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Differences on Megatherium Ascension

Differences between by and the current version
**Casting Time** 1 standard action OR 1 swift action **Components** V, S **Range** personal **Effect** creature touchedTarget** you **Duration** 1 min./level (D) **Saving Throw** Will negates (harmless); **Spell Resistance** yes By drawing energy fromupon your patronmagical energy, you can empower your physical body to be more energetic. You gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th. Drawing out the energy is easier if there are large monsters nearby. Whenever you attempt to jump or climb onto a monster or empowered animal that is at least Huge in size, you can cast this energy is easier if there are large monsters nearby. Whenever you attempt to jump or climb onto a creature that is at least Huge in size, you can cast this spell asspell as a swift action.