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Mimir (character sheet)

compared to Mimir (character sheet)

Young man looking for quest

Played by . View character page.
Class:
Kineticist 3
Favored Classes:
Kineticist,
Note:

Levels

1
Kineticist 1
Favoured Class Bonus:
+1 SP
2
Kineticist 2
Favoured Class Bonus:
+1 SP
3
Kineticist 3
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
1820
xp
Next Level:
9000
xp
Character Level:
3
Alignment:
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
11
(
+0
)

Strength Score

Base Value:
13

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
12
(
+1
)

Dexterity Score

Base Value:
12
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
1618
(
+34
)

Constitution Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement

Constitution Checks

No modifiers listed
Intelligence
14
(
+2
)

Intelligence Score

Base Value:
12

Modifiers:

  • +2 Racial (Aran)

Intelligence Checks

No modifiers listed
Wisdom
12
(
+1
)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
11
(
+0
)

Charisma Score

Base Value:
11
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+67

Modifiers:

  • +3 (Kineticist 3)
  • +3 (Constitution)
  • +4 (Constitution)

Conditional Modifiers:

  • +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+4

Modifiers:

  • +3 (Kineticist 3)
  • +1 (Dexterity)
Will
+2

Modifiers:

  • +1 (Kineticist 3)
  • +1 (Wisdom)

HP & Init

Hit Points
2730
hp
  • Kineticist 1 (d8): 8 + 34 = 1112
  • Kineticist 2 (d8): 5 + 34 = 89
  • Kineticist 3 (d8): 5 + 34 = 89
* Favoured Class
Initiative
+5

Modifiers:

  • +1 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+2

Modifiers:

  • +2 (Kineticist 3)
CMB
+2

Modifiers:

  • +0 (Strength)
  • +2 (Base Attack Bonus)
CMD
13
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +1 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
1113
Base Value:
10

Modifiers:

  • +1 (Dexterity)
  • +2 Armor (Leather Armor)
Touch AC
11
Base Value:
10

Modifiers:

  • +1 (Dexterity)
Flat-Footed AC
1012
Base Value:
10

Modifiers:

  • +2 Armor (Leather Armor)

Attacks

Weapon:
Dagger
Attack:
+2
Crit:
19‒20 / ×2
Damage:
1d34
Type:
BludgeonPiercing/Slashing
Range:
--

First Attack

Attack:
+2
Crit:
19‒20 / ×2
Damage:
1d34
Extra dmg.:
Type:
BludgeonPiercing/Slashing
Range:
0
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Kinetic Blast
Attack:
+23
Crit:
×2
Damage:
12d6 + 46
Type:
Slashing
Range:
30 ft.

First Attack

Attack:
+23
Crit:
×2
Damage:
12d6
Extra dmg.:
46
Type:
Slashing
Range:
30
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Unnamed) (Dexterity)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Survival
+3
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
Heal
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Acrobatics
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Climb
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+2
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Intimidate
+0
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Perception
+6
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform: Percussion Instruments
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
  • +2 Racial (Graceful)
Ride
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+3
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Swim
+2
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Geography
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)

Feats

  • Improved Initiative

Languages

  • Ilfreann
  • Kalinian (Native)
  • Ny Dormian (Basic)

Special Abilities

  • Elemental Conduit (Su)
  • Basic Geokinesis (Su)
  • Earth Walk (Su)
  • Kinetic Cover (Sp)
  • Pushing Infusion
  • Earth Blast (Sp)
  • Burn (Ex)
  • Gather Power (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
  • Flesh of Stone
  • Extended Range

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
12
gp

Armour Effects

Armor:
NoneLight Armour
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A+6

Base

Armor:
N/A+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+010
%

Modifiers:

  • +10 % (Armour)

Encumbrance

Current Load:
1834
lbs.
Encumbrance:
Light Load
Light Load:
38
lbs.
Lift Over Head:
115
lbs.
Medium Load:
76
lbs.
Lift Off Ground:
230
lbs.
Maximum Load:
115
lbs.
Push / Drag:
575
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.
Value:
0
gp
Number:
1
Leather Armor
Weight:
15
lbs.
Value:
10
gp
Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Dagger
Weight:
1
lbs.
Value:
2
gp
Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2
lbs.
Value:
0
gp
Number:
1
Leather Armor
Weight:
15
lbs.
Value:
10
gp
Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Dagger
Weight:
1
lbs.
Value:
2
gp
Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Notes

Con +2 voor Cognitive Enhancement Suite (4 IPP) Kinetic Blast: extra dmg +1 voor Con Gather Power: gebruik move voor 1 BR, hele beurt voor 2 BR, hele beurt + move voor 3BR voor een blast. Bij damage: DC 10+damage+effectief level van blast, opgebouwde BR->Burn bij falen. Vereist handen vrij. Genereert 20ft straal aan luide bewegingen. Flesh of Stone: 1 DR tegen fysiek behalve adamantine (+1 per burn) (immediate) Extended Range: 120ft range voor 1 blast voor 1 burn Burn: -1 HP per level