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Mimir (character sheet)

Mim
Person

Young man looking for quest

Played by . View character page.
Class:
Favored Classes:
Kineticist,

Levels

Favoured Class Bonus:
+1 SP
Favoured Class Bonus:
+1 SP
Experience:
6 xp
Next Level:
5 000 xp
Character Level:
2
Alignment:
Not set
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
11 (+0)

Strength Score

Base Value:
13

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
12 (+1)

Dexterity Score

Base Value:
12
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
16 (+3)

Constitution Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
12

Modifiers:

  • +2 Racial (Aran)

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
11 (+0)

Charisma Score

Base Value:
11
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+6

Modifiers:

  • +3 (Kineticist 2)
  • +3 (Constitution)

Conditional Modifiers:

Reflex
+4

Modifiers:

  • +3 (Kineticist 2)
  • +1 (Dexterity)
Will
+1

Modifiers:

  • +0 (Kineticist 2)
  • +1 (Wisdom)

HP & Init

Hit Points
19 hp
Kineticist 1:
11 hp
  • d8: 8 +3 (con)
Kineticist 2:
8 hp
  • d8: 5 +3 (con)
Initiative
+5

Modifiers:

  • +1 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+1

Base Attack Bonus:

  • +1 (Kineticist 2)
CMB
+1

Modifiers:

  • +0 (Strength)
  • +1 (Base Attack Bonus)
CMD
12
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +1 (Dexterity)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
11
Base Value:
10

Modifiers:

  • +1 (Dexterity)
Touch AC
11
Base Value:
10

Modifiers:

  • +1 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Type:
Bludgeoning

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Kinetic Blast
Attack:
+1
Crit:
×2
Damage:
1d6 + 4
Type:
Slashing
Range:
30 ft.

First Attack

Attack:
+1
Crit:
×2
Damage:
1d6
Extra dmg.:
4
Type:
Slashing
Range:
30 ft.

Modifiers:

  • +1 (Base Attack Bonus)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Survival
+3
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
Heal
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Acrobatics
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Intimidate
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Perception
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform: Percussion Instruments
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
  • +2 Racial (Graceful)
Ride
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+3
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Swim
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Geography
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)

Feats

  • Improved Initiative

Languages

  • Ilfreann
  • Kalinian (Native)
  • Ny Dormian (Basic)

Special Abilities

  • Elemental Conduit (Su)
  • Basic Geokinesis (Su)
  • Earth Walk (Su)
  • Kinetic Cover (Sp)
  • Pushing Infusion
  • Earth Blast (Sp)
  • Burn (Ex)
  • Gather Power (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
12 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
18 lbs.
Light Load:
38 lbs.
Medium Load:
76 lbs.
Maximum Load:
115 lbs.
Encumbrance:
Light Load
Lift Over Head:
115 lbs.
Lift Off Ground:
230 lbs.
Push / Drag:
575 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Boots
Weight:
6 lbs.
Value:
0 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2 lbs.
Value:
0 gp
Number:
1
Leather Armor
Weight:
15 lbs.
Value:
10 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

No notes listed