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Differences on Svala Plans

Differences between by and the current version
**This information is not shared or known by others** ---- Fight Club ---- Purpose: Test local law enforcement response times and the customs surrounding violence within the city. * Find a drinking place * Party enters separately * Have Rovar or Mimir pick a fight * Observe the results * Intervene if necessary * Time responses by law enforcement * Check responses by locals * Observe whether weapons are drawn * Check on combat readiness of locals * If there is chaos, take advantage * If arrests are made, assess process and penalties applied ---- Teenage Rebellion ---- Purpose: Find illicit, high risk high reward opportunities to rise in wealth / power quickly * Pretend to be mentally not entirely stable in a teenage way * Defy authority and customs * Lie more than necessary, especially when it is quickly obvious * Act out * Develop a non-standard appearance which clearly rebels against norms * Black Leather catsuit * Killer boots * Pretend to be capable to do more than is realistic so as to attract unrealistic job opportunities * Then succeed at them anyway ---- Arms Dealing ---- Purpose: Gain wealth and power quickly in a familiar fashion * Find a weapon stash * Find potential buyers such as street gangs, local warlords, criminals, etc. * Pick the right ones * Rob the weapon stash to gather inventory * Sell part of the weapons below market price * Do not get attacked with your own inventory * Traitor customers provide for new inventory * Provide weapons to their enemies if they are too strong ---- Arm Up ---- Purpose: Provide basic personal power * Composite Longbow and arrows * Longsword * Basic Armour * Multiple Daggers * Adventuring Gear * Healers Kit