+4
Hypothetic Golemn Wizard (character sheet)
compared to Hypothetic Golemn Wizard (character sheet)
No description given on setting page.
Played by fedor.
View character page.
Class:
Wizard 14, Ranger 14
Favored Class:
Wizard
Note:
Levels
1
Wizard 1
/
Ranger 1
Favoured Class Bonus:
+1 HP
2
Wizard 2
/
Ranger 2
Favoured Class Bonus:
+1 HP
3
Wizard 3
/
Ranger 3
Favoured Class Bonus:
+1 HP
4
Wizard 4
/
Ranger 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
5
Wizard 5
/
Ranger 5
Favoured Class Bonus:
+1 HP
6
Wizard 6
/
Ranger 6
Favoured Class Bonus:
+1 HP
7
Wizard 7
/
Ranger 7
Favoured Class Bonus:
+1 HP
8
Wizard 8
/
Ranger 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
9
Wizard 9
/
Ranger 9
Favoured Class Bonus:
+1 HP
10
Wizard 10
/
Ranger 10
Favoured Class Bonus:
+1 HP
11
Wizard 11
/
Ranger 11
Favoured Class Bonus:
+1 HP
12
Wizard 12
/
Ranger 12
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
13
Wizard 13
/
Ranger 13
Favoured Class Bonus:
+1 HP
14
Wizard 14
/
Ranger 14
Favoured Class Bonus:
+1 HP
Archetypes
Experience:
665000
xpNext Level:
955000
xpCharacter Level:
14
Alignment:
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Ability Scores
Strength
1417
(+23
)Strength Score
Base Value:
14
Modifiers:
- +3 Enhancement (Physical Enhancement)
Strength Checks
No modifiers listed
Dexterity
18
(+4
)Dexterity Score
Base Value:
16
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
No modifiers listed
Constitution
12
(+1
)Constitution Score
Base Value:
12
No modifiers listed
Constitution Checks
Conditional Modifiers:
- +4 (To continue running (Endurance Feat))
- +4 (To hold your breath (Endurance Feat))
- +4 (To avoid non-lethal damage from a forced march (Endurance Feat))
- +4 (To avoid non-lethal damage from starvation or thirst (Endurance Feat))
Intelligence
25
(+7
)Intelligence Score
Base Value:
16
Modifiers:
- +3 (Levels 4, 8, 12)
- +2 Racial (Human)
- +4 Enhancement (Gestalt)
Intelligence Checks
No modifiers listed
Wisdom
1014
(+02
)Wisdom Score
Base Value:
1014
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
8
(-1
)Charisma Score
Base Value:
8
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+10
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +1 (Constitution)
Conditional Modifiers:
- +4 (Hot or Cold environments (Endurance Feat))
- +4 (Suffocation (Endurance Feat))
Reflex
+13
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +4 (Dexterity)
Will
+911
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +0 (Wisdom)
- +2 (Wisdom)
HP & Init
Hit Points
116
hp- Wizard 1 / Ranger 1 (d10): 10 + 1 + 1(favoured) = 12
- Wizard 2 / Ranger 2 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 3 / Ranger 3 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 4 / Ranger 4 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 5 / Ranger 5 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 6 / Ranger 6 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 7 / Ranger 7 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 8 / Ranger 8 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 9 / Ranger 9 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 10 / Ranger 10 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 11 / Ranger 11 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 12 / Ranger 12 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 13 / Ranger 13 (d10): 6 + 1 + 1(favoured) = 8
- Wizard 14 / Ranger 14 (d10): 6 + 1 + 1(favoured) = 8
* Favoured Class
Initiative
+48
Modifiers:
- +4 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
BAB
+14
Modifiers:
- +1 (Wizard 1 / Ranger 1)
- +1 (Wizard 2 / Ranger 2)
- +1 (Wizard 3 / Ranger 3)
- +1 (Wizard 4 / Ranger 4)
- +1 (Wizard 5 / Ranger 5)
- +1 (Wizard 6 / Ranger 6)
- +1 (Wizard 7 / Ranger 7)
- +1 (Wizard 8 / Ranger 8)
- +1 (Wizard 9 / Ranger 9)
- +1 (Wizard 10 / Ranger 10)
- +1 (Wizard 11 / Ranger 11)
- +1 (Wizard 12 / Ranger 12)
- +1 (Wizard 13 / Ranger 13)
- +1 (Wizard 14 / Ranger 14)
CMB
+1617
Modifiers:
- +2 (Strength)
- +14 (Base Attack Bonus)
- +3 (Strength)
CMD
3031
Base Value:
10
Modifiers:
- +2 (Strength)
- +4 (Dexterity)
- +14 (Base Attack Bonus)
- +3 (Strength)
Armour Class
Armour Class
1418
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +4 Armor (Chain Shirt Armour)
Touch AC
14
Base Value:
10
Modifiers:
- +4 (Dexterity)
Flat-Footed AC
1014
Base Value:
10
Modifiers:
- +4 Armor (Chain Shirt Armour)
Attacks
Weapon:
Composite Longbow
Arcane Strike, RapidShot, Manyshot
Attack:
+16 / +11 / +6 / +16
Crit:
×3
Damage:
2d8 + 12
Type:
Piercing
Range:
110 ft.
First Attack
Attack:
+16
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110
ft.Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Unnamed) (Rapid Shot)
Conditional Modifiers:
- +1 (Unnamed) (Haste)
- +1 Luck (Prayer)
- +2 Morale (Good hope)
- +4 Competence (Inspire courage)
- +1 Morale (Heroes feast )
Second Attack
Attack:
+11
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110
ft.Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Unnamed) (Rapid Shot)
- -5 (Unnamed) (Second Attack)
Conditional Modifiers:
- +1 (Unnamed) (Haste)
- +1 Luck (Prayer)
- +2 Morale (Good hope)
- +4 Competence (Inspire courage)
- +1 Morale (Heroes feast )
Third Attack
Attack:
+6
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110
ft.Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Unnamed) (Rapid Shot)
- -10 (Unnamed) (Third Attack)
Conditional Modifiers:
- +1 (Unnamed) (Haste)
- +1 Luck (Prayer)
- +2 Morale (Good hope)
- +4 Competence (Inspire courage)
- +1 Morale (Heroes feast )
Fourth Attack
Attack:
+16
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110
ft.Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Unnamed) (Rapid Shot)
Conditional Modifiers:
- +1 (Unnamed) (Haste)
- +1 Luck (Prayer)
- +2 Morale (Good hope)
- +4 Competence (Inspire courage)
- +1 Morale (Heroes feast )
Weapon:
Longbow
Attack:
+18
Crit:
×2
Damage:
1d8
Type:
Range:
0 ft.
First Attack
Attack:
+18
Crit:
×2
Damage:
1d8
Extra dmg.:
Type:
Range:
0
ft.Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Human)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Appraise
+711
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Bluff
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Climb
+27
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
- +3 (Strength)
- +3 (Class Skill)
Craft: Gestalt Golemn
+30
(
14
)Class Skill
Ranks:
14
ranksModifiers:
- +7 (Intelligence)
- +6 (Skill Focus - Craft: Gestalt Golemn Feat)
- +3 (Class Skill)
Diplomacy
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Disguise
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Escape Artist
+4
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+48
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Heal
+06
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +0 (Wisdom)
- +2 (Wisdom)
- +3 (Class Skill)
Intimidate
-1+3
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- -1 (Charisma)
- +3 (Class Skill)
Perception
+023
(
014
)Class Skill
Ranks:
014
ranksModifiers:
- +0 (Wisdom)
- +2 (Wisdom)
- +4 (Alertness Feat)
- +3 (Class Skill)
Perform
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Ride
+48
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Sense Motive
+05
(
01
)Not a Class Skill
Ranks:
01
ranksModifiers:
- +0 (Wisdom)
- +2 (Wisdom)
- +2 (Alertness Feat)
Stealth
+424
(
014
)Class Skill
Ranks:
014
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +3 (Unnamed) (Familiar)
Survival
+019
(
014
)Class Skill
Ranks:
014
ranksModifiers:
- +0 (Wisdom)
- +2 (Wisdom)
- +3 (Class Skill)
Swim
+27
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
- +3 (Strength)
- +3 (Class Skill)
Conditional Modifiers:
- +4 (Against exhaustion (Endurance Feat))
Knowledge: Arcana
+24
(
14
)Class Skill
Ranks:
14
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: Dungeoneering
+24
(
14
)Class Skill
Ranks:
14
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: History
+24
(
14
)Class Skill
Ranks:
14
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: Local
+11
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: Nature
+11
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: Planes
+11
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Knowledge: Religion
+11
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Disable Device
+5
(
1
)Not a Class Skill
Ranks:
1
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Sleight of Hand
+5
(
1
)Not a Class Skill
Ranks:
1
ranksModifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Spellcraft
+24
(
14
)Class Skill
Ranks:
14
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Linguistics
+11
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Feats
-
Point-Blank Shot
1st level
-
Skill Focus (Craft: Gestalt Golemn)
3rd level
-
Precise Shot
5th level
-
Rapid Shot
7th level
-
Manyshot
9th level
-
Far Shot
11th level
-
Deadly Aim
13th level
-
Scribe Scroll
Wizard lvl 1
-
Quicken Spell
Wizard 5th level
-
Wizard 10th level
-
TODO Add Ranger Feats
-
Arcane Strike
1st level
-
Spell Penetration
5th level
-
Arcane Armor Training
9th level
-
Improved Initiative
11th level
-
Craft Wondrous Item
Wizard 10th level. Whatever lets craft magic golemns
-
Point-Blank Shot
2nd level Combat Style Feat
-
Precise Shot
6th level Combat Style Feat
-
Manyshot
10th level Combat Style Feat
-
Far Shot
14th level Combat Style Feat
-
Endurance
Ranger 3rd level
-
Alertness
When Familiar near.
Languages
- Human
- Draconic
- Elven
Special Abilities
- Track (Ex)
- Wild Empathy (Ex)
- Favored Enemy: Human (Ex) +6
- Favored Enemy: Evil Outsider +4
- Favored Enemy: Construct +2
- Favored Terrain (Ex): Urban +6
- Favored Terrain: Underground +4
- Favored Terrain: Plains +2
- Hunter's Bond Companions (Ex)
- Woodland Stride (Ex)
- Swift Tracker (Ex)
- Evasion (Ex)
- Quarry (Ex)
- Camouflage (Ex)
- Physical Enhancement +3 (Ex)
- Telekinetic Fist 1d4+7 (Sp)
- Change Shape (Sp)
- Familiar (Cat)
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
751175
gpArmour Effects
Armor:
NoneLight Armour
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A+6
Base
Armor:
N/A+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%Modifiers:
- -10 % (Arcane Armor Training Feat)
- +10 % (Armour)
Encumbrance
Current Load:
315
lbs.Encumbrance:
Light Load
Light Load:
5886
lbs.Lift Over Head:
175260
lbs.Medium Load:
116173
lbs.Lift Off Ground:
350520
lbs.Maximum Load:
175260
lbs.Push / Drag:
8751300
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Longbow
Weight:
3
lbs.Value:
75
gp Number:
1
Base Weapon:
Longbow
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
100
ft.Reload Speed:
Free Action
Special:
Attack Note:
Damage Note:
Critical Note:
Chain Shirt Armour
Weight:
12.5
lbs.Value:
1100
gp Number:
1
Base Armor / Shield:
Chain Shirt Armour
Enhancement Bonus:
Masterwork
Special Material:
Mithral
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
4
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%Armor Type:
Light Armour
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Ranger Spellcasting
Caster Level:
11
Base Level:
14
Bonus Levels:
0
Casting Ability:
Wisdom
Concentration
1113
Modifiers:
- +11 (Caster Level)
- +0 (Wisdom)
- +2 (Wisdom)
Base Save DC
1012
Base Value:
10
Modifiers:
- +0 (Wisdom)
- +2 (Wisdom)
Close Range:
50
ft.Medium Range:
210
ft.Long Range:
840
ft.Spells Per Day ▽ △
Spell Level:
1
2
3
4
Per Day:
34
23
1
1
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):01
Level 2 spells / day:
Class Base:
2
Bonus Spells / Day (
Wisdom
):01
Level 3 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):0
Level 4 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):0
Specific spells not picked yet.
Wizard Spellcasting
Caster Level:
14
Base Level:
14
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
21
Modifiers:
- +14 (Caster Level)
- +7 (Intelligence)
Base Save DC
17
Base Value:
10
Modifiers:
- +7 (Intelligence)
Close Range:
60
ft.Medium Range:
240
ft.Long Range:
960
ft.Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
6
+1
6
+1
6
+1
5
+1
4
+1
4
+1
3
+1
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):2
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):2
Level 4 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):1
Level 6 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):1
Level 7 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):1
Special Option Selection
Special Option:
Transmutation
Spells
Opposed schools: Enchantment, Divination
Standard spell layout not picked yet.
Notes
Gestalt Points 20/10044/100
* +4, intelligence, +4 intelligencewisdom (1640)
* +2 Dexterity (4)
Animal companion would be better than Companion bond, but more bookkeeping.
A different familiar could be chosen. Could also choose bonded object.
Ranger over Warrior cause doesn't use armour, and +6 sp instead of +2.
0 Ranks in Knowledge Nobility, cause got things wrong in 1st session, and nice character trait for oblivious researcher.