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Differences on Mask Aura (was Magic Aura)

Differences between by and the current version
**Casting Time** 1 standard action **Components** V, S, F (a small square **Range** touch **Target** one touched inscribed object **Duration** 1 day/level (D) **Saving Throw** none; see text; **Spell Resistance** no You mask an inscribed item's active aura so that it does not registers to detect spells (and similar ability) as though it were non-magical in nature. If the object bearing the magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is missing and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes there is no aura and no amount of silk that must be passed over the object that receives the aura) **Range** touch **Target** one touched object weighing up to 5 lbs./level **Duration** 1 day/level (D) **Saving Throw** none; see text; **Spell Resistance** no You alter an item's aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify. If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is. If the targeted item's own aura is exceptionally powerful (if it istesting reveals what the true magic is. If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), magicsk aura doesn't work. //Note//: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura. //Rewrite proposal: Noms magic aura, can be spit out again later, but not generated from scratch//