One touch/level deals 1d6 damage and decommit an energy channel
Based on Chill Touch
Casting Time 1 standard action
Components V, S
Range touch
Target creature or creatures touched (up to one/level)
Duration instantaneous
Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes
A touch from your hand, which glows with blue energy, disrupts the natural energies of living creatures. Each touch drains life energy from the subject and deals 1d6 points of damage. Additionally, if a creature suffers damage from this ability and they fail a Fortitude saving throw, they must immediately decommit an energy channel. Any volatile effects that result from this affect the caster automatically. You can use this melee touch attack up to one time per level.