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Takes It There (character sheet)

compared to Takes It There (character sheet)

Five eight, 167 lbs, wild topknot, eyes like flint, nothing to lose and a ready grin.

Played by . View character page.
Type
Garou
Tribe
Bone Gnawers
Breed
Homid
Auspice
Ragabash
Rank
Fostern
Rage
3 / 3
Gnosis
4 / 4
Willpower
7 / 7

Energies

Rage
3 / 3
Gnosis
4 / 4
Willpower
7 / 7
Experience
10.7520
xp
3.7513
free +
7
spent
Concept
Thief/Umbral Scout

Other

Rank
Fostern
Breed
Homid
Auspice
Ragabash
Concept
Thief/Umbral Scout

Notes

==== Miscellaneous ==== Temp Rage Above Max: 0 ==== The Five Forms ==== *Homid No Change Difficulty 6 *Glabro Strength (+2) = 4 Stamina (+2) = 5 Appearance (-1)= 2 Manipulation (-2)= 1 *Difficulty 7 *Crinos Strength (+4) = 6 Dexterity (+1)= 4 Stamina (+3) = 6 Manipulation (-3) = 0 Appearance 0 *Difficulty 6 **INCITES DELIRIUM IN HUMANS** *Hispo Strength (+3)= 5 Dexterity (+2)= 5 Stamina (+3)= 6 Manipulation (-3)= 0 +1 Bite Damage *Difficulty 7 *Lupus Strength (+1)= 3 Dexterity(+2)= 5 Stamina(+2)= 5 Manipulation(-3)= 0 *-2 Perception Difficulty *Difficulty 6

Attributes

Physical

Strength
2 → 2
Dexterity
3 → 3
Stamina
3 → 3

Social

Charisma
3 → 3
Manipulation
3 → 3
Appearance
3 → 3

Mental

Perception
5 → 5
(
Uncanny Instincts
)
Intelligence
3 → 3
Wits
4 → 4
(
Cunning
)

Attribute Notes

Perception: Uncanny Instincts, Wits: Cunning

Abilities

Talents

Alertness
4 → 4
(
Paranoia
)
Athletics
3 → 3
Brawl
3 → 3
Empathy
1 → 1
Expression
2 → 2
Intimidation
2 → 2
Leadership
1 → 1
Primal-Urge
2 → 2
Streetwise
2 → 2
Subterfuge
3 → 3

Skills

Animal Ken
2 → 2
Crafts
1 → 1
Drive
1 → 1
Etiquette
0 → 0
Firearms
1 → 1
Larceny
3 → 3
Melee
0 → 0
Performance
2 → 2
Stealth
4 → 4
(
Urban
)
Survival
2 → 2

Knowledges

Academics
2 → 2
Computer
0 → 0
Enigmas
3 → 3
Investigation
1 → 1
Law
1 → 1
Medicine
1 → 1
Occult
1 → 1
Rituals
2 → 2
Science
0 → 0
Technology
2 → 2

Ability Notes

Advantages

Gifts

---- Rank 1 ---- * City Running * Scent of Running Water * Open Seal * Resist Toxin * Spirit Speech * Infectious Laughter ---- Rank 2 ---- * Cornered Rat’s Ferocity * Pulse of the Prey * Blissful Ignorance

Backgrounds

Rites
2 → 2
Totem
3 → 3
Fetish
1 → 1
(Nyx's Bangle. Stolen from a ShL)
Kinfolk
4 → 4
(Pa, Daisy, a good chunk of the Barking Chain, extra-tribal friends)
Contacts
4 → 4
(fences, couriers, criminals, street folk)

Renown

Glory
4 / 4
Honor
0 / 0
Wisdom
3 / 3

Renown

Other

Merits

Perfect Balance
1
Inner Strength
2
Family Support
1

Flaws

Curious
2
Slip Sideways
1
Nightmares
1
Derangement: OCD
3
Enemy: Like Buttah, BSD
3

Fetishes

  • Nyx’s Bangle: Level 1, Gnosis 6 (made of silver)

Fetishes Notes

+4 dice to stealth at night while activated. Technically belonged to Fair Warning, a Shadowlord Galliard. Her feelings on the matter remain unclear, and vary between flirtation and abuse.

Gifts

Rank One: City Running, Scent of Running Water, Open Seal, Resist Toxin, Spirit Speech, Infectious Laughter Rank Two: Cornered Rat’s Ferocity, Pulse of the Prey, Blissful Ignorance

Rites

Minor Rites
(Rank
4
)
(
Greet the Moon, Hunting Prayer, Breath of Gaia, Prayer For The Prey
)
Rank 1
(Rank
8
)
(
Contrition, Talisman Dedication, Cleansing, Questing Stone, Gathering for the Departed, Last Blessing, Boasting, Binding
)
Rank 2
(Rank
1
)
(
Spirit Awakening
)

Combat

**Dirty Fighting** Maneuver: Blind Roll: Dex+Subterfuge Difficulty: 9 Damage: Special Maneuver: Low Blow Roll: Dex+Brawl Difficulty: 7 Damage: Strength B or L+Stun Maneuver: Curbstomp Roll: Str+Brawl Difficulty: 6 Damage: Str+2L, 2 round setup, requires stun **Special Maneuvers** Maneuver: Taunt Roll: Manip+Intim/Express Difficulty: Wits+4 Damage: Special **Pack Tactics**

Fetishes

Nyx’s Bangle: Level 1, Gnosis 6 (made of silver) +4 dice to stealth at night while activated. Technically belonged to Fair Warning, a Shadowlord Galliard. Her feelings on the matter remain unclear, and vary between flirtation and abuse.

Health

Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

Derangement: Obsessive need to remove his necklace of charms and arrange them, each indicating a lost loved one, to prove he hasn’t ‘forgotten’ anyone. He will repeat this three times before resuming useful activity, unless dragged bodily away. Losing one may result in a fugue or frenzy, and he will need to collect something from the departed after suffering future losses. ==== Battle Scars: ====

Combat

**Dirty Fighting** Maneuver: Blind Roll: Dex+Subterfuge Difficulty: 9 Damage: Special Maneuver: Low Blow Roll: Dex+Brawl Difficulty: 7 Damage: Strength B or L+Stun Maneuver: Curbstomp Roll: Str+Brawl Difficulty: 6 Damage: Str+2L, 2 round setup, requires stun **Special Maneuvers** Maneuver: Taunt Roll: Manip+Intim/Express Difficulty: Wits+4 Damage: Special **Pack Tactics**

Ability Notes

Known troublemaker, not very trusting.