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Kennedy Kraken (character sheet)

compared to Kennedy Kraken (character sheet)

No description given on setting page.

Currently not playable. View character page.
Class:
Swashbuckler 5, Assassin 1
Favored Class:
Swashbuckler
Note:

Levels

1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Assassin 1

Archetypes

Experience:
2300023240
xp
Next Level:
035000
xp
Character Level:
06
Alignment:
Lawful Evil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Female
Culture:
Silverite
Faction:
House Kraken
Religion:
Kraken

Ability Scores

Strength
1014
(
+02
)

Strength Score

Base Value:
1014
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
1018
(
+04
)

Dexterity Score

Base Value:
1017

Modifiers:

  • +1 (Level 4)

Dexterity Checks

No modifiers listed
Constitution
10
(
+0
)

Constitution Score

Base Value:
10
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
1014
(
+02
)

Intelligence Score

Base Value:
1014
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
1012
(
+01
)

Wisdom Score

Base Value:
1012
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
1014
(
+02
)

Charisma Score

Base Value:
1014
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+01

Modifiers:

  • +0 (Constitution)
  • +1 (Swashbuckler 5)
  • +0 (Assassin 1)
Reflex
+09

Modifiers:

  • +0 (Dexterity)
  • +4 (Swashbuckler 5)
  • +1 (Assassin 1)
  • +4 (Dexterity)
Will
+02

Modifiers:

  • +0 (Wisdom)
  • +1 (Swashbuckler 5)
  • +0 (Assassin 1)
  • +1 (Wisdom)

HP & Init

Hit Points
039
hp
  • Swashbuckler 1 (d10): 10 + 0 = 10
  • Swashbuckler 2 (d10): 6 + 0 = 6
  • Swashbuckler 3 (d10): 6 + 0 = 6
  • Swashbuckler 4 (d10): 6 + 0 = 6
  • Swashbuckler 5 (d10): 6 + 0 = 6
  • Assassin 1 (d8): 5 + 0 = 5
* Favoured Class
Initiative
+06

Modifiers:

  • +0 (Dexterity)
  • +4 (Dexterity)
  • +2 Trait (Reactionary Trait)

Combat

BAB
+05

Modifiers:

  • +5 (Swashbuckler 5)
  • +0 (Assassin 1)
CMB
+07

Modifiers:

  • +0 (Strength)
  • +0 (Base Attack Bonus)
  • +2 (Strength)
  • +5 (Base Attack Bonus)
CMD
1023
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +0 (Dexterity)
  • +0 (Base Attack Bonus)
  • +2 (Strength)
  • +4 (Dexterity)
  • +1 Dodge (Nimble)
  • +5 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

  • +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))

Armour Class

Armour Class
1021
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +4 (Dexterity)
  • +4 Armor (+1 Studded Leather Armor)
  • +1 Shield (Buckler)
  • +1 Dodge (Dodge Feat)
  • +1 Dodge (Nimble)

Conditional Modifiers:

  • +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))
Touch AC
1016
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +4 (Dexterity)
  • +1 Dodge (Nimble)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

  • +4 Dodge (Against attacks of opportunity when moving in threatened area (Mobility Feat))
Flat-Footed AC
1015
Base Value:
10

Modifiers:

  • +4 Armor (+1 Studded Leather Armor)
  • +1 Shield (Buckler)

Attacks

Weapon:
Rapier
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Type:
Piercing
Range:
0 ft.

First Attack

Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Competence (Swash Weapon Training)
  • +1 Enhancement (+1 weapon)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+17
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +5 Competence (Boots of Elvenkind)
  • +3 (Class Skill)
Appraise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+11
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Strength)
  • -1 (Armour Check Penalty)
Craft
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+11
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Escape Artist
+12
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Fly
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Heal
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Knowledge: Local
+8
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nobility
+8
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception
+10
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Profession: Sailor
+6
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Sense Motive
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Sleight of Hand
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Stealth
+17
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +5 Competence (Cloak of Elvenkind)
  • +3 (Class Skill)
Survival
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Swim
+6
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +2 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Weapon Finesse
    Swash Finesse
  • Dodge
  • Mobility
  • Spring Attack
    Bonus Feat
  • Improved Critical (Rapier)
    Swash Weapon Training
  • Combat Expertise
  • Improved Feint

Languages

  • Aquasian
  • Briss
  • Hodgepot
  • Silver

Special Abilities

  • Deeds
  • Panache
  • Swashbuckler Finesse
  • Charmed Life 3/day
  • Nimble
  • Bonus Feat
  • Swashbuckler Weapon Training +1
  • Sneak Attack +1d6
  • Death Attack
  • Poison use

Traits

  • Noble Born
  • Reactionary

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
02609
gp
Net Worth:
010184
gp
Job:
Kraken Sailor
Income:
013
gp / week

Income Details:

  • 18 gp (Kraken Sailor)
  • -5 gp (Lifestyle)

Armour Effects

Armor:
NoneLight Armour
ACP:
+0-1

Base

Armor:
+0
Shield:
+0-1
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A+5

Base

Armor:
N/A+5
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+020
%

Modifiers:

  • +0 % (Armour / Shield)
  • +15 % (Armour)
  • +5 % (Shield)

Encumbrance

Current Load:
039
lbs.
Encumbrance:
Light Load
Light Load:
3358
lbs.
Lift Over Head:
100175
lbs.
Medium Load:
66116
lbs.
Lift Off Ground:
200350
lbs.
Maximum Load:
100175
lbs.
Push / Drag:
500875
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

+1 Rapier
Weight:
2
lbs.
Value:
1320
gp
Number:
1
Base Weapon:
Rapier
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d6 Piercing
Critical:
18‒20 / ×2
Range Increment:
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
+1 Studded Leather Armor
Weight:
20
lbs.
Value:
1175
gp
Number:
1
Base Armor / Shield:
Studded Leather Armor
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
3
Maximum Dexterity Bonus:
5
Armor Check Penalty:
0
Arcane Spell Failure:
15
%
Armor Type:
Light Armour
Buckler
Weight:
5
lbs.
Value:
5
gp
Number:
1
Base Armor / Shield:
Buckler
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
1
Maximum Dexterity Bonus:
None
Armor Check Penalty:
-1
Arcane Spell Failure:
5
%
Armor Type:
Shield
Boots of Elvenkind
Weight:
1
lbs.
Value:
2500
gp
Number:
1
Charges:
N/A
Slot:
Feet
Base Item:
Boots of Elvenkind
Cloak of Elvenkind
Weight:
1
lbs.
Value:
2500
gp
Number:
1
Charges:
N/A
Slot:
Shoulders
Base Item:
Cloak of Elvenkind

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Noble's outfit
Weight:
10
lbs.
Value:
75
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Lifestyle: (20) +5 (-5 to monthly income) -25 Extravagant Lifestyle

Notes

No notes listed