+3
Mimir (character sheet)
compared to Mimir (character sheet)
Young man looking for quest
Played by fff.
View character page.
Class:
Kineticist 23
Favored Classes:
Kineticist,
Note:
Levels
1
Kineticist 1
Favoured Class Bonus:
+1 SP
2
Kineticist 2
Favoured Class Bonus:
+1 SP
3
Kineticist 3
Favoured Class Bonus:
+1 SP
Archetypes
Experience:
618
xpNext Level:
50009000
xpCharacter Level:
23
Alignment:
Race:
Aran
- Bonus Feat
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Size:
Medium
Ability Scores
Strength
11
(+0
)Strength Score
Base Value:
13
Modifiers:
- -2 Racial (Aran)
Strength Checks
No modifiers listed
Dexterity
12
(+1
)Dexterity Score
Base Value:
12
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
1618
(+34
)Constitution Score
Base Value:
14
Modifiers:
- +2 Racial (Aran)
- +2 Enhancement
Constitution Checks
No modifiers listed
Intelligence
14
(+2
)Intelligence Score
Base Value:
12
Modifiers:
- +2 Racial (Aran)
Intelligence Checks
No modifiers listed
Wisdom
12
(+1
)Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
11
(+0
)Charisma Score
Base Value:
11
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+67
Modifiers:
- +3 (Kineticist 2)
- +3 (Constitution)
- +3 (Kineticist 3)
- +4 (Constitution)
Conditional Modifiers:
- +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+4
Modifiers:
- +3 (Kineticist 2)
- +1 (Dexterity)
- +3 (Kineticist 3)
Will
+12
Modifiers:
- +0 (Kineticist 2)
- +1 (Wisdom)
- +1 (Kineticist 3)
HP & Init
Hit Points
1930
hp- Kineticist 1 (d8): 8 + 34 = 1112
- Kineticist 2 (d8): 5 + 34 = 89
- Kineticist 3 (d8): 5 + 4 = 9
* Favoured Class
Initiative
+5
Modifiers:
- +1 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
BAB
+12
Modifiers:
- +1 (Kineticist 2)
- +2 (Kineticist 3)
CMB
+12
Modifiers:
- +0 (Strength)
- +1 (Base Attack Bonus)
- +2 (Base Attack Bonus)
CMD
1213
Base Value:
10
Modifiers:
- +0 (Strength)
- +1 (Dexterity)
- +1 (Base Attack Bonus)
- +2 (Base Attack Bonus)
Armour Class
Armour Class
1113
Base Value:
10
Modifiers:
- +1 (Dexterity)
- +2 Armor (Leather Armor)
Touch AC
11
Base Value:
10
Modifiers:
- +1 (Dexterity)
Flat-Footed AC
1012
Base Value:
10
Modifiers:
- +2 Armor (Leather Armor)
Attacks
Weapon:
Dagger
Attack:
+12
Crit:
19‒20 / ×2
Damage:
1d34
Type:
BludgeonPiercing/Slashing
Range:
--
First Attack
Attack:
+12
Crit:
19‒20 / ×2
Damage:
1d34
Extra dmg.:
Type:
BludgeonPiercing/Slashing
Range:
0
ft.Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
- +2 (Base Attack Bonus)
Weapon:
Kinetic Blast
Attack:
+43
Crit:
×2
Damage:
12d6 + 16
Type:
Slashing
Range:
30 ft.
First Attack
Attack:
+43
Crit:
×2
Damage:
12d6
Extra dmg.:
16
Type:
Slashing
Range:
30
ft.Modifiers:
- +1 (Base Attack Bonus)
- +3 (Unnamed) (Constitution)
- +2 (Base Attack Bonus)
- +1 (Unnamed) (Dexterity)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Aran)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Survival
(
2
)Not a Class Skill
Ranks:
2
ranksModifiers:
- +1 (Wisdom)
Heal
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Acrobatics
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Bluff
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Climb
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Craft
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Diplomacy
+2
(
2
)Not a Class Skill
Ranks:
2
ranksModifiers:
- +0 (Charisma)
Disguise
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Escape Artist
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Intimidate
+0
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Perception
+6
(
2
)Class Skill
Ranks:
2
ranksModifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Perform: Percussion Instruments
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
- +2 Racial (Graceful)
Ride
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Sense Motive
+3
(
2
)Not a Class Skill
Ranks:
2
ranksModifiers:
- +1 (Wisdom)
Stealth
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Swim
+2
(
2
)Not a Class Skill
Ranks:
2
ranksModifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Knowledge: Geography
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Feats
- Improved Initiative
Languages
- Ilfreann
- Kalinian (Native)
- Ny Dormian (Basic)
Special Abilities
- Elemental Conduit (Su)
- Basic Geokinesis (Su)
- Earth Walk (Su)
- Kinetic Cover (Sp)
- Pushing Infusion
- Earth Blast (Sp)
- Burn (Ex)
- Gather Power (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
- Flesh of Stone
- Extended Range
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
12
gpArmour Effects
Armor:
NoneLight Armour
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A+6
Base
Armor:
N/A+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+010
%Modifiers:
- +10 % (Armour)
Encumbrance
Current Load:
1834
lbs.Encumbrance:
Light Load
Light Load:
38
lbs.Lift Over Head:
115
lbs.Medium Load:
76
lbs.Lift Off Ground:
230
lbs.Maximum Load:
115
lbs.Push / Drag:
575
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.Value:
0
gp Number:
1
Leather Armor
Weight:
15
lbs.Value:
10
gp Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%Armor Type:
Light Armour
Dagger
Weight:
1
lbs.Value:
2
gp Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2
lbs.Value:
0
gp Number:
1
Leather Armor
Weight:
15
lbs.Value:
10
gp Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%Armor Type:
Light Armour
Dagger
Weight:
1
lbs.Value:
2
gp Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Notes
Con +2 voor Cognitive Enhancement Suite (4 IPP)
Kinetic Blast: extra dmg +1 voor Con
Gather Power: gebruik move voor 1 BR, hele beurt voor 2 BR, hele beurt + move voor 3BR voor een blast. Bij damage: DC 10+damage+effectief level van blast, opgebouwde BR->Burn bij falen. Vereist handen vrij. Genereert 20ft straal aan luide bewegingen.
Flesh of Stone: 1 DR tegen fysiek behalve adamantine (+1 per burn) (immediate)
Extended Range: 120ft range voor 1 blast voor 1 burn
Burn: -1 HP per level