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Hypothetic Golemn Wizard (character sheet)

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No description given on setting page.

Played by . View character page.
Class:
Wizard 14, Ranger 14 [Gestalt]
Favored Class:
Wizard

Levels

1
Wizard 1 / Ranger 1
Favoured Class Bonus:
+1 HP
2
Wizard 2 / Ranger 2
Favoured Class Bonus:
+1 HP
3
Wizard 3 / Ranger 3
Favoured Class Bonus:
+1 HP
4
Wizard 4 / Ranger 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
5
Wizard 5 / Ranger 5
Favoured Class Bonus:
+1 HP
6
Wizard 6 / Ranger 6
Favoured Class Bonus:
+1 HP
7
Wizard 7 / Ranger 7
Favoured Class Bonus:
+1 HP
8
Wizard 8 / Ranger 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
9
Wizard 9 / Ranger 9
Favoured Class Bonus:
+1 HP
10
Wizard 10 / Ranger 10
Favoured Class Bonus:
+1 HP
11
Wizard 11 / Ranger 11
Favoured Class Bonus:
+1 HP
12
Wizard 12 / Ranger 12
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
13
Wizard 13 / Ranger 13
Favoured Class Bonus:
+1 HP
14
Wizard 14 / Ranger 14
Favoured Class Bonus:
+1 HP
Experience:
665 000 xp
Next Level:
955 000 xp
Character Level:
14
Alignment:
Not set
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
17 (+3)

Strength Score

Base Value:
14

Modifiers:

  • +3 Enhancement (Physical Enhancement)

Strength Checks

No modifiers listed
Dexterity
18 (+4)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
12 (+1)

Constitution Score

Base Value:
12
No modifiers listed

Constitution Checks

Conditional Modifiers:

Intelligence
25 (+7)

Intelligence Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)
  • +2 Racial (Human)
  • +4 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
8 (-1)

Charisma Score

Base Value:
8
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+10

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +1 (Constitution)

Conditional Modifiers:

Reflex
+13

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +4 (Dexterity)
Will
+11

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +2 (Wisdom)

HP & Init

Hit Points
116 hp
Wizard 1 / Ranger 1:
12 hp
  • d10: 10 +1 (con) +1 (fav)
Wizard 2 / Ranger 2:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 3 / Ranger 3:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 4 / Ranger 4:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 5 / Ranger 5:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 6 / Ranger 6:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 7 / Ranger 7:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 8 / Ranger 8:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 9 / Ranger 9:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 10 / Ranger 10:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 11 / Ranger 11:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 12 / Ranger 12:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 13 / Ranger 13:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Wizard 14 / Ranger 14:
8 hp
  • d10: 6 +1 (con) +1 (fav)
Initiative
+8

Modifiers:

  • +4 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+14

Base Attack Bonus:

  • +1 (Wizard 1 / Ranger 1)
  • +1 (Wizard 2 / Ranger 2)
  • +1 (Wizard 3 / Ranger 3)
  • +1 (Wizard 4 / Ranger 4)
  • +1 (Wizard 5 / Ranger 5)
  • +1 (Wizard 6 / Ranger 6)
  • +1 (Wizard 7 / Ranger 7)
  • +1 (Wizard 8 / Ranger 8)
  • +1 (Wizard 9 / Ranger 9)
  • +1 (Wizard 10 / Ranger 10)
  • +1 (Wizard 11 / Ranger 11)
  • +1 (Wizard 12 / Ranger 12)
  • +1 (Wizard 13 / Ranger 13)
  • +1 (Wizard 14 / Ranger 14)
CMB
+17

Modifiers:

  • +3 (Strength)
  • +14 (Base Attack Bonus)
CMD
31
Base Value:
10

Modifiers:

  • +3 (Strength)
  • +4 (Dexterity)
  • +14 (Base Attack Bonus)

Armour Class

Armour Class
18
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +4 Armor (Chain Shirt Armour)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
14
Base Value:
10

Modifiers:

  • +4 Armor (Chain Shirt Armour)

Attacks

Weapon:
Composite Longbow
Arcane Strike, RapidShot, Manyshot
Attack:
+16 / +11 / +6 / +16
Crit:
×3
Damage:
2d8 + 12
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Rapid Shot)

Conditional Modifiers:

Second Attack

Attack:
+11
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Rapid Shot)
  • -5 (Second Attack)

Conditional Modifiers:

Third Attack

Attack:
+6
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Rapid Shot)
  • -10 (Third Attack)

Conditional Modifiers:

Fourth Attack

Attack:
+16
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Rapid Shot)

Conditional Modifiers:

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Appraise
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Climb
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Gestalt Golemn
+30
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +7 (Intelligence)
  • +6 (Skill Focus - Craft: Gestalt Golemn Feat)
  • +3 (Class Skill)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Heal
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Perception
+23
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +2 (Wisdom)
  • +4 (Alertness Feat)
  • +3 (Class Skill)
Perform
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Ride
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+5
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +2 (Alertness Feat)
Stealth
+24
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +3 (Familiar)
Survival
+19
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Swim
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Arcana
+24
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+24
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: History
+24
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Local
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Religion
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Disable Device
+5
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Sleight of Hand
+5
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Spellcraft
+24
(14)
Class Skill
Ranks:
14 ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Linguistics
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)

Feats

  • Arcane Strike
    (1st level)
  • Skill Focus (Craft: Gestalt Golemn)
    (3rd level)
  • Spell Penetration
    (5th level)
  • Rapid Shot
    (7th level)
  • Arcane Armor Training
    (9th level)
  • Improved Initiative
    (11th level)
  • Deadly Aim
    (13th level)
  • Scribe Scroll
    (Wizard lvl 1)
  • Quicken Spell
    (Wizard 5th level)
  • Craft Wondrous Item
    (Wizard 10th level. Whatever lets craft magic golemns)
  • Point-Blank Shot
    (2nd level Combat Style Feat)
  • Precise Shot
    (6th level Combat Style Feat)
  • Manyshot
    (10th level Combat Style Feat)
  • Far Shot
    (14th level Combat Style Feat)
  • Endurance
    (Ranger 3rd level)
  • Alertness
    (When Familiar near.)

Languages

  • Draconic
  • Elven
  • Human

Special Abilities

  • Track (Ex)
  • Wild Empathy (Ex)
  • Favored Enemy: Human (Ex) +6
  • Favored Enemy: Evil Outsider +4
  • Favored Enemy: Construct +2
  • Favored Terrain (Ex): Urban +6
  • Favored Terrain: Underground +4
  • Favored Terrain: Plains +2
  • Hunter's Bond Companions (Ex)
  • Woodland Stride (Ex)
  • Swift Tracker (Ex)
  • Evasion (Ex)
  • Quarry (Ex)
  • Camouflage (Ex)
  • Physical Enhancement +3 (Ex)
  • Telekinetic Fist 1d4+7 (Sp)
  • Change Shape (Sp)
  • Familiar (Cat)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
1175 gp

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Arcane Armor Training Feat:
-10 %
Armour:
10 %

Encumbrance

Current Load:
15 lbs.
Light Load:
86 lbs.
Medium Load:
173 lbs.
Maximum Load:
260 lbs.
Encumbrance:
Light Load
Lift Over Head:
260 lbs.
Lift Off Ground:
520 lbs.
Push / Drag:
1300 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Longbow
Weight:
3 lbs.
Value:
75 gp
Number:
1
Base Weapon:
Longbow
Size:
Medium
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
100ft.
Reload Speed:
Free Action
Chain Shirt Armour
Weight:
12.5 lbs.
Value:
1100 gp
Number:
1
Base Armor:
Chain Shirt Armour
Enhancement Bonus:
Masterwork
Special Material:
Mithral
Size:
Medium

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Ranger Spellcasting

Caster Level:
11
Casting Ability:
Wisdom
Concentration
+13

Modifiers:

  • +11 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
50 ft.
Medium Range:
210 ft.
Long Range:
840 ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
4
3
1
1
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
0
Level 4 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
0

Specific spells not picked yet.

Wizard Spellcasting

Caster Level:
14
Casting Ability:
Intelligence
Concentration
+21

Modifiers:

  • +14 (Caster Level)
  • +7 (Intelligence)
Base Save DC
17
Base Value:
10

Modifiers:

  • +7 (Intelligence)
Close Range:
60 ft.
Medium Range:
240 ft.
Long Range:
960 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
6+1
6+1
6+1
5+1
4+1
4+1
3+1
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
2
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
2
Level 4 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 6 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 7 spells / day:
Class Base:
2
Bonus Spells / Day (Intelligence):
1

Specialist School Selection

Specialist School:
Transmutation

Spellbook

Opposed schools: Enchantment, Divination

Standard spell layout not picked yet.

Notes

Gestalt Points 44/100

  • +4, intelligence, +4 wisdom (40)
  • +2 Dexterity (4)

Animal companion would be better than Companion bond, but more bookkeeping.

A different familiar could be chosen. Could also choose bonded object.

Ranger over Warrior cause doesn't use armour, and +6 sp instead of +2.

0 Ranks in Knowledge Nobility, cause got things wrong in 1st session, and nice character trait for oblivious researcher.