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Teaching Takes it There

Huck went through the process of setting up a Cardboard Palace for Takes It There, talking through the steps and theory behind the ritual. (( In chat play. ))

Once the basics of the shelter was in place, he crawled inside, motioning Takes in to have a look as he began marking the interior with glyphs and representations of the spirits - mostly nesting birds - who would empower the rite.

"Now, if it been done right-ways, this oughta keep the weather off an' be snugger'n a bug in a rug."

This thread is intended to serve as a place for rolls involving the lessons traded between Takes It There and Huck. Most of the actual play will be in-chat, I just added a little flavour here for a start.

Roll:
Huckleberry Calhoun : 3 successes = 7 dice [5, 4, 4, 5, 6, 7, 8] difficulty 6 Don't know if "Creative" Intelligence works for exploding 10s. (details...)
Dice pool breakdown: 4 Intelligence + 3 Survival

Takes watches all this with patience and interest. The glyphs and their meaning are noted. Nesting, it made sense. The No Moon is intent on getting the full grasp of this rite, since frankly falling asleep some of the places he wound up having to wasn't easy... And he had some specific plans involving the Statue Of Liberty that required a comfortable place to rest.

No, I won't elaborate. Yes, it's probably illegal. He focuses on each glyph and practices them in the dirt, figuring it out as he goes. Methodical, if perhaps not a genius at this.

In return, he offers to show Huck the way to use a lodestone or a quartz watch to get a read on something... The Questing stone. He's pretty sure it can be adapted to a radio, since the crystal in there is good for it.

The necessity of a good string or chain is emphasized, and the use of a map is encouraged, since the stone could, in still-vague terms, help get a fix with an abstraction. "Usin' a sympathetic object ain't a given, but it makes it easier." To demonstrate, he uses a bit of the Theurge's own iridescent hair, with permission. He speaks the Crescent Moon's name, and sketches out the glyph for 'quest'. "I try not t' scratch it into the thing I'm usin' every time. Gaia'll hold the glyph if you ask nicely."

Rolls:
Takes It There : 1 success = 5 dice [6, 4, 3, 2, 9] difficulty 7 Learning the Cardboard Palace. (details...)
Dice pool breakdown: 3 Intelligence + 2 Rituals (manual)
Takes It There : 4 successes = 6 dice [9, 3, 9, 2, 8, 6] difficulty 6 Demonstrating the Questing Stone. (details...)
Dice pool breakdown: 4 Wits + 2 Rituals (manual)

Being as he was swapping rites with the Ragabash, once they'd moved on from his lesson to Takes' lesson, Huck quickly put everything else out of mind. It was important to keep on task.

He allows for a bit of his hair to be taken as part of the demonstration, listening intently to the instruction given as he observes the steps Takes was going through.

Roll:
Huckleberry Calhoun : 3 successes = 8 dice [5, 4, 7, 3, 3, 5, 10, 8] difficulty 6 Mystic Specialty for exploding 10s (details...)
Dice pool breakdown: 4 Intelligence + 4 Rituals (manual)

These matters were sacred, even if you got to play a bit fast and loose with it as a Gnawer. Takes asks after the significance of materials for the Palace, and offers that you could use several things for a Questing stone, but magnetic rock and quartz were best.

He'll trade off walking through the steps of the Questing Stone with observing and practicing Cardboard Palace, glad to have some conversation and a task to put himself to while preparing for the next battle or mission.

And of course he'll bring snacks. Because that was only fair.

With the first set of lessons learned quite well, Huck would affirm that Takes had fully learned how to construct the Cardboard Palace before he would introduce new ideas for Takes to absorb.

"Reckon ya wanna know sommat real useful like," Huck motions to Takes' bag. "We can make things a bit more convenient for carryin' our loot an' stuff. I decided ya can show me the partic'lars of a last blessin', an' that would be fair trade."

I totally dropped the ball here. I don't have any sense in regards to the passage of time. Huck wouldn't have just stopped with the first lesson, he's not going to waste time with getting things moving. Important stuff's going down, and all.

A week from 8/5 is 15/5, so I'm a week late in posting things. Flails

I think Last Blessing might only be a level 1 rite, but I couldn't think of a better one out of what Takes' knows? Scratches head