Kennedy Kraken (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +1 (Level 4)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +0 (Constitution)
Modifiers:
- +4 (Swashbuckler 5)
- +1 (Assassin 1)
- +4 (Dexterity)
Modifiers:
- +1 (Swashbuckler 5)
- +0 (Assassin 1)
- +1 (Wisdom)
HP & Init
- d10: 10 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d8: 5 +0 (con)
Modifiers:
- +4 (Dexterity)
- +2 Trait (Reactionary Trait)
Combat
Base Attack Bonus:
- +5 (Swashbuckler 5)
- +0 (Assassin 1)
Modifiers:
- +2 (Strength)
- +5 (Base Attack Bonus)
Modifiers:
- +2 (Strength)
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +5 (Base Attack Bonus)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
Armour Class
Modifiers:
- +4 (Dexterity)
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
- +1 Dodge (Dodge Feat)
- +1 Dodge (Nimble)
Conditional Modifiers:
Modifiers:
- +4 (Dexterity)
- +1 Dodge (Nimble)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
Modifiers:
- +4 Armor (+1 Studded Leather Armor)
- +1 Shield (Buckler)
Attacks
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Competence (Swash Weapon Training)
- +1 Enhancement (+1 weapon)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Boots of Elvenkind)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +5 Competence (Cloak of Elvenkind)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +2 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Weapon Finesse (Swash Finesse)
- Dodge
- Mobility
-
Spring Attack (Bonus Feat)
-
Improved Critical (Rapier) (Swash Weapon Training)
- Combat Expertise
- Improved Feint
Languages
- Aquasian
- Briss
- Hodgepot
- Silver
Special Abilities
- Deeds
- Panache
- Swashbuckler Finesse
- Charmed Life 3/day
- Nimble
- Bonus Feat
- Swashbuckler Weapon Training +1
- Sneak Attack +1d6
- Death Attack
- Poison use
Traits
- Noble Born — Campaign
- Reactionary — Combat
Other
Equipment
Wealth
Income Details:
- 18 gp (Kraken Sailor)
- -5 gp (Lifestyle)
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Lifestyle: (20)
+5 (-5 to monthly income)
-25 Extravagant Lifestyle
Notes
No notes listed