Mimir (character sheet)
Mim
Old version of the
Mimir character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently played by fff.
View current character page.
Class:
Favored Classes:
Kineticist,
Levels
1
Favoured Class Bonus:
+1 SP
2
Favoured Class Bonus:
+1 SP
Experience:
6
xp
Next Level:
5 000
xp
Character Level:
2
Alignment:
Not set
Race:
Aran
- Bonus Feat
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Size:
Medium
Ability Scores
Strength
11 (+0)
Strength Score
Base Value:
13
Modifiers:
- -2 Racial (Aran)
Strength Checks
No modifiers listed
Dexterity
12 (+1)
Dexterity Score
Base Value:
12
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
16 (+3)
Constitution Score
Base Value:
14
Modifiers:
- +2 Racial (Aran)
Constitution Checks
No modifiers listed
Intelligence
14 (+2)
Intelligence Score
Base Value:
12
Modifiers:
- +2 Racial (Aran)
Intelligence Checks
No modifiers listed
Wisdom
12 (+1)
Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
11 (+0)
Charisma Score
Base Value:
11
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+6
Modifiers:
- +3 (Kineticist 2)
- +3 (Constitution)
Conditional Modifiers:
Reflex
+4
Modifiers:
- +3 (Kineticist 2)
- +1 (Dexterity)
Will
+1
Modifiers:
- +0 (Kineticist 2)
- +1 (Wisdom)
HP & Init
Hit Points
19 hp
Kineticist 1:
11 hp
- d8: 8 +3 (con)
Kineticist 2:
8 hp
- d8: 5 +3 (con)
Initiative
+5
Modifiers:
- +1 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
BAB
+1
Base Attack Bonus:
- +1 (Kineticist 2)
CMB
+1
Modifiers:
- +0 (Strength)
- +1 (Base Attack Bonus)
CMD
12
Base Value:
10
Modifiers:
- +0 (Strength)
- +1 (Dexterity)
- +1 (Base Attack Bonus)
Armour Class
Armour Class
11
Base Value:
10
Modifiers:
- +1 (Dexterity)
Touch AC
11
Base Value:
10
Modifiers:
- +1 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed
Attacks
Weapon:
Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Type:
Bludgeoning
First Attack
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d3
Extra dmg.:
Type:
Bludgeoning
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Weapon:
Kinetic Blast
Attack:
+1
Crit:
×2
Damage:
1d6 + 4
Type:
Slashing
Range:
30 ft.
First Attack
Attack:
+1
Crit:
×2
Damage:
1d6
Extra dmg.:
4
Type:
Slashing
Range:
30 ft.
Modifiers:
- +1 (Base Attack Bonus)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Aran)
No modifiers listed
Base Modifier:
×4
Skills
Survival
+3
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
Heal
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Acrobatics
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
Climb
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Intelligence)
Diplomacy
+2
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
Escape Artist
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Intimidate
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
Perception
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Perform: Percussion Instruments
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
- +2 Racial (Graceful)
Ride
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Sense Motive
+3
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
Stealth
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Swim
+2
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Knowledge: Geography
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Intelligence)
Feats
- Improved Initiative
Languages
- Ilfreann
- Kalinian (Native)
- Ny Dormian (Basic)
Special Abilities
- Elemental Conduit (Su)
- Basic Geokinesis (Su)
- Earth Walk (Su)
- Kinetic Cover (Sp)
- Pushing Infusion
- Earth Blast (Sp)
- Burn (Ex)
- Gather Power (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0 gp
Net Worth:
12 gp
Armour Effects
Armor:
None
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%
Modifiers
Encumbrance
Current Load:
18 lbs.
Light Load:
38 lbs.
Medium Load:
76 lbs.
Maximum Load:
115 lbs.
Encumbrance:
Light Load
Lift Over Head:
115 lbs.
Lift Off Ground:
230 lbs.
Push / Drag:
575 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Boots
Weight:
6 lbs.
Value:
0 gp
Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2 lbs.
Value:
0 gp
Number:
1
Leather Armor
Weight:
15 lbs.
Value:
10 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
No notes listed