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Sorca O Meallain ap Eiluned (character sheet)

compared to Sorca O Meallain ap Eiluned (character sheet)

Up-and-coming formal couture designer

Played by . View character page.
Type
Changeling
Kith
Arcadian Sidhe
Court
Seelie
House
Eiluned
Seeming
Childling
Banality
0
/
3

Glamour
05
/
5

Willpower
04
/
4

Nightmare
0
/
0

Experience
0
xp
0
free +
0
spent

Legacies

Primary
Courtier
Second
Rake
Third

Notes

**House Boon:** Magic comes naturally to the members of House Eiluned. Players can roll Perception + Kenning to not only identify the Art and Realm of a cantrip or Unleashing, but also to determine the identity of the caster. They can pick the source of the magic out of a crowd or, if they are familiar with the caster, recognize the “signature” of the cantrip. House Eiluned also enjoys a –1 difficulty for all Gremayre rolls. **House Flaw:** House Eiluned thirsts after mystery and intrigue, and their curiosity often leads them into dangerous situations. They’re also notorious meddlers, eager to put their fingerprints on everyone else’s business. If a member of this house comes across a locked door, password-protected system, or something else being kept hidden, they must try to discover the secret. If they choose not to investigate, the player gains one point of Nightmare.

Attributes

Physical

Strength
2 → 2
Dexterity
3 → 3
Stamina
2 → 2

Social

Charisma
4 → 4
(
Silver-Tongued
)
Manipulation
3 → 3
Appearance
5 → 5
(
Noble
)

Mental

Perception
3 → 3
Intelligence
3 → 3
Wits
2 → 2

Attribute Notes

**Unearthly Beauty:** Sidhe stand out in a crowd due to their beauty and regal bearing. Sidhe receive two additional dots of Appearance, even if this brings that rating above 5. When they invoke the Wyrd, this beauty becomes overpowering. If a sidhe invokes the Wyrd in the presence of a character, the player must roll Willpower (difficulty 8). If that roll fails, the character can only stare in awestruck wonder at the sidhe for one turn for each dot of the sidhe’s Appearance.

Abilities

Talents

Alertness
2 → 2
Athletics
0 → 0
Brawl
0 → 0
Empathy
2 → 2
Expression
2 → 2
Intimidation
0 → 0
Kenning
3 → 3
Leadership
2 → 2
Streetwise
0 → 0
Subterfuge
2 → 2

Skills

Animal Ken
0 → 0
Crafts
4 → 4
(
Fashion Design
)
Drive
1 → 1
Etiquette
3 → 3
Firearms
0 → 0
Larceny
0 → 0
Melee
0 → 0
Performance
0 → 0
Stealth
2 → 2
Survival
0 → 0

Knowledges

Academics
1 → 1
Computer
1 → 1
Enigmas
0 → 0
Gremayre
2 → 2
Investigation
0 → 0
Law
0 → 0
Medicine
0 → 0
Politics
3 → 3
Science
0 → 0
Technology
0 → 0

Ability Notes

Advantages

Arts

Contract
1
Soothsay
2
Summer
1

Backgrounds

Title
1 → 1
Contacts
2 → 2
Resources
3 → 3
Remembrance
3 → 3

Realms

Fae
2
Prop
2
Time
1

Other

Merits

Surreal Beauty
2

Flaws

Nightmares
1
Changeling's Eyes
1
Echoes
2
Iron Allergy
3

Ravaging/Musing Thresholds

**Musing** Foster Dreams **Ravaging** Break Trust

Antithesis

Deliberately insulting a host.

Health

Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

Freebie Notes

**ATTRIBUTES** //(5 points)// Dexterity +1 **ABILITIES** //(6 points)// Crafts +1 Politics +2 **BACKGROUNDS** //(4 points)// Contacts +1 Resources +1 Remembrance +2 **ARTS** //(5 points)// Soothsay +1 2 points of Merits and 7 points of Flaws left a total of 20 freebie points.

Ability Notes

**Noble Bearing:** Sidhe carry a quiet dignity at all times. Cantrips designed to humiliate them or make them look foolish automatically fail (that does not prevent cantrips from harming them, of course, they just don’t lose their poise when it happens). Sidhe cannot botch Etiquette or Politics rolls. **Curse of Banality:** While the commoner kiths have learned to make their peace with the mortal world and live within it, the Arcadian sidhe still live with their minds and hearts in the Dreaming. As such, they are even more susceptible to Banality. Each point of Banality a sidhe would receive becomes two.