+17
Kennedy Kraken (character sheet)
compared to Kennedy Kraken (character sheet)
No description given on setting page.
Currently not playable.
View character page.
Class:
Swashbuckler 5, Assassin 1
Favored Class:
Swashbuckler
Note:
Levels
1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Assassin 1
Archetypes
Swashbuckler Archetypes
Experience:
23240
xpNext Level:
35000
xpCharacter Level:
6
Alignment:
Lawful Evil
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Gender:
Female
Culture:
Silverite
Faction:
House Kraken
Religion:
Kraken
Ability Scores
Strength
14
(+2
)Strength Score
Base Value:
14
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
18
(+4
)Dexterity Score
Base Value:
17
Modifiers:
- +1 (Level 4)
Dexterity Checks
No modifiers listed
Constitution
10
(+0
)Constitution Score
Base Value:
10
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
14
(+2
)Intelligence Score
Base Value:
14
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
12
(+1
)Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
14
(+2
)Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+1
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +0 (Constitution)
Reflex
+9
Modifiers:
- +4 (Swashbuckler 5)
- +1 (Assassin 1)
- +4 (Dexterity)
Will
+2
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +1 (Wisdom)
HP & Init
Hit Points
39
hp- Swashbuckler 1 (d10): 10 + 0 = 10
- Swashbuckler 2 (d10): 6 + 0 = 6
- Swashbuckler 3 (d10): 6 + 0 = 6
- Swashbuckler 4 (d10): 6 + 0 = 6
- Swashbuckler 5 (d10): 6 + 0 = 6
- Assassin 1 (d8): 5 + 0 = 5
* Favoured Class
Initiative
+6
Modifiers:
- +4 (Dexterity)
- +2 Trait (Reactionary Trait)
Combat
BAB
+5
Modifiers:
- +5 (Swashbuckler 5)
- +0 (Assassin 1)
CMB
+7
Modifiers:
- +2 (Strength)
- +5 (Base Attack Bonus)
CMD
23
Base Value:
10
Modifiers:
- +2 (Strength)
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +5 (Base Attack Bonus)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
- +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))
Armour Class
Armour Class
21
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
- +1 Dodge (Dodge Feat)
- +1 Dodge (Nimble)
Conditional Modifiers:
- +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))
Touch AC
16
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
- +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))
Flat-Footed AC
15
Base Value:
10
Modifiers:
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
Attacks
Weapon:
Rapier
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Type:
Piercing
Range:
0 ft.
First Attack
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
0
ft.Modifiers:
- +5 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Competence (Swash Weapon Training)
- +1 Enhancement (+1 weapon)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Base Value)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Boots of Elvenkind)
- +3 (Class Skill)
Appraise
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Bluff
+11
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
Craft
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Diplomacy
+11
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disguise
+6
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Escape Artist
+12
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Fly
+3
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Heal
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Intimidate
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Knowledge: Local
+8
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Knowledge: Nobility
+8
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Perception
+10
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Perform
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Profession: Sailor
+6
(
2
)Class Skill
Ranks:
2
ranksModifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Ride
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Sense Motive
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Sleight of Hand
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Stealth
+17
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Cloak of Elvenkind)
- +3 (Class Skill)
Survival
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Swim
+6
(
2
)Class Skill
Ranks:
2
ranksModifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Weapon Finesse
Swash Finesse
- Dodge
- Mobility
-
Spring Attack
Bonus Feat
-
Improved Critical (Rapier)
Swash Weapon Training
- Combat Expertise
- Improved Feint
Languages
- Aquasian
- Briss
- Hodgepot
- Silver
Special Abilities
- Deeds
- Panache
- Swashbuckler Finesse
- Charmed Life 3/day
- Nimble
- Bonus Feat
- Swashbuckler Weapon Training +1
- Sneak Attack +1d6
- Death Attack
- Poison use
Traits
- Noble Born
- Reactionary
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
16472570
gpNet Worth:
922210145
gpJob:
Kraken Sailor
Income:
13
gp / weekIncome Details:
- 18 gp (Kraken Sailor)
- -5 gp (Lifestyle)
Armour Effects
Armor:
Light Armour
ACP:
-1
Base
Armor:
+0
Shield:
-1
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+5
Base
Armor:
+5
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+20
%Modifiers:
- +15 % (Armour)
- +5 % (Shield)
Encumbrance
Current Load:
39
lbs.Encumbrance:
Light Load
Light Load:
58
lbs.Lift Over Head:
175
lbs.Medium Load:
116
lbs.Lift Off Ground:
350
lbs.Maximum Load:
175
lbs.Push / Drag:
875
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
+1 Rapier
Weight:
2
lbs.Value:
1320
gp Number:
1
Base Weapon:
Rapier
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d6 Piercing
Critical:
18‒20 / ×2
Range Increment:
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
+1 Studded Leather Armor
Weight:
20
lbs.Value:
1175
gp Number:
1
Base Armor / Shield:
Studded Leather Armor
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
3
Maximum Dexterity Bonus:
5
Armor Check Penalty:
0
Arcane Spell Failure:
15
%Armor Type:
Light Armour
Buckler
Weight:
5
lbs.Value:
5
gp Number:
1
Base Armor / Shield:
Buckler
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
1
Maximum Dexterity Bonus:
None
Armor Check Penalty:
-1
Arcane Spell Failure:
5
%Armor Type:
Shield
Boots of Elvenkind
Weight:
1
lbs.Value:
2500
gp Number:
1
Charges:
N/A
Slot:
Feet
Base Item:
Boots of Elvenkind
Cloak of Elvenkind
Weight:
1
lbs.Value:
2500
gp Number:
1
Charges:
N/A
Slot:
Shoulders
Base Item:
Cloak of Elvenkind
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Noble's outfit
Weight:
10
lbs.Value:
75
gp Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Lifestyle: (20)
+5 (-5 to monthly income)
-25 Extravagant Lifestyle
Notes
No notes listed