You get a bonus on Acrobatics checks, as a swift action when climbing Huge or bigger creatures
Casting Time 1 standard action OR 1 swift action
Components V, S
Range personal
Effect creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance yes
By drawing energy from your patron, you can empower your physical body to be more energetic.
You gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Drawing this energy is easier if there are large monsters nearby. Whenever you attempt to jump or climb onto a creature that is at least Huge in size, you can cast this spell as a swift action.