RPGpad Beta | Report a bug
Log in Register

Jamie Fairbain (character sheet)

compared to Jamie Fairbain (character sheet)

No description given on setting page.

Played by . View character page.
Type
Garou
Tribe
Black Furies
Breed
Lupus
Auspice
Ahroun
Rank
1
Rage
50
/
105

Gnosis
50
/
105

Willpower
50
/
105

Experience
0
xp
0
free +
0
spent
Concept
Young Fury, mother hen, laborer (Construction)

Attributes

Physical

Strength
3 → 3
Dexterity
4 → 4
Stamina
3 → 3

Social

Charisma
2 → 2
Manipulation
2 → 2
Appearance
2 → 2

Mental

Perception
3 → 3
Intelligence
2 → 2
Wits
3 → 3

Abilities

Talents

Alertness
3 → 3
Athletics
3 → 3
Brawl
4 → 4
Empathy
0 → 0
Expression
0 → 0
Intimidation
1 → 1
Leadership
0 → 0
Primal-Urge
3 → 3
Streetwise
1 → 1
Subterfuge
1 → 1

Skills

Animal Ken
2 → 2
Crafts
1 → 1
Drive
0 → 0
Etiquette
0 → 0
Firearms
0 → 0
Larceny
0 → 0
Melee
3 → 3
Performance
0 → 0
Stealth
2 → 2
Survival
1 → 1

Knowledges

Academics
0 → 0
Computer
0 → 0
Enigmas
0 → 0
Investigation
0 → 0
Law
0 → 0
Medicine
2 → 2
Occult
1 → 1
Rituals
2 → 2
Science
0 → 0
Technology
0 → 0

Advantages

Gifts

* Razor Claws * Sense Wyrm * Heightened Senses ==== Heightened Senses (Level One) ==== This Gift sharpens the werewolf’s senses to an incredible degree. She enjoys the olfactory and auditory acuity of a wolf whenever she is in Homid and Glabro forms, along with superior night vision. In Crinos, Hispo and Lupus, her senses become preternaturally potent, allowing sensory feats that border on precognition. Sudden loud noises, bright lights or overwhelming scents can be disorienting, however. Wolf-spirits teach this Gift. System: The player spends a Gnosis point to activate this Gift for a scene. In Homid and Glabro, the werewolf’s Perception difficulties decrease by two and she may roll Perception + Primal-Urge to perform uncanny sensory feats such as tracking by scent. In Crinos, Hispo, and Lupus, Perception difficulties decrease by three (this is not cumulative with the ordinary Lupus-form Perception bonuses) and the werewolf gains an extra die to Primal-Urge dice pools. ==== Razor Claws (Level One) ==== By raking his claws over stone, steel, or some other hard surface, the werewolf hones them to razor sharpness. A cat- or bear-spirit teaches this Gift. System: The player spends one Rage point and the Ahroun takes a full turn sharpening her claws. All claw attacks do two additional dice of damage and are made at –1 difficulty for the rest of the scene. ==== Sense Wyrm (Level One) ==== The werewolf can sense nearby manifestations of the Wyrm. This Gift involves a mystical sense, not a visual or olfactory image, although Garou often describe the Wyrm’s spiritual emanations as a stench. This Gift doesn’t necessarily sense dedication to the Wyrm, merely contact with its spiritual essence, which can cling to even blameless souls. Sense Wyrm requires active concentration; the spiritual sense it provides doesn’t function passively. The Gift may be taught by any Gaian spirit. System: The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm’s influence: sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 7. Vampires register as Wyrm-tainted, save those with Humanity ratings of 7 or higher.

Backgrounds

Ancestors
1 → 1
Kinfolk
2 → 2
(Sister and Mother)
Rites
2 → 2
Resources
2 → 2

Renown

Glory
20
/
102

Honor
10
/
101

Wisdom
0
/
100

Other

Merits & Flaws

No merits or flaws.

Fetishes

Rites

Combat

==== Brawling Chart ==== Maneuver: Bite Roll: Dex + Brawl Difficulty: 5 Damage: Strength + 1/A Maneuver: Body Tackle Roll: Dex + Brawl Difficulty: 7 Damage: Special/B Maneuver: Claw Roll: Dex + Brawl Difficulty: 6 Damage: Strength +2/A Maneuver: Grapple Roll: Dex + Brawl Difficulty: 6 Damage: Strength/B Maneuver: Kick Roll: Dex + Brawl Difficulty: 7 Damage: Strength + 1/B Maneuver: Punch Roll: Dex + Brawl Difficulty: 6 Damage: Strength/B A = Aggravated Damage B = Bashing Damage

Health

Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes

Freebie Notes

Athletics +1 for 2pts Alertness +2 for 4pts Stealth +2 for 4pts Resources +2 for 2pts Willpower +2 for 2pts TOTAL: 15 Freebie Spent

Ability Notes

==== Shifting ==== Homid No Change Difficulty 6 Glabro Strength 3 (+2) = 5 Stamina 3 (+2) = 5 Appearance 2 (-1)= 1 Manipulation 2 (-2)= 0 Difficulty 7 Crinos Strength (+4) = 7 Dexterity (+1)= 5 Stamina (+3) = 6 Manipulation (-3) = -1 Appearance 0 Difficulty 6 INCITE DELIRIUM IN HUMANS Hispo Strength (+3)= 6 Dexterity (+2)= 6 Stamina (+3)= 6 Manipulation (-3)= -1 +1 Dice to Bite Damage Difficulty 7 Lupus Strength (+1)= 4 Dexterity(+2)= 6 Staminda(+2)= 5 Manipulation(-3)= -1 -2 Perception Difficulty Difficulty 6