Differences on Svala Plans
**This information is not shared or known by others**
---- Fight Club ----
Purpose: Test local law enforcement response times and the customs surrounding violence within the city.
* Find a drinking place
* Party enters separately
* Have Rovar or Mimir pick a fight
* Observe the results
* Intervene if necessary
* Time responses by law enforcement
* Check responses by locals
* Observe whether weapons are drawn
* Check on combat readiness of locals
* If there is chaos, take advantage
* If arrests are made, assess process and penalties applied
---- Teenage Rebellion ----
Purpose: Find illicit, high risk high reward opportunities to rise in wealth / power quickly
* Pretend to be mentally not entirely stable in a teenage way
* Defy authority and customs
* Lie more than necessary, especially when it is quickly obvious
* Act out
* Develop a non-standard appearance which clearly rebels against norms
* Black Leather catsuit
* Killer boots
* Pretend to be capable to do more than is realistic so as to attract unrealistic job opportunities
* Then succeed at them anyway
---- Arms Dealing ----
Purpose: Gain wealth and power quickly in a familiar fashion
* Find a weapon stash
* Find potential buyers such as street gangs, local warlords, criminals, etc.
* Pick the right ones
* Rob the weapon stash to gather inventory
* Sell part of the weapons below market price
* Do not get attacked with your own inventory
* Traitor customers provide for new inventory
* Provide weapons to their enemies if they are too strong
---- Arm Up ----
Purpose: Provide basic personal power
* Composite Longbow and arrows
* Longsword
* Basic Armour
* Multiple Daggers
* Adventuring Gear
* Healers Kit