Alcaraz. Eventually, Alexander the Great conquered Persepolis, and burned it to the ground [2], taking the treasure with him [3].
[1]: https://en.wikipedia.org/wiki/Alcaraz_Palace
[2]: https://en.wikipedia.org/wiki/Persepolis#Destruction
[3]: https://www.livius.org/sources/content/diodorus/alexander-sacks-persepolis/
Mali Kamar's Mirror
???
The Maiden Princess' Sitar
Rating: ???
(( Lore: princess trying to attract a husband, blah blah, failure, granted somewhat cursed gift from pairika, etc. ))
The sitar grants +2 dice to all Performance rolls while it is being played. In addition, it lends itself especially to songs that celebrate life and love. To successfully impress an audience, all songs celebrating life are at a -1 diffifulty to play, and all songs celebrating love are at a -2 diffifulty. Finally, no young maiden can ignore the player of this sitar. All maidens are compelled to at least listen to one song to give the player a chance to impress her.
Inheritance of Anat
Rating: ???
This unassuming ceramic flask contains a silver liquid that seems to almost float within the flask. To most it's value is in the novelty of the strange liquid, but to any true servant or descendant of Anat herself, the bottle is much more. When the liquid is consumed by a true servant or descendant of Anat, it will unseal any sealed powers and knowledge, restoring to the servant or descendant to their true station in life as they would have had in Anat's presence.
After consumption, all of Annette's knowledge will be unsealed. She will regain knowledge of her time serving Anat, details of ancient rites, the names, appearances, and habits, as well as many other minutiae of supernatural creatures, individuals, and locations she met during her existence. This will allow her to actively aid Lady Gallorett during occult research, as well as when dealing with supernatural creatures in a somewhat formal social setting, granting +1 aid dice in both situations.