Table of Contents
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Fight Club
Purpose: Test local law enforcement response times and the customs surrounding violence within the city.
- Find a drinking place
- Party enters separately
- Have Rovar or Mimir pick a fight
- Observe the results
- Intervene if necessary
- Time responses by law enforcement
- Check responses by locals
- Observe whether weapons are drawn
- Check on combat readiness of locals
- If there is chaos, take advantage
- If arrests are made, assess process and penalties applied
Teenage Rebellion
Purpose: Find illicit, high risk high reward opportunities to rise in wealth / power quickly
- Pretend to be mentally not entirely stable in a teenage way
- Defy authority and customs
- Lie more than necessary, especially when it is quickly obvious
- Act out
- Develop a non-standard appearance which clearly rebels against norms
- Black Leather catsuit
- Killer boots
- Pretend to be capable to do more than is realistic so as to attract unrealistic job opportunities
- Then succeed at them anyway
Arms Dealing
Purpose: Gain wealth and power quickly in a familiar fashion
- Find a weapon stash
- Find potential buyers such as street gangs, local warlords, criminals, etc.
- Pick the right ones
- Rob the weapon stash to gather inventory
- Sell part of the weapons below market price
- Do not get attacked with your own inventory
- Traitor customers provide for new inventory
- Provide weapons to their enemies if they are too strong
Arm Up
Purpose: Provide basic personal power
- Composite Longbow and arrows
- Longsword
- Basic Armour
- Multiple Daggers
- Adventuring Gear
- Healers Kit