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Carson Akkermans (character sheet)

Faces Storms with Rage
Person
Old version of the Carson Akkermans character sheet.

This is an old version of the character sheet, this version is for World of Darkness.

Currently played by . View current character page.
Type

Energies

Rage
5 / 5
Gnosis
4 / 4
Willpower
5 / 5
Experience
0 xp
0 free + 0 spent

Other

Breed

Homid

Auspice

Ahroun

Concept

Farmer to Warrior

Rank

Fostern

Attributes

Physical

Strength
4
Dexterity
4
Stamina
4

Social

Charisma
3
Manipulation
3
Appearance
3

Mental

Perception
3
Intelligence
2
Wits
3

Attribute Notes

Specialities:

Strength - Carrying

Dexterity - Nimble Fingers

Stamina - Tireless

Abilities

Talents

Alertness
2
Athletics
4
( Heavy lifting 10's x2)
Brawl
4
(Claw fighting 10's x2)
Empathy
0
Expression
0
Intimidation
3
Leadership
2
Primal-Urge
3
Streetwise
2
Subterfuge
0

Skills

Animal Ken
3
Crafts (Carpentry)
2
Drive
3
Etiquette
+1 diff
Firearms
2
Larceny
+1 diff
Melee
+1 diff
Performance (Acoustic Guitar)
2
Stealth
+1 diff
Survival
3

Knowledges

Academics
can't
Computer
can't
Enigmas
can't
Investigation
2
Law
can't
Medicine
2
Occult
can't
Rituals
2
Science
2
(Agriculture and Large Animal Husbandry)
Technology
2

Advantages

Backgrounds

Ancestors
3
("Justice for All" Homid Philodox Metis. Handled negotiations between the Get and Fianna years ago.)
Pure Breed
2
("Golgol Fangs First" family resemblance)
Resources
2
Totem (No totem yet)
3

Renown

Glory
4
Honor
1
Wisdom
1

Other

Merits

Mechanical Aptitude pg 475
1 pt.
Iron Will pg 476
3 pt.

Flaws

Foe from the Past pg 484
1 pt.

Gifts

Rank 1

Ape crafts Blessing pg 152

Wits + Crafts Diff 7

Resist Pain pg 166

Spend 1 Willpower for one scene of no wound penalties

Master of Fire pg 153

1 Gnosis for scene of bashing from fire.

Lightning Reflexes pg 180

1 Willpower for one day not having to roll or spend to abort a defensive action.

Falling Touch pg 171

Roll Willpower against targets Stamina + Athletics.Success means the target is knocked prone. Can be added to an attack by spending 1 Willpower or Rage.

Rank 2

Fangs of the North pg 180

1 Gnosis roll Wits + Survival Diff 7. Lasts for a scene. Anyone wounded suffers +1 Diff to tests due to pain. Mortals wounded lose their limb. Supernatural healers need one day per success of the roll to heal damage.

True Fear pg 171

Str + Intimidation Diff targets Willpower. Target cannot attack for turns equal to successes.

Halt the Cowards Flight pg 181

Cha + Int Diff targets willpower. Success means targets speed is halved for the rest of the scene.

Rites

Gathering for the Departed pg 209
(Rank 1)
(Cha + Rit Diff 6 Death)
Questing Stone pg 211
(Rank 1)
(Wits + Rit Diff 7 Mystic)
Talisman Dedication pg 211
(Rank 1)
(Wits + Rit Diff 7 Mystic)
Rite of Boasting pg 216
(Rank 1)
( Cha + Rit Diff 6 Renown)
Rite of Wounding pg 217
(Rank 1)
(Cha + Rit Diff 6 Renown)

Health

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated