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Differences on Megatherium Ascension

Differences between by and the current version
**Casting Time** 1 standard action OR 1 swift action **Components** V, S **Range** personal **Target** you **Duration** 1 min./level (D) **Saving Throw** Will negates (harmless); **Spell Resistance** yes By drawing upon your magical energy, you can empower your physical body. You gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th. Drawing out the energy is easier if there are large monsters nearby. Whenever you attempt to jump or climb onto a creaturemonster or empowered animal that is at least Huge in size, you can cast this spell as a swift action.