Carson Akkermans (character sheet)
compared to Carson Akkermans (character sheet)
Fostern Get of Fenris Ahroun
Played by Alex.
View character page.
Type
Garou
Tribe
Get of Fenris
Breed
Homid
Auspice
Ahroun
Rank
Fostern
Rage
5 / 5
Gnosis
4 / 4
Willpower
5 / 5
Energies
Rage
5 / 5
Gnosis
4 / 4
Willpower
5 / 5
Experience
0
xp0
free + 0
spentConcept
Farmer to Warrior
Other
Rank
Fostern
Breed
Homid
Auspice
Ahroun
Concept
Farmer to Warrior
Attributes
Physical
Strength
4 → 4
(
Carrying
)
Dexterity
4 → 4
(
Nimble Fingers
)
Stamina
4 → 4
(
Tireless
)
Social
Charisma
3 → 3
Manipulation
3 → 3
Appearance
3 → 3
Mental
Perception
3 → 3
Intelligence
2 → 2
Wits
3 → 3
Attribute Notes
Specialities:
Strength - Carrying
Dexterity - Nimble Fingers
Stamina - Tireless
Abilities
Talents
Alertness
2 → 2
Athletics
4 → 4
(
Heavy lifting 10's x2
)
Brawl
4 → 4
(
Claw fighting 10's x2
)
Empathy
0 → 0
Expression
0 → 0
Intimidation
2 → 3
Leadership
3 → 2
Primal-Urge
3 → 3
Streetwise
2 → 2
Subterfuge
0 → 0
Skills
Animal Ken
3 → 3
Crafts
2 → 2
(
Carpentry
)
Drive
3 → 3
Etiquette
0 → 0
Firearms
2 → 2
Larceny
0 → 0
Melee
0 → 0
Performance
2 → 2
(
Acoustic Guitar
)
Stealth
0 → 0
Survival
3 → 3
Knowledges
Academics
0 → 0
Computer
0 → 0
Enigmas
0 → 0
Investigation
2 → 2
Law
0 → 0
Medicine
2 → 2
Occult
0 → 0
Rituals
2 → 2
Science
2 → 2
(
Agriculture and Large Animal Husbandry
)
Technology
2 → 2
Ability Notes
Advantages
Gifts
---- Rank 1 ----
* **Ape crafts Blessing** (pg 152)
* Wits + Crafts Diff 7
* **Resist Pain** (pg 166)
* Spend 1 Willpower for one scene of no wound penalties
* **Master of Fire** (pg 153)
* 1 Gnosis for scene of bashing from fire.
* **Lightning Reflexes** (pg 180)
* 1 Willpower for one day not having to roll or spend to abort a defensive action.
* **Falling Touch** (pg 171)
* Roll Willpower against targets Stamina + Athletics.Success means the target is knocked prone. Can be added to an attack by spending 1 Willpower or Rage.
---- Rank 2 ----
* **Fangs of the North** (pg 180)
* 1 Gnosis roll Wits + Survival Diff 7. Lasts for a scene. Anyone wounded suffers +1 Diff to tests due to pain. Mortals wounded lose their limb. Supernatural healers need one day per success of the roll to heal damage.
* **True Fear** (pg 171)
* Str + Intimidation Diff targets Willpower. Target cannot attack for turns equal to successes.
* **Halt the Cowards Flight** (pg 181)
* Cha + Int Diff targets willpower. Success means targets speed is halved for the rest of the scene.
Backgrounds
Totem
3 → 3
(No totem yet)
Ancestors
3 → 3
("Justice for All" Homid Philodox Metis. Handled negotiations between the Get and Fianna years ago.)
Resources
2 → 2
Pure Breed
2 → 2
("Golgol Fangs First" family resemblance)
Renown
Glory
4 / 4
Honor
1 / 1
Wisdom
1 / 1
Renown
Other
Merits
Mechanical Aptitude pg 475
1
Iron Will pg 476
3
Flaws
Foe from the Past pg 484
1
Fetishes
Rites
Gathering for the Departed pg 209
(Rank
1
)
(
Cha + Rit Diff 6 Death
)
Questing Stone pg 211
(Rank
1
)
(
Wits + Rit Diff 7 Mystic
)
Talisman Dedication pg 211
(Rank
1
)
(
Wits + Rit Diff 7 Mystic
)
Rite of Boasting pg 216
(Rank
1
)
(
Cha + Rit Diff 6 Renown
)
Rite of Wounding pg 217
(Rank
1
)
(
Cha + Rit Diff 6 Renown
)
Health
Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated