RPGpad Beta | Report a bug
Log in Register

Mimir (character sheet)

compared to Mimir (character sheet)

Young man looking for quest

Played by . View character page.
Class:
HumanoidKineticist Hit Dice 12
Favored Classes:
HumanoidKineticist, Hit Dice,
Note:

Levels

1
Humanoid Hit DiceKineticist 1
Favoured Class Bonus:
+1 SP
2
Kineticist 2
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
16
xp
Next Level:
20005000
xp
Character Level:
12
Alignment:
Race:
Aran
  • Bonus Feat
  • Multitalented
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Recovery Buffer (Su)
Size:
Medium

Ability Scores

Strength
811
(
-1+0
)

Strength Score

Base Value:
1013

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
1012
(
+01
)

Dexterity Score

Base Value:
1012
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
1216
(
+13
)

Constitution Score

Base Value:
1014

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
1214
(
+12
)

Intelligence Score

Base Value:
1012

Modifiers:

  • +2 Racial (Aran)

Intelligence Checks

No modifiers listed
Wisdom
1012
(
+01
)

Wisdom Score

Base Value:
1012
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
1011
(
+0
)

Charisma Score

Base Value:
1011
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+36

Modifiers:

  • +2 (Humanoid Hit Dice 1)
  • +1 (Constitution)
  • +3 (Kineticist 2)
  • +3 (Constitution)

Conditional Modifiers:

  • +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+04

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +0 (Dexterity)
  • +3 (Kineticist 2)
  • +1 (Dexterity)
Will
+01

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +0 (Wisdom)
  • +0 (Kineticist 2)
  • +1 (Wisdom)

HP & Init

Hit Points
919
hp
  • Humanoid Hit DiceKineticist 1 (d8): 8 + 13 = 911
  • Kineticist 2 (d8): 5 + 3 = 8
* Favoured Class
Initiative
+05

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+01

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +1 (Kineticist 2)
CMB
-+1

Modifiers:

  • -1 (Strength)
  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Base Attack Bonus)
CMD
912
Base Value:
10

Modifiers:

  • -1 (Strength)
  • +0 (Dexterity)
  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Dexterity)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
1011
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)
Touch AC
1011
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Type:
Bludgeoning
Range:
--

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Kinetic Blast
Attack:
+1
Crit:
×2
Damage:
1d6 + 4
Type:
Slashing
Range:
30 ft.

First Attack

Attack:
+1
Crit:
×2
Damage:
1d6
Extra dmg.:
4
Type:
Slashing
Range:
30
ft.

Modifiers:

  • +1 (Base Attack Bonus)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Survival
+13
(
12
)
Not a Class Skill
Ranks:
12
ranks

Modifiers:

  • +0 (Wisdom)
  • +1 (Wisdom)
Heal
+15
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Wisdom)
  • +1 (Wisdom)
  • +3 (Class Skill)
Acrobatics
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Climb
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+2
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Intimidate
+0
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Perception
+6
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform: Percussion Instruments
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
  • +2 Racial (Graceful)
Ride
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+3
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Swim
+2
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Geography
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)

Feats

  • Improved Initiative

Languages

  • Ilfreann
  • Kalinian (Native)
  • Ny Dormian (Basic)

Special Abilities

  • Elemental Conduit (Su)
  • Basic Geokinesis (Su)
  • Earth Walk (Su)
  • Kinetic Cover (Sp)
  • Pushing Infusion
  • Earth Blast (Sp)
  • Burn (Ex)
  • Gather Power (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
012
gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%
No modifiers listed

Encumbrance

Current Load:
018
lbs.
Encumbrance:
Light Load
Light Load:
2638
lbs.
Lift Over Head:
80115
lbs.
Medium Load:
5376
lbs.
Lift Off Ground:
160230
lbs.
Maximum Load:
80115
lbs.
Push / Drag:
400575
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.
Value:
0
gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2
lbs.
Value:
0
gp
Number:
1
Leather Armor
Weight:
15
lbs.
Value:
10
gp
Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Dagger
Weight:
1
lbs.
Value:
2
gp
Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Notes

No notes listed