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Differences on Stabilize (was Stabilize Ally)

Differences between by and the current version
**Casting Time** 1 standard action **Components** V, S **Range** touch **Target** one inscribed creature **Duration** instantaneous **Saving Throw** Will negates (harmless); **Spell Resistance** yes (harmless) Upon casting this spell, you target a living creature with inscriptions that has –1 or fewer hit points, directing some of your energy into that allies inscriptions. That allyy. If the target has any available energy channels, they automatically commit one energy channel. If they do not, you must commit an energy channel instead. The target is automatically stabilized and does not lose any further hit points. They remain stable even if they take more damage later, so long as the channel remains committed, though they still die if their hit points become too low. If the ally later takes damage, it continues dying normally. After being stabilized, if the creaturetarget has a Recovery Buffer, and it is empty, therecovery buffer, they additionally gains one hitpoint to1 hit point in their recovery buffer. This power can grant only one hitpoint into the recovery buffer, no matter how many times it is used.