Kennedy Kraken (character sheet)
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No description given on setting page.
Currently not playable.
View character page.
Class:
Swashbuckler 5, Assassin 1
Favored Class:
Swashbuckler
Levels
1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Assassin 1
Experience:
23 240
xp
Next Level:
35 000
xp
Character Level:
6
Alignment:
Lawful Evil
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Gender:
Female
Culture:
Silverite
Faction:
House Kraken
Religion:
Kraken
Ability Scores
Strength
14 (+2)
Strength Score
Base Value:
14
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
18 (+4)
Dexterity Score
Base Value:
17
Modifiers:
- +1 (Level 4)
Dexterity Checks
No modifiers listed
Constitution
10 (+0)
Constitution Score
Base Value:
10
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
14 (+2)
Intelligence Score
Base Value:
14
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
12 (+1)
Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
14 (+2)
Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+1
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +0 (Constitution)
Reflex
+9
Modifiers:
- +4 (Swashbuckler 5)
- +1 (Assassin 1)
- +4 (Dexterity)
Will
+2
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +1 (Wisdom)
HP & Init
Hit Points
39 hp
Swashbuckler 1:
10 hp
- d10: 10 +0 (con)
Swashbuckler 2:
6 hp
- d10: 6 +0 (con)
Swashbuckler 3:
6 hp
- d10: 6 +0 (con)
Swashbuckler 4:
6 hp
- d10: 6 +0 (con)
Swashbuckler 5:
6 hp
- d10: 6 +0 (con)
Assassin 1:
5 hp
- d8: 5 +0 (con)
Initiative
+6
Modifiers:
- +4 (Dexterity)
- +2 Trait (Reactionary Trait)
Combat
BAB
+5
Base Attack Bonus:
- +5 (Swashbuckler 5)
- +0 (Assassin 1)
CMB
+7
Modifiers:
- +2 (Strength)
- +5 (Base Attack Bonus)
CMD
23
Base Value:
10
Modifiers:
- +2 (Strength)
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +5 (Base Attack Bonus)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
Armour Class
Armour Class
21
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
- +1 Dodge (Dodge Feat)
- +1 Dodge (Nimble)
Conditional Modifiers:
Touch AC
16
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
Flat-Footed AC
15
Base Value:
10
Modifiers:
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
Attacks
Weapon:
Rapier
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Type:
Piercing
First Attack
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Competence (Swash Weapon Training)
- +1 Enhancement (+1 weapon)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Base Value)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
+17
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Boots of Elvenkind)
- +3 (Class Skill)
Appraise
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Intelligence)
Bluff
+11
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Intelligence)
Diplomacy
+11
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disguise
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Escape Artist
+12
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Heal
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Wisdom)
Intimidate
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Knowledge: Local
+8
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Knowledge: Nobility
+8
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Perception
+10
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Profession: Sailor
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Ride
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Sense Motive
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Wisdom)
Sleight of Hand
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Stealth
+17
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Cloak of Elvenkind)
- +3 (Class Skill)
Survival
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Wisdom)
Swim
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Weapon Finesse (Swash Finesse)
- Dodge
- Mobility
-
Spring Attack (Bonus Feat)
-
Improved Critical (Rapier) (Swash Weapon Training)
- Combat Expertise
- Improved Feint
Languages
- Aquasian
- Briss
- Hodgepot
- Silver
Special Abilities
- Deeds
- Panache
- Swashbuckler Finesse
- Charmed Life 3/day
- Nimble
- Bonus Feat
- Swashbuckler Weapon Training +1
- Sneak Attack +1d6
- Death Attack
- Poison use
Traits
- Noble Born — Campaign
- Reactionary — Combat
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
2570 gp
Net Worth:
10145 gp
Job:
Kraken Sailor
Income:
13 gp / week
Income Details:
- 18 gp (Kraken Sailor)
- -5 gp (Lifestyle)
Last processed
Armour Effects
Armor:
Light
ACP:
-1
Base
Armor:
+0
Shield:
-1
Encumbrance:
+0
Max Dex Bonus:
+5
Base
Armor:
+5
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%
Modifiers
Armour:
15 %
Shield:
5 %
Encumbrance
Current Load:
39 lbs.
Light Load:
58 lbs.
Medium Load:
116 lbs.
Maximum Load:
175 lbs.
Encumbrance:
Light Load
Lift Over Head:
175 lbs.
Lift Off Ground:
350 lbs.
Push / Drag:
875 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
+1 Rapier
Weight:
2 lbs.
Value:
1320 gp
Number:
1
Base Weapon:
Rapier
Enhancement Bonus:
+1
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
18‒20 / ×2
+1 Studded Leather Armor
Weight:
20 lbs.
Value:
1175 gp
Number:
1
Base Armor:
Studded Leather Armor
Enhancement Bonus:
+1
Size:
Medium
Buckler
Weight:
5 lbs.
Value:
5 gp
Number:
1
Base Shield:
Buckler
Size:
Medium
Boots of Elvenkind
Weight:
1 lbs.
Value:
2500 gp
Number:
1
Slot:
Feet
Base Item:
Boots of Elvenkind
Cloak of Elvenkind
Weight:
1 lbs.
Value:
2500 gp
Number:
1
Slot:
Shoulders
Base Item:
Cloak of Elvenkind
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Noble's outfit
Weight:
10 lbs.
Value:
75 gp
Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Lifestyle: (20)
+5 (-5 to monthly income)
-25 Extravagant Lifestyle
Notes
No notes listed