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Carson Akkermans (character sheet)

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Fostern Get of Fenris Ahroun

Played by . View character page.
Type
Garou
Tribe
Get of Fenris
Breed
Homid
Auspice
Ahroun
Rank
Fostern
Rage
5 / 5
Gnosis
4 / 4
Willpower
5 / 5

Energies

Rage
5 / 5
Gnosis
4 / 4
Willpower
5 / 5
Experience
0
xp
0
free +
0
spent
Concept
Farmer to Warrior

Other

Rank
Fostern
Breed
Homid
Auspice
Ahroun
Concept
Farmer to Warrior

Attributes

Physical

Strength
4 → 4
(
Carrying
)
Dexterity
4 → 4
(
Nimble Fingers
)
Stamina
4 → 4
(
Tireless
)

Social

Charisma
3 → 3
Manipulation
3 → 3
Appearance
3 → 3

Mental

Perception
3 → 3
Intelligence
2 → 2
Wits
3 → 3

Attribute Notes

Specialities: Strength - Carrying Dexterity - Nimble Fingers Stamina - Tireless

Abilities

Talents

Alertness
2 → 2
Athletics
4 → 4
(
Heavy lifting 10's x2
)
Brawl
4 → 4
(
Claw fighting 10's x2
)
Empathy
0 → 0
Expression
0 → 0
Intimidation
2 → 3
Leadership
3 → 2
Primal-Urge
3 → 3
Streetwise
2 → 2
Subterfuge
0 → 0

Skills

Animal Ken
3 → 3
Crafts
2 → 2
(
Carpentry
)
Drive
3 → 3
Etiquette
0 → 0
Firearms
2 → 2
Larceny
0 → 0
Melee
0 → 0
Performance
2 → 2
(
Acoustic Guitar
)
Stealth
0 → 0
Survival
3 → 3

Knowledges

Academics
0 → 0
Computer
0 → 0
Enigmas
0 → 0
Investigation
2 → 2
Law
0 → 0
Medicine
2 → 2
Occult
0 → 0
Rituals
2 → 2
Science
2 → 2
(
Agriculture and Large Animal Husbandry
)
Technology
2 → 2

Ability Notes

Advantages

Gifts

---- Rank 1 ---- * **Ape crafts Blessing** (pg 152) * Wits + Crafts Diff 7 * **Resist Pain** (pg 166) * Spend 1 Willpower for one scene of no wound penalties * **Master of Fire** (pg 153) * 1 Gnosis for scene of bashing from fire. * **Lightning Reflexes** (pg 180) * 1 Willpower for one day not having to roll or spend to abort a defensive action. * **Falling Touch** (pg 171) * Roll Willpower against targets Stamina + Athletics.Success means the target is knocked prone. Can be added to an attack by spending 1 Willpower or Rage. ---- Rank 2 ---- * **Fangs of the North** (pg 180) * 1 Gnosis roll Wits + Survival Diff 7. Lasts for a scene. Anyone wounded suffers +1 Diff to tests due to pain. Mortals wounded lose their limb. Supernatural healers need one day per success of the roll to heal damage. * **True Fear** (pg 171) * Str + Intimidation Diff targets Willpower. Target cannot attack for turns equal to successes. * **Halt the Cowards Flight** (pg 181) * Cha + Int Diff targets willpower. Success means targets speed is halved for the rest of the scene.

Backgrounds

Totem
3 → 3
(No totem yet)
Ancestors
3 → 3
("Justice for All" Homid Philodox Metis. Handled negotiations between the Get and Fianna years ago.)
Resources
2 → 2
Pure Breed
2 → 2
("Golgol Fangs First" family resemblance)

Renown

Glory
4 / 4
Honor
1 / 1
Wisdom
1 / 1

Renown

Other

Merits

Mechanical Aptitude pg 475
1
Iron Will pg 476
3

Flaws

Foe from the Past pg 484
1

Fetishes

Rites

Gathering for the Departed pg 209
(Rank
1
)
(
Cha + Rit Diff 6 Death
)
Questing Stone pg 211
(Rank
1
)
(
Wits + Rit Diff 7 Mystic
)
Talisman Dedication pg 211
(Rank
1
)
(
Wits + Rit Diff 7 Mystic
)
Rite of Boasting pg 216
(Rank
1
)
(
Cha + Rit Diff 6 Renown
)
Rite of Wounding pg 217
(Rank
1
)
(
Cha + Rit Diff 6 Renown
)

Health

Bruised
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Health Notes