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Sorca O Meallain ap Eiluned (character sheet)

Sorcha Mullen
Arcadian Sidhe CtD / Person
Old version of the Sorca O Meallain ap Eiluned character sheet.

This is an old version of the character sheet, this version is for World of Darkness.

Currently played by . View current character page.
Type
Court
Seelie
House
Eiluned
Seeming
Childling
Banality
0 / 3
Glamour
0 / 5
Willpower
0 / 4
Nightmare
0 / 0
Experience
0 xp
0 free + 0 spent

Legacies

Primary
Courtier
Second
Rake
Third
Not entered

Notes

House Boon: Magic comes naturally to the members of House Eiluned. Players can roll Perception + Kenning to not only identify the Art and Realm of a cantrip or Unleashing, but also to determine the identity of the caster. They can pick the source of the magic out of a crowd or, if they are familiar with the caster, recognize the “signature” of the cantrip. House Eiluned also enjoys a –1 difficulty for all Gremayre rolls.

House Flaw: House Eiluned thirsts after mystery and intrigue, and their curiosity often leads them into dangerous situations. They’re also notorious meddlers, eager to put their fingerprints on everyone else’s business. If a member of this house comes across a locked door, password-protected system, or something else being kept hidden, they must try to discover the secret. If they choose not to investigate, the player gains one point of Nightmare.

Attributes

Physical

Strength
2
Dexterity
3
Stamina
2

Social

Charisma
4
Manipulation
3
Appearance
5

Mental

Perception
3
Intelligence
3
Wits
2

Attribute Notes

Unearthly Beauty: Sidhe stand out in a crowd due to their beauty and regal bearing. Sidhe receive two additional dots of Appearance, even if this brings that rating above 5. When they invoke the Wyrd, this beauty becomes overpowering. If a sidhe invokes the Wyrd in the presence of a character, the player must roll Willpower (difficulty 8). If that roll fails, the character can only stare in awestruck wonder at the sidhe for one turn for each dot of the sidhe’s Appearance.

Abilities

Talents

Alertness
2
Athletics
0
Brawl
0
Empathy
2
Expression
2
Intimidation
0
Kenning
3
Leadership
2
Streetwise
0
Subterfuge
2

Skills

Animal Ken
+1 diff
Crafts (Fashion Design)
4
Drive
1
Etiquette
3
Firearms
+1 diff
Larceny
+1 diff
Melee
+1 diff
Performance
+1 diff
Stealth
2
Survival
+1 diff

Knowledges

Academics
1
Computer
1
Enigmas
can't
Gremayre
2
Investigation
can't
Law
can't
Medicine
can't
Politics
3
Science
can't
Technology
can't

Advantages

Arts

Contract
1
Soothsay
2
Summer
1

Backgrounds

Title
1
Contacts
2
Resources
3
Remembrance
3

Realms

Fae
2
Prop
2
Time
1

Other

Merits

Surreal Beauty
2 pt.

Flaws

Nightmares
1 pt.
Changeling's Eyes
1 pt.
Echoes
2 pt.
Iron Allergy
3 pt.

Ravaging/Musing Thresholds

Musing Foster Dreams

Ravaging Break Trust

Antithesis

Deliberately insulting a host.

Health

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-2
Crippled
-5
Incapacitated

Freebie Notes

ATTRIBUTES (5 points)

Dexterity +1

ABILITIES (6 points)

Crafts +1

Politics +2

BACKGROUNDS (4 points)

Contacts +1

Resources +1

Remembrance +2

ARTS (5 points)

Soothsay +1

2 points of Merits and 7 points of Flaws left a total of 20 freebie points.

Other Notes

Noble Bearing: Sidhe carry a quiet dignity at all times. Cantrips designed to humiliate them or make them look foolish automatically fail (that does not prevent cantrips from harming them, of course, they just don’t lose their poise when it happens). Sidhe cannot botch Etiquette or Politics rolls.

Curse of Banality: While the commoner kiths have learned to make their peace with the mortal world and live within it, the Arcadian sidhe still live with their minds and hearts in the Dreaming. As such, they are even more susceptible to Banality. Each point of Banality a sidhe would receive becomes two.