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Svala Plans

Old version of Svala Plans
Table of Contents

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Fight Club

Purpose: Test local law enforcement response times and the customs surrounding violence within the city.

  • Find a drinking place
  • Party enters separately
  • Have Rovar or Mimir pick a fight
  • Observe the results
    • Intervene if necessary
    • Time responses by law enforcement
    • Check responses by locals
    • Observe whether weapons are drawn
    • Check on combat readiness of locals
  • If there is chaos, take advantage
  • If arrests are made, assess process and penalties applied

Teenage Rebellion

Purpose: Find illicit, high risk high reward opportunities to rise in wealth / power quickly

  • Pretend to be mentally not entirely stable in a teenage way
    • Defy authority and customs
    • Lie more than necessary, especially when it is quickly obvious
    • Act out
  • Develop a non-standard appearance which clearly rebels against norms
    • Black Leather catsuit
    • Killer boots
  • Pretend to be capable to do more than is realistic so as to attract unrealistic job opportunities
    • Then succeed at them anyway

Arms Dealing

Purpose: Gain wealth and power quickly in a familiar fashion

  • Find a weapon stash
  • Find potential buyers such as street gangs, local warlords, criminals, etc.
    • Pick the right ones
  • Rob the weapon stash to gather inventory
  • Sell part of the weapons below market price
  • Do not get attacked with your own inventory
    • Traitor customers provide for new inventory
    • Provide weapons to their enemies if they are too strong

Arm Up

Purpose: Provide basic personal power

  • Composite Longbow and arrows
  • Longsword
  • Basic Armour
  • Multiple Daggers
  • Adventuring Gear
  • Healers Kit