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Kennedy Kraken (character sheet)

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Old version of the Kennedy Kraken character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View current character page.
Class:
Swashbuckler 5, Assassin 1
Favored Class:
Swashbuckler

Levels

1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Assassin 1
Experience:
23 240 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Lawful Evil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Female
Culture:
Silverite
Faction:
House Kraken
Religion:
Kraken

Ability Scores

Strength
14 (+2)

Strength Score

Base Value:
14
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
18 (+4)

Dexterity Score

Base Value:
17

Modifiers:

  • +1 (Level 4)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
10
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
14
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14 (+2)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+1

Modifiers:

  • +1 (Swashbuckler 5)
  • +0 (Assassin 1)
  • +0 (Constitution)
Reflex
+9

Modifiers:

  • +4 (Swashbuckler 5)
  • +1 (Assassin 1)
  • +4 (Dexterity)
Will
+2

Modifiers:

  • +1 (Swashbuckler 5)
  • +0 (Assassin 1)
  • +1 (Wisdom)

HP & Init

Hit Points
39 hp
Swashbuckler 1:
10 hp
  • d10: 10 +0 (con)
Swashbuckler 2:
6 hp
  • d10: 6 +0 (con)
Swashbuckler 3:
6 hp
  • d10: 6 +0 (con)
Swashbuckler 4:
6 hp
  • d10: 6 +0 (con)
Swashbuckler 5:
6 hp
  • d10: 6 +0 (con)
Assassin 1:
5 hp
  • d8: 5 +0 (con)
Initiative
+6

Modifiers:

  • +4 (Dexterity)
  • +2 Trait (Reactionary Trait)

Combat

BAB
+5

Base Attack Bonus:

  • +5 (Swashbuckler 5)
  • +0 (Assassin 1)
CMB
+7

Modifiers:

  • +2 (Strength)
  • +5 (Base Attack Bonus)
CMD
23
Base Value:
10

Modifiers:

  • +2 (Strength)
  • +4 (Dexterity)
  • +1 Dodge (Nimble)
  • +5 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Armour Class

Armour Class
21
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +4 Armor (+1 Studded Leather Armor)
  • +1 Shield (Buckler)
  • +1 Dodge (Dodge Feat)
  • +1 Dodge (Nimble)

Conditional Modifiers:

Touch AC
16
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +1 Dodge (Nimble)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Flat-Footed AC
15
Base Value:
10

Modifiers:

  • +4 Armor (+1 Studded Leather Armor)
  • +1 Shield (Buckler)

Attacks

Weapon:
Rapier
Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Type:
Piercing

First Attack

Attack:
+11
Crit:
15‒20 / ×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Competence (Swash Weapon Training)
  • +1 Enhancement (+1 weapon)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+17
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +5 Competence (Boots of Elvenkind)
  • +3 (Class Skill)
Appraise
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Strength)
  • -1 (Armour Check Penalty)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Escape Artist
+12
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Heal
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Knowledge: Local
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nobility
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception
+10
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Profession: Sailor
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Sense Motive
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Sleight of Hand
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Stealth
+17
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +5 Competence (Cloak of Elvenkind)
  • +3 (Class Skill)
Survival
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Swim
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Weapon Finesse
    (Swash Finesse)
  • Dodge
  • Mobility
  • Spring Attack
    (Bonus Feat)
  • Improved Critical (Rapier)
    (Swash Weapon Training)
  • Combat Expertise
  • Improved Feint

Languages

  • Aquasian
  • Briss
  • Hodgepot
  • Silver

Special Abilities

  • Deeds
  • Panache
  • Swashbuckler Finesse
  • Charmed Life 3/day
  • Nimble
  • Bonus Feat
  • Swashbuckler Weapon Training +1
  • Sneak Attack +1d6
  • Death Attack
  • Poison use

Traits

  • Noble Born — Campaign
  • Reactionary — Combat

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
2505 gp
Net Worth:
10080 gp
Job:
Kraken Sailor
Income:
13 gp / week

Income Details:

  • 18 gp (Kraken Sailor)
  • -5 gp (Lifestyle)
Last processed

Armour Effects

Armor:
Light
ACP:
-1

Base

Armor:
+0
Shield:
-1
Encumbrance:
+0
Max Dex Bonus:
+5

Base

Armor:
+5
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%

Modifiers

Armour:
15 %
Shield:
5 %

Encumbrance

Current Load:
39 lbs.
Light Load:
58 lbs.
Medium Load:
116 lbs.
Maximum Load:
175 lbs.
Encumbrance:
Light Load
Lift Over Head:
175 lbs.
Lift Off Ground:
350 lbs.
Push / Drag:
875 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

+1 Rapier
Weight:
2 lbs.
Value:
1320 gp
Number:
1
Base Weapon:
Rapier
Enhancement Bonus:
+1
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
18‒20 / ×2
+1 Studded Leather Armor
Weight:
20 lbs.
Value:
1175 gp
Number:
1
Base Armor:
Studded Leather Armor
Enhancement Bonus:
+1
Size:
Medium
Buckler
Weight:
5 lbs.
Value:
5 gp
Number:
1
Base Shield:
Buckler
Size:
Medium
Boots of Elvenkind
Weight:
1 lbs.
Value:
2500 gp
Number:
1
Slot:
Feet
Base Item:
Boots of Elvenkind
Cloak of Elvenkind
Weight:
1 lbs.
Value:
2500 gp
Number:
1
Slot:
Shoulders
Base Item:
Cloak of Elvenkind

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Noble's outfit
Weight:
10 lbs.
Value:
75 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Lifestyle: (20)

+5 (-5 to monthly income)

-25 Extravagant Lifestyle

Notes

No notes listed