RPGpad Beta | Report a bug
Log in Register

Mask Aura

Alters inscribed object's active aura.

School: Evocation
Level: Psychic 1
Base Spell: Magic Aura

Casting Time 1 standard action

Components V, S

Range touch

Target one touched inscribed object

Duration 1 day/level (D)

Saving Throw none; see text; Spell Resistance no

You mask an inscribed item's active aura so that it does not registers to detect spells (and similar ability) as though it were non-magical in nature.

If the object bearing the magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is missing and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes there is no aura and no amount of testing reveals what the true magic is.

If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), mask aura doesn't work.